Ridge Racer 1/2 and Rave Racer splits

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OutRunner
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Ridge Racer 1/2 and Rave Racer splits

Post by OutRunner » Sat Dec 10, 2016 11:28 am

I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.

I think would be good a split for the different courses of this games like in other driving games...
Last edited by OutRunner on Sat Dec 10, 2016 5:39 pm, edited 1 time in total.

pred
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Re: Ridge Racer 1/2 and Rave Racer splits

Post by pred » Sat Dec 10, 2016 2:50 pm

"god processor" :))
Quantum one? :))
saulonpb@TeamBrazil: the keyboard lamer ;-)

OutRunner
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Re: Ridge Racer 1/2 and Rave Racer splits

Post by OutRunner » Mon Mar 06, 2017 4:36 pm

OutRunner wrote:I'm testing the emulation of System 22 PCB on MAME and actually it's perfect with a good processor and/or a proper frameskip.

I think would be good a split for the different courses of this games like in other driving games...
Thanks for the recent "Pocket Racer" split. It's still necessary splits for other Namco System 22 driving games, but It's understandable that it's not done yet, because of the nuisance it generates.

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Phil Lamat
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Re: Ridge Racer 1/2 and Rave Racer splits

Post by Phil Lamat » Mon Mar 06, 2017 8:19 pm

OutRunner wrote: Thanks for the recent "Pocket Racer" split
Yes I ask for it to Pat, because 1st and 2nd places weren't done on the same circuit, and one is shorter than the other.

For ridgerac & raceracw, it's up to Pat if he want to have a look.
These 2 ones run very slowly for me

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