Wolfmame 0.86 problems
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Wolfmame 0.86 problems
Having some trouble getting this version to work. The one currently on the news page, wolfmame32plus 0.86. I can't play any games at all, instantly booted back to the gui. Everything seems to be in order, roms, folders. Never had this kind of trouble with the 30 other versions of MAME I've used. A small window seems to appear before I return to the gui but it disappears way to fast. Saw a thread about 0.85 problems but the solution there didn't help.
Any help would be appreciated.
Any help would be appreciated.
Aurcade - Find the coin-op games you want to play!
there were two 85 problems, did you see this one?
viewtopic.php?p=30019#30019
There is a NEW problem with wolfmame86 (probably the mameplus part of it) that roms ziped with zipmax will not work, thus you have to automatically unzip the roms and them zip them again (at a worse compression) to make them work.
viewtopic.php?p=30019#30019
There is a NEW problem with wolfmame86 (probably the mameplus part of it) that roms ziped with zipmax will not work, thus you have to automatically unzip the roms and them zip them again (at a worse compression) to make them work.
-skito
That was the thread I had already seen. I'm not sure about the other one you mention, the other one I found seemed to be about playback speed and large inp files, nothing of help. I removed the standard line in the ini which didn't help. Although that thread did mention something about editing the ctrl folder but I have no idea what that is.
Tried unzipping the roms and recompressing at different rates, no difference.
Tried unzipping the roms and recompressing at different rates, no difference.
Aurcade - Find the coin-op games you want to play!
The command line version points to the standard controller issue. I removed it from the ini again and now I can use the command line version. Windows version still has the same problem though (doesn't do anything, just checks for the roms) but I can deal with that. As long as I can watch the inp's it's all good.
Hmmm, it seems every time I try to open a rom with the windows version it recreates that line in the ini file. If there was a way to prevent it from doing that, then I imagine it would work as well.
Thanks for the help.
Hmmm, it seems every time I try to open a rom with the windows version it recreates that line in the ini file. If there was a way to prevent it from doing that, then I imagine it would work as well.
Thanks for the help.
Aurcade - Find the coin-op games you want to play!
You could make the ini file read-only.The_Pro wrote:The command line version points to the standard controller issue. I removed it from the ini again and now I can use the command line version. Windows version still has the same problem though (doesn't do anything, just checks for the roms) but I can deal with that. As long as I can watch the inp's it's all good.
Hmmm, it seems every time I try to open a rom with the windows version it recreates that line in the ini file. If there was a way to prevent it from doing that, then I imagine it would work as well.
Thanks for the help.
John Cunningham (JTC)
The ini file stays the same but still no worky (hmm, worky or work-y, I must be really tired if I'm contemplating imaginary vocabulary). At least I have the command line version.Weehawk wrote: You could make the ini file read-only.
Aurcade - Find the coin-op games you want to play!
Hi,
I'm getting these problems in wolfmame 87u1. I have tried taking the ctrlr line out of the .ini but it keeps replacing itself.
The zip never contained the Standard.cfg file, I created a file called Standard.cfg and whacked it in the ctrlr folder to see if that would overcome the problem but it still boots me out of the game before it even starts.
Any ideas as I'm not ken on using command line versions.
I'm getting these problems in wolfmame 87u1. I have tried taking the ctrlr line out of the .ini but it keeps replacing itself.
The zip never contained the Standard.cfg file, I created a file called Standard.cfg and whacked it in the ctrlr folder to see if that would overcome the problem but it still boots me out of the game before it even starts.
Any ideas as I'm not ken on using command line versions.
It's really a silly thing that's used by the GUI - probably just so that they can populate the ctrlr dropdown list. It's also a pain in the ass to add to the zip.
Another option is to setup some ctrlr cfg files that will at least do something useful. Why they can't just add a "none" option to the GUI, I don't know.
Another option is to setup some ctrlr cfg files that will at least do something useful. Why they can't just add a "none" option to the GUI, I don't know.
- Barry Rodewald
MARP Assistant Web Maintainer
MARP Assistant Web Maintainer
Read this part of this thread:The TJT wrote:A Wolfmame question:
Wolfmame.txt: -Input viewer, use -inpview <player> to use this.
What's that does? what player?
viewtopic.php?p=29554#29554
It graphically shows what input was made by the player.
John Cunningham (JTC)