Donkey Kong (US set 2) [dkongo]

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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diabolik
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Donkey Kong (US set 2) [dkongo]

Post by diabolik »

zlk
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Post by zlk »

Couldn't get it to work here either.
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RE

Post by QRS »

Same here. 900 points.
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Post by Chad »

edited, maybe it wasn't alphamame, here's another one he uploaded before.

http://marp.retrogames.com/inp/ac_dkong ... mame65.zip
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Post by Rat »

Sorry dunno what happened there ????

Seems all my other INP's have been ok.

I use alphamame32, but that shouldn't make any difference.

I have retested my 129700 score and it plays back fine for me.

I have no nvram file, I have no idea what the problem is ?

Screen shot attached.

Oh well it's not my personal best, so I will beat it one day, hope it works next time.

edit
I'm going to beat you diabolik :)
I think I might pick on few more of your scores, the "marathonable" remark you made about Stratovox when you beat my score there really set me off. Now I'm going to claim your place in the top 10 :D
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Post by Rat »

I just uploaded a new score of 118100 I hope that one works.
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Post by LN2 »

rat, are you using sound? if so what audio setting? are you using frameskip? if so what frameskip?

perhaps this is one of those games that are picky about those aspects for inp playback.

Sharing your settings you are using for playback would help others possibly confirm it.

If you used automatic frameskipping I don't recommend that at all as then you don't have a clear frameskip value that someone else can have the same value for those picky games to playback.
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Post by Rat »

Yeah i used auto frameskip, I always do but if it starts causing a problem them I will change that.

I have sound on sample rate 44100, playing without sound is lame.

Does that help ?
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diabolik
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Post by diabolik »

Rat wrote: I'm going to beat you diabolik :)
You mean in dkongo? That shouldn't be too hard :)
Rat wrote: I think I might pick on few more of your scores, the "marathonable" remark you made about Stratovox when you beat my score there really set me off. Now I'm going to claim your place in the top 10 :D
You are evil! :) Always nice to have some competition though. But you can bet your ass I won't let you beat my scores without a fight! I'm currently working on that gteikoku #1 score of yours, should be just a matter of hours before your #1 score is beaten! :D
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tar
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Post by tar »

How about if i team up with Rat to put an end to your conquests :?:
Seriously though, i think you are a main contender.(skillful)Nemesis
I confirmed Spacfura score of 52k or 53k but actually should be 58090.
Edit it if you want for a few points.
Not many people play old classics anymore :cry: pity...
Greetings from United States of America
Ahh... springtime in the northern hemisphere :)
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diabolik
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Post by diabolik »

tar wrote:Seriously though, i think you are a main contender.(skillful)Nemesis
Thanks for the compliments, but I don't really consider myself that good of a player.
I confirmed Spacfura score of 52k or 53k but actually should be 58090.
Edit it if you want for a few points.
I changed the score, could you confirm it again?
Not many people play old classics anymore :cry: pity...
I agree, maybe those old games just ain't pretty enough for some people...
Greetings from United States of America
Ahh... springtime in the northern hemisphere :)
Still some snow here in Finland :)
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Post by LN2 »

Rat wrote:Yeah i used auto frameskip, I always do but if it starts causing a problem them I will change that.

I have sound on sample rate 44100, playing without sound is lame.

Does that help ?
Yes that helps, but I would stop using auto frameskip. Auto frameskip if frameskip is anything other than 0 throughout the entire inp will result in a dynamically changing frameskip that still might playback fine for you cuz it's the same system etc. so performance on playback would match what it was when you recorded.

That isn't the same when someone else views it. I have no idea if that rom set/game is one of the picky ones, but I have come across enough of them that no way I would use auto frameskip.

As also pointed out using a manual frameskip instead of auto frameskip actually helps performance a little bit. With auto on some code is used on each game tic/frame to calculate if the current frameskip is good enough or if it should be decreased or increased.

Now if dkongo is a game where turning off your speed throttle makes it play at 300+%, then odds are even with auto frameskip on it would always be "0" so no problems would occur then.

However, given the inp seems to playback fine for you but not for others it's very possible this is one of the picky games where using a manual frameskip at whatever value you need to always be at 90+% speed would allow others to view it just fine also.
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Post by kfx »

It might be a problem with the samples, are you using them?
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