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Xain'd Sleena Game

Posted: Fri Mar 04, 2016 6:54 am
by empardopo
The game Xain'd Sleena has special rules.
I don't know why the rom Xain'd Sleena (Japan)(xsleenaj) has not!

It's an error!

Thanks in advance.

Re: Xain'd Sleena Game

Posted: Sat Mar 05, 2016 6:37 am
by empardopo
Another question.
The DaviL@AIVA's inp in this game is impossible to playback and It has been recorded using 30k/80k lives and the special rule for this game says 20/80k. I think this score should be put to 0.

Re: Xain'd Sleena Game

Posted: Sat Mar 05, 2016 9:10 am
by GJTMarper
The playback only fails if you don't match the dipswitch settings it was recorded on. Mahlemiut figured that out back when the recording was uploaded in 2008 and people couldn't figure out why it wasn't playing back properly:
mahlemiut wrote:I've figured it out! Looks like DIP switches are no longer stored in the INP, or aren't being read from the INP.
...
To play it back correctly, you have to set the DIP switches to match what was used when recording, which should be 30k/80k.
That said, I agree that the recording should be zeroed because it violates the special rules.

Re: Xain'd Sleena Game

Posted: Mon Mar 07, 2016 6:35 am
by Phil Lamat
empardopo wrote:The game Xain'd Sleena has special rules.
I don't know why the rom Xain'd Sleena (Japan)(xsleenaj) has not!
It's an error!
Just an oblivion, xsleenaj is a recent clone (m148).
Now it's fixed ...

For Davil's inp (I don't know the game very well) can't we consider that settings used [30k/80k] are harder than the ones required [20k/80k] or at least equal ?
The point here is to avoid [20k & EVERY 80k] or [30k & EVERY 80k] which leeds to leeching, no ?

Re: Xain'd Sleena Game

Posted: Fri Mar 25, 2016 12:22 pm
by empardopo
Phil Lamat wrote:
empardopo wrote:The game Xain'd Sleena has special rules.
I don't know why the rom Xain'd Sleena (Japan)(xsleenaj) has not!
It's an error!
Just an oblivion, xsleenaj is a recent clone (m148).
Now it's fixed ...

For Davil's inp (I don't know the game very well) can't we consider that settings used [30k/80k] are harder than the ones required [20k/80k] or at least equal ?
Are you 100% sure?
I like to follow the rules.

Greetings.

Re: Xain'd Sleena Game

Posted: Sat Apr 16, 2016 2:17 pm
by destructor
http://replay.marpirc.net/inp/0/7/d/dyo ... olf166.zip
http://replay.marpirc.net/r/xsleenaj

colman paolo inp was recorded with 30/80k bonus life (special rules is 20/80k). Should be zeroed?

Re: Xain'd Sleena Game

Posted: Sat Apr 16, 2016 7:27 pm
by bmclean
The rules at MARP say that the dip switches have to be set to defaults (or TG) or harder. Extra lives at 30k and 80k only is technically harder than 20k and 80k only. It is effectively the same for anybody who can score at least 80k. I didn't see a problem with it so I confirmed the recording.

Re: Xain'd Sleena Game

Posted: Sat Apr 16, 2016 8:24 pm
by destructor
bmclean wrote:The rules at MARP say that the dip switches have to be set to defaults (or TG) or harder.
Rules for xsleena are:
Dipswitch setting [20k 80k only] must be used for all recordings.
Pools are here:
viewtopic.php?t=11213
viewtopic.php?f=9&t=11236
Extra lives at 30k and 80k only is technically harder than 20k and 80k only. It is effectively the same for anybody who can score at least 80k.
I'm not sure that game code work identical for different bonus lives.

Re: Xain'd Sleena Game

Posted: Sat Apr 16, 2016 8:32 pm
by bmclean
That will be for the editors to decide. It played back to the correct score and followed the general rules of MARP so I have no complaints, but if you have evidence about how the game plays differently at a harder bonus life setting then that would help your case.