Not quite sure what "Tanged" means -- this was my first attempt with Marp. It was the recording proceedure that messed me up, not the game play -- so no hard feelings. I'm glad there are other players that are now aware of Gravitar as a challenging game of skill and finesse. As for submitting a recording, the only record I really care about is breaking Ray Mueller's 4.7M world record on the arcade version. I don't own a video camera so I have to wait for Brien King to tape my game -- he's a Twin Galaxy referee and lives here in Phoenix. It's just a matter of him having the time to tape the game -- and me having the stamina -- the WR will take over 12 hours to play. Ray Mueller's world record is even more amazing when you consider he was playing for less than a year, and he set the record (playing for 12 hours, 21 minutes) at a Chuck E. Cheese in Boulder, Colorado, where he had no control over sound, light and temperature. Some people are just wired differently.Ian Sutton wrote:Hmm, I expect you feel like you got "Tanged" again. I hope there's no hard feelings there, but I felt I had to give it a shot. Re: submitting an inp, I believe TG accepts wolf78 submissions for world records if your neighbour (and your wife!) has the patience. You might have to check the site on that.Twix wrote:I'll not be submitting a game -- at this point it's unnecessary to do so. I would have won this week's competition with a score of 614,200 if we had been able to figure out the technical side of recording a game correctly -- oh well.
Twix wrote:My question to Ian and JBS is:
Did my web site http://www.cooganphoto.com/gravitar/ help you in any degree with the game play (hints etc) and especially regarding the answer to completing the final planet (Northwest - upper left planet) in the invisible landscapes?
Well I'm glad the site was helpful -- that was one of my goals for posting it up to other gamers that might need some help to complete the game. I started playing Gravitar in Mame and used a screen capture of the final planet to discect the strategy to complete that final planet. I figure if you still have to have the playing skills to get there -- once you are there, you might just need a bit of friendly advice on how to get through the tough parts.Ian Sutton wrote:I'd say that your site was fairly comprehensive, definitely entertaining, and extremely helpful. As for the final planet - I copied your strategy for the most part. If the bottom two turrets are left it makes navigation easier for sure. Of course you have to leave the left one to find the entrance. The right one I think you could destroy early and save a little fuel. Your method seems easier so that's what I did. Once I destroyed the final turret I went back through the maze picking up the fuel, trying in vain to destroy those last 2 turrets and finish it on one life.
As for the final planet -- I do leave the 3rd and 4th turrets, then destroy the remaining turrets, while collecting the fuel from the first 3 fuel cells along the way. I leave the last fuel cell until after destroying the 8th turret (it helps to have a land mark there), then I pick up that fuel and at that point I usually let my ship crash into the wall, as it's impossible to make your way back through the invisible maze -- you will expend way to much fuel trying to do that. Sometimes I try and make my way out through the exit at the end of the maze, but that's still near impossible to do (though I've actually done it several times in the invisible landscapes, and can't believe it when it happens) Then I go back in and destroy the #3 & #4 gun turrets to complete the game.
I don't believe Mike Hally and Rich Adam were using any illegal substances while designing the game -- Mike never mentioned any of that to me though.Ian Sutton wrote:Seriously I think those designers must have been smoking crack when they came up with that invisible idea. Those levels are impossible without a good knowledge of the layout.
I give you a lot of credit for learning the game so quickly -- it took me nearly 18 months to complete the game.