^Cronos^'s fitter.inp was made in a MAME version (.36b3) where the game was broken--collision detection for enemies was not working properly. It should accordingly be DQed (seems to me a bunch of other .inps were DQed way back when...not sure how this one slipped through)
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
http://marp.retrogames.com/inp/1/2/5/jo ... _m36b3.zip
fitter
Moderator: Chad
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
fitter
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
- Q.T.Quazar
- MARP Knight
- Posts: 377
- Joined: Sun Jun 08, 2003 10:14 am
Does anyone know or can find out what versions of MAME this game (and possibly Round Up) had broken collision detection for, so that Phil can update the rules link?
Thanks.
Thanks.
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BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.
BrokenVaus--Q.T.Quazar's law of MAME: Any game I am good at will have something seriously f***ed with its emulation.