Golden Era Game of the Week 7/2/05: Food Fight
Moderators: Marco Marocco, Weehawk
Golden Era Game of the Week 7/2/05: Food Fight
Golden Era Game of the Week
See introduction here
The Game: Food Fight
romname: foodf
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: July 8, 2005 2359 hours GMT
Further Bounty #1: $50 (usd) for demonstrating an as-yet undocumented "trick" for getting 255 lives during gameplay. Must be submitted to MARP before January 1, 2006.
Further Bounty #2: $75 (usd) for playing a single game over 2 hours. $150 if that game score exceeds 10 million points. Must be submitted to MARP before January 1, 2006.
One of those cutesy games that I never paid much attention to, but I enjoyed playing it the last couple of days. Would have liked to have had more time to improve.
Seems to be some joystick calibration issues with it. If you don't go through the calibration test at startup, it still doesn't seem to work properly until you've held the stick in each direction a couple of seconds. I finally started making a little square circuit on the first level, and everything seemed to work after that. I was using the analog stick on a gamepad, there might be no problem with the regular 8-way directional controller, but you give up some precision on it.
A pretty good page devoted to the game is here:
http://www.moonworks.com/foodfight/
FAQ is here.
The records for the arcade machine strongly suggest marathonability, so we will be observing the usual one hour limit. I'd like to see it, though. Those little bastards get pretty vicious after 100k or so.
Use WolfMAME .97
"On Deck" game: Sky Army
See introduction here
The Game: Food Fight
romname: foodf
Screenshot:
(click to see current MARP scores)
Reward: $50 (usd)
Deadline for submission to MARP: July 8, 2005 2359 hours GMT
Further Bounty #1: $50 (usd) for demonstrating an as-yet undocumented "trick" for getting 255 lives during gameplay. Must be submitted to MARP before January 1, 2006.
Further Bounty #2: $75 (usd) for playing a single game over 2 hours. $150 if that game score exceeds 10 million points. Must be submitted to MARP before January 1, 2006.
One of those cutesy games that I never paid much attention to, but I enjoyed playing it the last couple of days. Would have liked to have had more time to improve.
Seems to be some joystick calibration issues with it. If you don't go through the calibration test at startup, it still doesn't seem to work properly until you've held the stick in each direction a couple of seconds. I finally started making a little square circuit on the first level, and everything seemed to work after that. I was using the analog stick on a gamepad, there might be no problem with the regular 8-way directional controller, but you give up some precision on it.
A pretty good page devoted to the game is here:
http://www.moonworks.com/foodfight/
FAQ is here.
The records for the arcade machine strongly suggest marathonability, so we will be observing the usual one hour limit. I'd like to see it, though. Those little bastards get pretty vicious after 100k or so.
Use WolfMAME .97
"On Deck" game: Sky Army
Last edited by Weehawk on Sun Jul 03, 2005 3:43 pm, edited 1 time in total.
John Cunningham (JTC)
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Heh very strange. Keyboard is too slow for fast direction change. When I use my AS (electronic parts from simple pad inside) I can easy fast change directions. But with AS (and keyboard) is one problem - when Charley stands and don't move, his eyes always roll to right.
Playing with mouse is not for me.
Playing with mouse is not for me.
Did you try what I suggested in the original post?destructor wrote:But with AS (and keyboard) is one problem - when Charley stands and don't move, his eyes always roll to right.
On the first level make it a point to go up, down, left, and right - each for a couple of seconds. After that it seems to work properly.
John Cunningham (JTC)
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Doesn't work.Weehawk wrote:Did you try what I suggested in the original post?destructor wrote:But with AS (and keyboard) is one problem - when Charley stands and don't move, his eyes always roll to right.
On the first level make it a point to go up, down, left, and right - each for a couple of seconds. After that it seems to work properly.
Hmm...try actually going through the joystick calibration test.destructor wrote:Doesn't work.Weehawk wrote:Did you try what I suggested in the original post?destructor wrote:But with AS (and keyboard) is one problem - when Charley stands and don't move, his eyes always roll to right.
On the first level make it a point to go up, down, left, and right - each for a couple of seconds. After that it seems to work properly.
John Cunningham (JTC)
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
What I do:
1. Run game
2. Press button1 when NVRAM FAIL screen appear
3. Press F2 key and enter to calibration test
4. Calibrate stick/keyboard
5. Exit from calibration test using Player1StartButton
6. Press F2 key for return to game
7. Insert coin
8. Start game
9. Choose stage 1 to start
10. When I can control Charley eyes I keep up, down, left and right - each for about 2-3 seconds
And eyes roll to right.
1. Run game
2. Press button1 when NVRAM FAIL screen appear
3. Press F2 key and enter to calibration test
4. Calibrate stick/keyboard
5. Exit from calibration test using Player1StartButton
6. Press F2 key for return to game
7. Insert coin
8. Start game
9. Choose stage 1 to start
10. When I can control Charley eyes I keep up, down, left and right - each for about 2-3 seconds
And eyes roll to right.
- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
Hey guys! I got this funny bug recorded in my inp. I have completed level 9 and i got a replay. But on that replay I get caught by a chef. Check for yourselves:
- Attachments
-
- foodf-bug-lvl9.zip
- (29.19 KiB) Downloaded 522 times