Spinner games list

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

Moderators: mahlemiut, seymour, QRS

Haze
MARP Knight
MARP Knight
Posts: 350
Joined: Sat Mar 23, 2002 5:04 pm

Post by Haze »

both arkanoid returns and puchi carat can use an analog input too ..
Haze
MARP Knight
MARP Knight
Posts: 350
Joined: Sat Mar 23, 2002 5:04 pm

Post by Haze »

beam invaders too .. (although it controls rather badly ..)
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QRS
Editor
Posts: 954
Joined: Wed Feb 06, 2002 3:33 pm
Location: Sweden

Post by QRS »

"Homo" and its clones... Man.. that game makes me wanna kill people :P
QRS
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The TJT
MARPaholic
MARPaholic
Posts: 2479
Joined: Wed Mar 06, 2002 10:56 am
Location: 20 Grand Palace

Post by The TJT »

Haze wrote:beam invaders too .. (although it controls rather badly ..)
Yep...I think spinner helps, a bit, though. Man you do know your spinner games, thanks again!

Anybody know why Beam Invaders is * 'ed ??? Works fine for me. Playback problems?
QRS wrote:"Homo" and its clones... Man.. that game makes me wanna kill people
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I think it's good game :lol: ...I can see it can get frustrating due time. There seems to be too much luck involved at level 9, after many continues I did manage to get past that one.
I don't understand why that head swallows balls and flashes, it can't be destroyed?...don't even get points for hits.
What's up with that "60 shots" then?...Are you supposed to fire the caveman with a balloon? Why?...No points from that. What about function of the "777" in the middle, beats me.

Nevertheless, a game that has "Whiter shade of the pale" as theme tune can't be that bad.
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Added:

Goindol -arkanoid type
Puchi Carat -breakout puzzle with characters, something "different" for breakout and puzzle fans
Beam Invader -Space Invaders
Arkanoid Returns -1997

Thank you,
TJT
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