macmame 0.87 released

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LN2
MARPaholic
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Joined: Wed Jul 24, 2002 4:46 pm

macmame 0.87 released

Post by LN2 »

You can download this new release from http://www.macmame.org

Early reports are potentially showing issues with this first 0.87 release. I have not tried it yet. Given the new file structure with this build issues some are having might only be related to this. I'll give it a try with some games later today.

macmame 0.87 - 21 September 2004
  • In sync with the Win32 0.87 build.
  • Fixed rotation and performance issues with the OpenGL blitters. [Kent Miller]
  • Fixed issue with NeoGeo "raster" games when drawing in 32-bit.
  • Brought PPC assembly cores up-to-date.
  • Added support for "Not Working" and "Not Available" screenshots for the front-end. [Carsten Klapp]
  • Added new info for each game's input devices to the MacMAME Hardware Info screen. [Carsten Klapp]
  • MacMAME will now yield idle CPU time when running a game at its normal speed. [Alex Eddy]
  • Optimized palette updates. Super Cobra now runs up to 7% faster. [Alex Eddy]
  • Many internal fixes to support building with XCode. [Alex Eddy]
  • A new support folder has been added - "OpenGL Overlays". If you have some graphic files that you'd like to use as an overlay filter for the OpenGL renderer, place them in your home directory, in "~/Documents/MacMAME/OpenGL Overlays/".
  • Rewrote file handling to be multi-user savvy under OSX. MacMAME no longer looks for (or uses) any files in the same directory as the app. Instead, place any and all MacMAME files in a folder named "MacMAME" in the "Documents" folder in your home directory. See the file "Read Me First - No, Really!.rtf" for more.
  • Probably a few other changes that I've forgotten to note. :-)
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