Gavin has a special gift for that.MJS wrote:
See how stupid this discussion may get?
PRE POLL discussion :two buttons mapped to the same key
Moderator: BBH
...only when heavily under the influence of Irn-Bru. Which is all the time. So I guess that's irrelevant.pGøcá84a4 wrote:Gavin has a special gift for that.
Seriously, though... The advantage gained by using digital input for Analog controlled games is just as significant as using one button for two (unless very precise control of direction and velocity is required).
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It's not a stupid discussion. Mapping more buttons to one or the other way arround should not be allowed if you ask me. That is not how the games are played in a real arcade.destructor wrote:This discussion is totally stupid. For what is this discussion? Probably only for made games harder for kayboard players.
QRS
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Code: Select all
2.n) [b]Mapping two or more of the original arcade machine's buttons to a single key or joystick button in MAME is not permitted[/b].
If key mapping will be disallowed for 'real arcade pplay spirit' then we must change rule 2g must be changes too:
Code: Select all
g) Games must be played at a MINIMUM of 90% of their full speed. Press F11 to show the speed display, if you are unsure
People!! We play on MAME not on arcade machine!!
I just measured the performance of my controllers' buttons. Basically I pressed a few buttons at once, and measured the time between the presses.
A = Average time between the buttons (In frames. Averaged from 100 results at 60 frames per second)
D = Distribution: (Frames:Ratio)
2 buttons
Keyboard
A: 0.72
D: 0:33%, 1:62%, 2:5%
Gamepad
A: 0.11
D: 0:89%, 1:11%
Mouse
(Note: Held it with one hand, pressed the buttons with the other)
A: 0.10
D: 0:93%, 1:4%, 2:3%
3 buttons
Keyboard
A: 1.05
D: 0:12%, 1:71%, 2:17%
Gamepad
(Note: The third button is smaller than the others, making it a bit awkward)
A: 0.27
D: 0:73%, 1:27%
Conclusion:
Those without high quality controllers are already at a disadvantage. Any such rule screws them over even more, whilst having virtually no effect on people with decent controllers.
A = Average time between the buttons (In frames. Averaged from 100 results at 60 frames per second)
D = Distribution: (Frames:Ratio)
2 buttons
Keyboard
A: 0.72
D: 0:33%, 1:62%, 2:5%
Gamepad
A: 0.11
D: 0:89%, 1:11%
Mouse
(Note: Held it with one hand, pressed the buttons with the other)
A: 0.10
D: 0:93%, 1:4%, 2:3%
3 buttons
Keyboard
A: 1.05
D: 0:12%, 1:71%, 2:17%
Gamepad
(Note: The third button is smaller than the others, making it a bit awkward)
A: 0.27
D: 0:73%, 1:27%
Conclusion:
Those without high quality controllers are already at a disadvantage. Any such rule screws them over even more, whilst having virtually no effect on people with decent controllers.
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About DBZ2:
Players with sticks can easy do ... for example 3 circles. Try made 3 circles without mistake on keyboard and additionaly use buttons combination.
I know others harder combinations for fighter games on keyboard where you must think about good pressing cursor and next about good pressing buttons. On stick you don't think about stick move because it's easy, you are concentrated on buttons only. Mapping keyboard buttons is only one help here.
I know what I say.
Barry do you want kick off keyboard players from MARP?
Yes, fighter games.mahlemiut wrote:Looks like Nanni has buttons 3 and 4 mapped to one key. Probably buttons 1 and 2 as well, but that is used much less frequently
Players with sticks can easy do ... for example 3 circles. Try made 3 circles without mistake on keyboard and additionaly use buttons combination.
I know others harder combinations for fighter games on keyboard where you must think about good pressing cursor and next about good pressing buttons. On stick you don't think about stick move because it's easy, you are concentrated on buttons only. Mapping keyboard buttons is only one help here.
I know what I say.
Barry do you want kick off keyboard players from MARP?