joust2 question

Discussion about MARP's regulation play

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negative1
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joust2 question

Post by negative1 » Thu Sep 26, 2002 6:52 pm

i've watched some of the joust2 games,

they all start from level 26...

i played one game and got:
297400

starting from level 1..

can you split the scores,
otherwise, all the games are over 350k...

later

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gameboy9
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Post by gameboy9 » Thu Sep 26, 2002 6:58 pm

I don't know of any game that is split just on level selection, where joust2 falls into this category.

However, there may be support for a rules change to force a start at level 1...
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negative1
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twin galaxies

Post by negative1 » Thu Sep 26, 2002 10:18 pm

the thing is,

the twin galaxies settings allows
starting from the 26th level..

later

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DRN
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Post by DRN » Fri Sep 27, 2002 6:34 am

However, there may be support for a rules change to force a start at level 1...
Good idea. There are quite a few games that would fall into this category.
It would make for more interesting playbacks and I think would test peoples skill with the game much more by playing through the game.
Also it would be nice to see the rule to cover no warping as well. Games like toobin where you start on level 1 but then warp a couple times and bag 1,200,000 points into the bargain. (yes i'm guilty of that too! :lol: )
Darren

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The TJT
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Post by The TJT » Fri Sep 27, 2002 8:18 am

Once again, I say lets make these kind of decisions case specifically. Joust2 is a game, that should be started at level1, because starting at level 26 gives too much bonus...and is much, oh so much too hard.

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_warping_

Post by negative1 » Fri Sep 27, 2002 11:01 am

i disagree about warping,

since thats included AFTER you start
the game..(like in stargate)..it gives
you a bonus, but it makes it much
harder to play also..

later

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ericliddell
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Re: joust2 question

Post by ericliddell » Tue Sep 27, 2016 2:54 pm

Hey all,

Regarding Joust 2 starting level... How about we let the rom 'joust2' stay at Twin Galaxies settings? Meaning start at any level you like, and a special rule made for the 'joust2r1' rom - Wave 1 start only. Hopefully an admin can make this happen. I submitted my first wave 1 start for 'joust2r1' and deleted the old wave 26 start game.

Hope more people start to play Joust 2, I dig it. It was a flop in the arcades BITD because it came out to late... By 1986 arcade ratz were over the early 80s Joust era games and onto newer Williams titles like Smash Tv. If it would've been released on the tails of Joust like Stargate was for Defender, I think it would've been much more appreciated. I love the game, really complex and I learn new things almost every game, pretty much all I play now-a-days... If anyone has any questions about Joust 2, I'd be happy to answer them.

1st tip I can share with everyone is this:

PTERRY WAVE START GLITCH
------------------------------------

WHAT IS IT?
At the Beginning of all waves that have a Pterry at the start, there is a glitch that sends the other enemies out BEFORE the Pterry appears making it impossible to lance standing on a ledge. If this glitch is not neutralized somehow it will continue the whole game long on every wave that starts with a Pterry.

SOLUTION
------------
I believe that by waiting aprox 20-25 seconds before coining up the game and immediately starting, this stops the glitch from happening and the Pterry appears before the other enemies as it should. My inps show this wait time if anyone wants to check it out.

Respectz,

EzE
EzE.

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