<p>
1) using a full game [not sure the number of quarters off the
top of my head, I just dump a bunch in if I want to play this way]
2) Using the point difference between teams rather than an absolute score [otherwise, letting the other team score can be a strategy because you can sometimes get the ball back faster]
<p>
I currently hold the high score for both romsets, until of course Bubble notices I beat his score again.
<p>
Some other sports games have similar problems.
<p>
A different kind of problem occurs in golf. Unless there is
a standard score actually in the game golf should be measured
by 'amount under par' and be in *reverse* (so a -5 score is
better than a 2). If extra coding is not desired, the same
effect could be had by subtracting the score from 100 (so
-5 would be 105, and 2 would be 98.)
--
jdyer@u.arizona.edu