WesCrusher's galag88j plays back to the advertised score, but only using default created NVRAM file. Recording was made in '03.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/7/5/a/wc ... _win64.zip
galag88j
Moderator: Chad
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
galag88j
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
Re: galag88j
That and his next score zeroed because they both required default NVRAM file to playback.Q.T.Quazar wrote:WesCrusher's galag88j plays back to the advertised score, but only using default created NVRAM file. Recording was made in '03.
So WesCrusher if you read this, please make a new recording with your NVRAM directory deleted. Another example that it is a good idea to leave an E-mail address on MARP

Frankie
For the above statement to make sense and the inp file to require a .nv file means it was played on something OTHER than default nvram....cuz if it was just the default settings then you have that on playing back without the nvram folder present.
...or do you mean this is one of those games that without nvram you then have to press certain key(s) to get past the initialization so you can play the game....and this person didn't do this so you have to allow a .nv file to be formed to then play this back?
If so, I wish you said that.... saying it needs default nvram is very misleading...as not having any nvram folder would result in a "default nvram" state for the game....so saying the game requires default nvram to playback sounds like what we do for all other games.
You actually mean it needs a SAVED nvram state to playback.
...or do you mean this is one of those games that without nvram you then have to press certain key(s) to get past the initialization so you can play the game....and this person didn't do this so you have to allow a .nv file to be formed to then play this back?
If so, I wish you said that.... saying it needs default nvram is very misleading...as not having any nvram folder would result in a "default nvram" state for the game....so saying the game requires default nvram to playback sounds like what we do for all other games.
You actually mean it needs a SAVED nvram state to playback.
yeah, just vocabulary. But really default for mame means with an nvram file there, since if you did nothing to the normal mame distribution you would play your games and then make recordings and by default the nvram file would exist, and that's bad. The default for wolfmame is no nvram. But the word default really came from when you "first" create an nvram file, there is a default nvram that is created first, it may change as you play more games and make more recordings but it's default state is existing and has specific data saved when first played after no nvram is there.
saved nvram i think would also be misleading since the first saved nvram may not be the same as the last saved nvram. so i think default nvram is the right thing to say, when a game requires an nvram file to playback. And usually if it requires a non-default (non first saved state) nvram file, nobody can play it back unless they have that nvram file (or it's included in the zip.)
hehe qrs used pause before he posted, that's a good one :)
saved nvram i think would also be misleading since the first saved nvram may not be the same as the last saved nvram. so i think default nvram is the right thing to say, when a game requires an nvram file to playback. And usually if it requires a non-default (non first saved state) nvram file, nobody can play it back unless they have that nvram file (or it's included in the zip.)
hehe qrs used pause before he posted, that's a good one :)
-skito
you just said in this above quote it was maybe saved before so that wouldn't be allowed. The fact an .nv file is created at all violates the nvram rule. if the values stored in it are default values or non-default values doesn't really matter as far as the nvram rule is concerned.Chad wrote:saved nvram i think would also be misleading since the first saved nvram may not be the same as the last saved nvram.
No inp can depend on the presence of a nvram file. That's the rule right? it doesn't matter if it's the "default" one or not.
Default to me means the firmware/pram state of the game when playing or playing back an inp file.
If no nvram file is found for the game then it uses a default state for those variables. If the file was found then it uses those values....whether they are exactly the same as default or not...it's using the saved values.
Yes, it's vocabulary....but hope you can see what I use "default" for.
I think it would be nice to have a web page somewhere with games and tips listed for the games that require special keystrokes for recording inp files without having an existing nvram file for the game. Many are fairly obvious as they give you instructions on the screen but for others it isn't obvious.
To have that type of info would be valuable to players.
I'm guessing for the game he wasn't aware how to get past it while playing it the first time so perhaps figured allowing the "default" nvram state saved to then replay the inp in a second attempt would be accepted. If there was no way to play it otherwise I would agree....but haven't found a game yet where you couldn't get out of the service mode etc. and play it without having to restart the game with saved nvram state.
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
not to prolong the discussion, but i only used the term 'default' because its context, as it was used, is understood almost universally by everyone who does the confirms/edits--the same as how playbackability is not really a word but, hey, Chad coined a good one IMO.
i agree with you about the special options to record--i think Phil has done some good work on this in the last little while and things are going alot smotther at MARP than when I left, aside from the damn .63 bug.
actually, i'd really like to thank the ed/confirm group, most of whom i bug on a nightly basis, for how responsive they've been. even without AlphaMAME, MARP is as stable now as I've ever seen it. congrats to alll.
i agree with you about the special options to record--i think Phil has done some good work on this in the last little while and things are going alot smotther at MARP than when I left, aside from the damn .63 bug.
actually, i'd really like to thank the ed/confirm group, most of whom i bug on a nightly basis, for how responsive they've been. even without AlphaMAME, MARP is as stable now as I've ever seen it. congrats to alll.
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.