I don't recommend using -d3d for recordings

Discussion about MARP's regulation play

Moderator: BBH

Post Reply
Haze
MARP Knight
MARP Knight
Posts: 350
Joined: Sat Mar 23, 2002 5:04 pm

I don't recommend using -d3d for recordings

Post by Haze »

its known to break the timing on several games completely and since it affects playback obviously has subtle effects on the timing in everything, this is caused by a bug which we haven't managed to locate therefore I think anything recorded with -d3d should be invalid, it could be changing more than meets the eye.
User avatar
Chad
Tournament Coordinator
Posts: 4463
Joined: Tue Mar 05, 2002 3:15 pm
Location: calif

Post by Chad »

that's not a bad idea, so far any zlk recording i playedback with -d3d seems to work. But that doesn't say anything about a monster recording twice the length where there might be a problem we can't see that Haze thinks might be there. I guess you have to question what benefits you get from -d3d and see if they can be achieved elsewhere. For me all it does is ghost up the image, though i haven't tried -d3d -nofilter yet.
-skito
zlk
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 491
Joined: Sat Dec 07, 2002 11:41 pm

Post by zlk »

Invalidate all my version 68 recordings because I used d3d? :cry:

I recorded 7 inps using d3d. Only three of them require d3d to be enabled to playback correctly. I really don't want to play enduro racer ever again. To be honest, I don't want to play any of the games I recorded in 68 ever again either. :lol:

For my version 69 recordings I have not used d3d to record, nor will I for future recordings. I learned my lesson with people having playback troubles with enduro racer and vicious circle.
User avatar
QRS
Editor
Posts: 954
Joined: Wed Feb 06, 2002 3:33 pm
Location: Sweden

RE

Post by QRS »

I don´t think you need to delete thos recordings John! As long as they playback with the d3d thingie, and you say so in the description.

Just don´t use it on future recordings until the 'bug' is solved :)
QRS
User avatar
mahlemiut
Editor
Posts: 4188
Joined: Mon Feb 04, 2002 10:05 pm
Location: New Zealand
Contact:

Post by mahlemiut »

For Vicious Circle and other games that use CHDs, it would be a good idea to remove/rename the .dif file before recording and playback.
- Barry Rodewald
MARP Assistant Web Maintainer
Image
User avatar
Kale
MARP Seer
MARP Seer
Posts: 655
Joined: Fri Mar 08, 2002 5:53 pm

Post by Kale »

mahlemiut wrote:For Vicious Circle and other games that use CHDs, it would be a good idea to remove/rename the .dif file before recording and playback.
Probably they enter into NVRAM stuff...
Post Reply