I don't recommend using -d3d for recordings
Moderator: BBH
I don't recommend using -d3d for recordings
its known to break the timing on several games completely and since it affects playback obviously has subtle effects on the timing in everything, this is caused by a bug which we haven't managed to locate therefore I think anything recorded with -d3d should be invalid, it could be changing more than meets the eye.
that's not a bad idea, so far any zlk recording i playedback with -d3d seems to work. But that doesn't say anything about a monster recording twice the length where there might be a problem we can't see that Haze thinks might be there. I guess you have to question what benefits you get from -d3d and see if they can be achieved elsewhere. For me all it does is ghost up the image, though i haven't tried -d3d -nofilter yet.
-skito
Invalidate all my version 68 recordings because I used d3d?
I recorded 7 inps using d3d. Only three of them require d3d to be enabled to playback correctly. I really don't want to play enduro racer ever again. To be honest, I don't want to play any of the games I recorded in 68 ever again either.
For my version 69 recordings I have not used d3d to record, nor will I for future recordings. I learned my lesson with people having playback troubles with enduro racer and vicious circle.
I recorded 7 inps using d3d. Only three of them require d3d to be enabled to playback correctly. I really don't want to play enduro racer ever again. To be honest, I don't want to play any of the games I recorded in 68 ever again either.
For my version 69 recordings I have not used d3d to record, nor will I for future recordings. I learned my lesson with people having playback troubles with enduro racer and vicious circle.