Thunder Cross II (Japan)

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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mahlemiut
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Thunder Cross II (Japan)

Post by mahlemiut »

http://marp.retrogames.com/inp/marp_tri ... mame57.zip

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

Doesn't start. NVRAM probably?

Not to mention that that score doesn't seem right even for the fourth loop.
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Re: Thunder Cross II (Japan)

Post by Novice »

DEFCON=4
mahlemiut wrote:http://marp.retrogames.com/inp/marp_tri ... mame57.zip

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

Doesn't start. NVRAM probably?

Not to mention that that score doesn't seem right even for the fourth loop.
A stupid stealer download here
http://www.interq.or.jp/www-user/fukucyan/Score.html
and uploads it.
This recording was put here since 2001 November.
This recording uses autofire.
and gamest record is not more than 10 million. 29 million is mistook.
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Chad
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Post by Chad »

playsback to 2935650 with sound and with out nvram on win98, uses autofire or slowdown.
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Post by mahlemiut »

You know, I really hope that this isn't that marpx dude from a couple of years back. If it is, there will be trouble.
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Post by Francois Daniel »

Chad wrote:playsback to 2935650 with sound and with out nvram on win98, uses autofire or slowdown.
But, why it's not zeroed ?

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Post by Chad »

I'm thinking a grace period is in order to re-record with alphamame, if this is a slowdedown recording there is a chance this person could also get a good score with 100%fs recording in alpha mame. Otherwise it's going in the viewtopic.php?t=10002 "hall of Shame" and then zereoed.
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