nycaptor (ozz)

Discussion of playback questions / problems. Any recording where people have playback problems should appear here.

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Frankie
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nycaptor (ozz)

Post by Frankie »

http://marp.retrogames.com/index.cgi?mo ... 00&tourn=0

http://marp.retrogames.com/inp/ozz_nyca ... _win62.zip

Another one that tilts right away, no matter what settings used.

This game must be recorded without sound. That way there's a chance that it playback.

BTW, is there something that can be done about those invisible enemies :?:
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Chad
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Post by Chad »

same here. ansollena doesn't seem to have a problem with the invisible people check that recording out...
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Post by Frankie »

Chad wrote:same here. ansollena doesn't seem to have a problem with the invisible people check that recording out...
Can't get it to playback all the way to Stage 22 :(
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Post by DRN »

How ansollena doesnt have a problem with those invisible enemies is a mystery to me. I'd tried playing back his recording to check it out but like Frankie I can't play it all the way through. It tilts after about 10 mins but it obviously played back for someone because it's confirmed?! Oh well.. :?
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Post by Chad »

I confirmed it i think, This maybe a redundant thing but did you guys try fs0, autofs will screw it up even if most of the time autofs shows 0 frame skipping.
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Post by Kale »

DRN wrote:How ansollena doesnt have a problem with those invisible enemies is a mystery to me.
Almost surely he compiled a personal version without the tilemaps...
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Post by Chad »

Kale wrote:
DRN wrote:How ansollena doesnt have a problem with those invisible enemies is a mystery to me.
Almost surely he compiled a personal version without the tilemaps...
then why does it playback with an official non personal version?
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Post by Frankie »

Chad wrote:I confirmed it i think, This maybe a redundant thing but did you guys try fs0, autofs will screw it up even if most of the time autofs shows 0 frame skipping.
I tried it without sound and with fs0, and it didn't work. Maybe a Win98 problem?
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Post by mahlemiut »

Chad wrote:then why does it playback with an official non personal version?
Probably because that would only affect graphics rendering, not how the game is emulated.
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Post by Chad »

yeah that makes sense but i think i see what he's doing. on spot 46 when he starts seeing dammang he just starts shooting at the open outlets and appears to die a few times but he eventually gets the invisible enemies. the 5M recording playsback in win98 and winXP for me with sound and fs0 (F10 ok) gives up at spot 49.

http://marp.retrogames.com/inp/ans_nyca ... _win62.zip
-skito
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