PRE POLL discussion :two buttons mapped to the same key
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- Gerhard S
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PRE POLL discussion :two buttons mapped to the same key
two buttons mapped to the same key (WCC5 Game)
forbade -- does not permit
Phil Lamat edited the description for Gerhard Schindler's detatwin
http://marp.retrogames.com/inp/0/a/7/sc ... wolf94.zip
forbade -- does not permit
Phil Lamat edited the description for Gerhard Schindler's detatwin
http://marp.retrogames.com/inp/0/a/7/sc ... wolf94.zip
Gerhard & Crew Pinballs
http://schindler-gerhard.de/
http://schindler-gerhard.de/
To make things clear:
We are now talking about a situation where a player maps 2(or more) different mame buttons to one key.
Example1: player1 up + player1 right mapped to keyboard button x....so that when you push x, your player moves up and right simultaniously. This makes combos etc more easy to execute.
(This is different matter, but It should be clear without saying, that you cannot map keyboard keys x,c,v,b,n to player1 button...that gives you unfair firepower compared with arcade)
Any opinions?
Poll will follow sometime next week.
We are now talking about a situation where a player maps 2(or more) different mame buttons to one key.
Example1: player1 up + player1 right mapped to keyboard button x....so that when you push x, your player moves up and right simultaniously. This makes combos etc more easy to execute.
(This is different matter, but It should be clear without saying, that you cannot map keyboard keys x,c,v,b,n to player1 button...that gives you unfair firepower compared with arcade)
Any opinions?
Poll will follow sometime next week.
- destructor
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Mapping buttons should be allowed. If not, please buy for me this:
http://www.slikstik.com/detail.aspx?ID=53
http://www.slikstik.com/detail.aspx?ID=53
I've always wondered why there isn't a rule against this. When I first started here there was a Scramble like game where I mapped both shooting straight out and down to one fire button as that was easier for me with my old digital joystick
I think this should not be allowed, simply because you can't do that on the machines either.
I think this should not be allowed, simply because you can't do that on the machines either.
Frankie
- destructor
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- destructor
- MARPaholic
- Posts: 1972
- Joined: Fri Sep 20, 2002 9:38 am
- Location: Poland
On joystick you press only one direction to move up-right. On keyboard you must press two keys. Keyboard has key-collisions and mapping key is indispensable.The TJT wrote:Example1: player1 up + player1 right mapped to keyboard button x....so that when you push x, your player moves up and right simultaniously. This makes combos etc more easy to execute.
- destructor
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At home you have access to control panel.mahlemiut wrote:Not without access to the control panel at least.
Next. To moving on arcade you use hand, one hand. To moving on keybord you use fingers, three fingers. What is more confortable?
Next. Some examples.
1. Crazy Climber. On arcade you use 2 joy and 2 hands. On keyboard on default key settings you use 8 keys and 6 fingers and playing on keyboard with this setting is almost impossible. I use new setting for keys where I use 7 fingers and 10 keys. Playing is still harder than on arcade stick.
2. Assault. If you think that playing on default keys settings (on keyboard) without mapping is possible then try and good luck.
Remember, when you play on arcade you use comfortable stick with 8 ways, on keyboard you use 4 stupid cursors with 4 ways. To get next 4 diagonnaly ways you must use combination 2 keys where sometimes you to early press one key before next and you are killed.
And ... probably you must delete over half scores from MARP if mapping will be not allowed.
Sory for my english.
1. Vodka 6USD for week = no moneymahlemiut wrote:And you'd be able to afford a better controller if you didn't spend so much on vodka.
2. I'm poor man
In Poland I know only 1 person who has good arcade stick (HotRod). Poland isn't rich country. Maybe you want made MARP for rich people only?
Remapping your keys is fine, but I thought we had always considered mapping two virtual arcade machine buttons to one keyboard key (or joystick button), or vice versa to be in violation of the spirit and intent of Rule 2.
I would be in favor of changing the rules to make it explicit.
My suggestion would be to add a Rule 2.n:
I would be in favor of changing the rules to make it explicit.
My suggestion would be to add a Rule 2.n:
Code: Select all
2.n) Mapping two or more of the original arcade machine's buttons to a single key or joystick button in MAME is not permitted. Neither is it permitted to use more than one key or button in MAME for the same arcade machine button.
John Cunningham (JTC)
Destructor, I'd have thought with all that bounty money you've earned you could easily afford one of those joysticks .
Can be useful in Wack'a'Mole type games eg. 'stompin', map one key to hammer 2+ holes . It's not always possible to map one key to all holes because even the original game can have key collision issues but you can usually cover all 9 holes in 4 keys and then play it like Track'n'Field .
Personally I think it's too harsh to disallow multimapping of keys for all games. But maybe it could be made on a case by case basis, eg. for certain fighter games for people who want to compete in the same 'spirit'.
I think it's also worth discussing here whether auto-fire can be allowed in games which use semi-autofire eg. Raiden Fighters. On a keyboard it's kinda awkward using an extra finger to constantly press fire every ½ a second or so whereas in the arcade or with a joystick it's not nearly so much of a pain.
My twopennethworth.
Gaz.
Good point, I use four fingers for movement however, left/right on one hand, up/down on the other and any spare fingers for fire, thrust, jump etc.Next. To moving on arcade you use hand, one hand. To moving on keybord you use fingers, three fingers. What is more confortable?
Defender is one good example, map a bunch of keys in the middle of the keyboard to hyperspace . Also it can be useful for getting the slave ship on Raiden Fighters, ie. at the ship selection screen you must hold down any direction key and press fire/bomb/start simultaneously, easy if you map one key to all three functions . Possible without multimapping but it saves on the trial and error.Anyone see a positive side on mapping 2 or more buttons to one?
I don't see any reasonable example for allowing that. Not for shooters, sports games and definitely not for fighting games...
Can be useful in Wack'a'Mole type games eg. 'stompin', map one key to hammer 2+ holes . It's not always possible to map one key to all holes because even the original game can have key collision issues but you can usually cover all 9 holes in 4 keys and then play it like Track'n'Field .
Personally I think it's too harsh to disallow multimapping of keys for all games. But maybe it could be made on a case by case basis, eg. for certain fighter games for people who want to compete in the same 'spirit'.
I think it's also worth discussing here whether auto-fire can be allowed in games which use semi-autofire eg. Raiden Fighters. On a keyboard it's kinda awkward using an extra finger to constantly press fire every ½ a second or so whereas in the arcade or with a joystick it's not nearly so much of a pain.
My twopennethworth.
Gaz.
I agree with you 100% here and the rule looks fine to me.Weehawk wrote:Remapping your keys is fine, but I thought we had always considered mapping two virtual arcade machine buttons to one keyboard key (or joystick button), or vice versa to be in violation of the spirit and intent of Rule 2.
I would be in favor of changing the rules to make it explicit.
My suggestion would be to add a Rule 2.n:Code: Select all
2.n) Mapping two or more of the original arcade machine's buttons to a single key or joystick button in MAME is not permitted. Neither is it permitted to use more than one key or button in MAME for the same arcade machine button.
QRS
Sorry destructor, but I don't think remapping the controls (as the topic says) is indispensable.destructor wrote:On joystick you press only one direction to move up-right. On keyboard you must press two keys. Keyboard has key-collisions and mapping key is indispensable.
I suggest you find a better keyboard if you have collision problems (because not all keyboards do). Or better still, get a joystick if you are uncomfortable with the keyboard.
However, I don't think this issue is serious enough to change the rules.
- destructor
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But what with older scores where players used mapping and where we can't check it (in older versions mame I think)?Weehawk wrote:My suggestion would be to add a Rule 2.n:Code: Select all
2.n) Mapping two or more of the original arcade machine's buttons to a single key or joystick button in MAME is not permitted. Neither is it permitted to use more than one key or button in MAME for the same arcade machine button.
I don't have money for it now and more other players probably too.MJS wrote:I suggest you find a better keyboard if you have collision problems (because not all keyboards do). Or better still, get a joystick if you are uncomfortable with the keyboard.
Remember about poor players who don't have money for sticks, spinners, trackballs, etc. Don't change rules for myself, change rules for players.
If no key mapping maybe no mouse? Trackball only? I don't saw mouse on arcade.