I playback well this inp file (with mame32 .65):
http://marp.retrogames.com/inp/ozz_kodu ... _win55.zip
The problems:
* The score is 206200. (not 206300)
* In the last boss (Hydra), the fps reduces for 5 sec. to 30 fps, but for the rest of the game it's ok (I think that the inp is fine although this issue)
I propose a score of 206200.
Regards
King Of Dragons (US)
Moderator: Chad
actually because this is a regular mame recording you "CANT" tell the recorded speed, you can only tell the speed that "YOU" are playing it back at. which is why alpha mame is so good :) not only does it tell you the speed you are playing it back at and the recorded speed of the person who recorded it, it also forces the player to not use pausing which sometimes can be a great benefit when time is involved. and the small fps reduction at the end doesn't matter if the average speed is 90%.
but you are right it is 206200 when i play it back to, edited, and thanks! you can also include the link to the listing for all kodu recordings like this to make it easier to see the perspective:
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
but you are right it is 206200 when i play it back to, edited, and thanks! you can also include the link to the listing for all kodu recordings like this to make it easier to see the perspective:
http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0
-skito
Thanks for your tips and explanations.
So that alpha mame has a great features to playback inp!!!
*Questions*
About alpha mame and mame32:
Is there a gui version or only a command line version?
Is easy to use for replays? Has other interesting features?
How can I use it with mame32? Will cpnflicts exits between both versions?
The version of alpha mame can be download in MARP, not?
*About inp*
Never is allowed to use pausing?
A record is valid if it has and average fps of 90%?
About ozz_kodu_206300
Why is it still as uncorfirmed?
Can the autor not to be agree with it?
What exactly the proccess?
Thx for the answer (when you have time to it)
So that alpha mame has a great features to playback inp!!!
*Questions*
About alpha mame and mame32:
Is there a gui version or only a command line version?
Is easy to use for replays? Has other interesting features?
How can I use it with mame32? Will cpnflicts exits between both versions?
The version of alpha mame can be download in MARP, not?
*About inp*
Never is allowed to use pausing?
A record is valid if it has and average fps of 90%?
About ozz_kodu_206300
Why is it still as uncorfirmed?
Can the autor not to be agree with it?
What exactly the proccess?
Thx for the answer (when you have time to it)
http://marp.retrogames.com/exe/alphamame32-065-1.zipLuja wrote:About alpha mame and mame32:
Is there a gui version or only a command line version?
Recording and playback is achieved the same way as regular MAME versions. There a few fixes to some drivers. They're mentioned in the included alphamame.txt.Luja wrote:Is easy to use for replays? Has other interesting features?
AlphaMAME inps can only be played back by AlphaMAME. They should work across ports (DOS, Win32 console, GUI) though.Luja wrote:How can I use it with mame32? Will cpnflicts exits between both versions?
Yes. See link above.Luja wrote:The version of alpha mame can be download in MARP, not?
No.Luja wrote:*About inp*
Never is allowed to use pausing?
Yes, 90% or more. 95% for tournament recordings.Luja wrote:A record is valid if it has and average fps of 90%?
- Barry Rodewald
MARP Assistant Web Maintainer

MARP Assistant Web Maintainer
