This one playsback to 10.200 but it seems to go out of synch a 9k looks weird. Tried in mame and dmame.
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/2/a/d/qc ... mame54.zip
Sea Wolf II
Moderator: Chad
Sea Wolf II
storm
OS : winXP
cpu : P4 3gzh
OS : winXP
cpu : P4 3gzh
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
Very well, it's deletelicious now. Will rerecord with fskip=0. Might want to amend the rules if this is required...? I don't know, nothing is mentioned in the confirmed .inps.
Someone might want to check what the REAL TG settings are for this game to solve the little "I'm Spartacus" for first onthis game.
Someone might want to check what the REAL TG settings are for this game to solve the little "I'm Spartacus" for first onthis game.
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
For those who care, JG says that TG for Sea Wolf 2 is 70 seconds, TG for Sea Wolf is 61 seconds.
Someone might want to tack a note onto JSW's description. Not a big deal.
Someone might want to tack a note onto JSW's description. Not a big deal.
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.