Time for a quick poll:
Should I switch compilers and start compiling Win32 WolfMAME binaries with Visual C++? It will produce faster code for many drivers, although some may be slower (SSV is one of those, if I remember right).
With a personal Athlon-optimised VC++ compile, I get a ~10% speed increase on ZN games over the standard GCC build. Obviously, a distriburted binary won't have CPU specific optimisations.
I haven't found any playback compatibility problems between compilers so far.
WolfMAME binaries
Moderators: mahlemiut, seymour, QRS
WolfMAME binaries
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer

Barry, where can I get the sources to build a VC++ MAME please?
http://www.vcmame.net/ is always out of date
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http://www.vcmame.net/ is always out of date
