Brapboys

Discussion about MARP's regulation play

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simpsons99
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Brapboys

Post by simpsons99 » Wed May 27, 2015 12:30 am

Brapboys Play back problems.. I thought i would give this game a try again with the newer Wolf mame .. I got 1 game to play back to the right score..

Then I played another game and got the score i wanted on it? It hardly played back to anything and it was no long me playing for the most part ..

What can cause this to playback right once and not another time .. Should I delete the old inp file .. or does it just copy to a new one?
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tar
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Re: Brapboys

Post by tar » Wed May 27, 2015 2:45 pm

hey , bea
i ran into similar problems with berzerk, berzerk1 , berzerks , berzerkf , berzerkg
make sure nvram file is deleted before recording , some require default nvram that requires
you to boot-up the game , escape , re-enter the game or recording whATEVER THE CASE MAYBE.
also muting the emulator via windows desktop icon is helpful sometimes
experament with different video modes

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simpsons99
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Re: Brapboys

Post by simpsons99 » Thu May 28, 2015 12:00 am

well this is pretty much hopeless and not fair some others can record and get scores for this .. Most games will not play back to where you played them .. Or it's not even you playing at all
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mahlemiut
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Re: Brapboys

Post by mahlemiut » Thu May 28, 2015 12:18 am

NVRAM should always be removed or deleted before recording and playback, or even better, set nvram_directory to NUL (or /dev/null if you don't use Windows).

Since it's been known to be problematic pretty much since it was added, it's quite likely to be something you can't control (ie: an issue with the driver).

You could learn C++ and some computer architecture and try to fix the driver, but somehow I doubt you're about to do that. ;)
There is already a bug report about it from a few years ago. http://mametesters.org/view.php?id=4209
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simpsons99
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Re: Brapboys

Post by simpsons99 » Thu May 28, 2015 6:38 pm

welll wolf 162 is out I thought i would try it with that .. Same old song and dance with that ..
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Re: Brapboys

Post by Haze » Fri Jun 05, 2015 12:50 pm

yeah, no idea what's wrong with it to be honest, we've ran it through tools that are meant to detect illegal / uninitialized memory accesses etc. and still nothing. it doesn't even have a real time clock to cause issues, bit of a mystery.

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Re: Brapboys

Post by BBH » Fri Sep 29, 2017 10:22 pm

It took over 7 years but desync problems with B. Rap Boys and clones (as well as Blood Warrior / Oedo Fight) were finally fixed as of MAME 0.190. Special rules added.

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Phil Lamat
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Re: Brapboys

Post by Phil Lamat » Sat Sep 30, 2017 4:09 am

Good news =D>
Nice run on brapboyspu, you were so close to finish the game
I guess it will come soon ?

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Re: Brapboys

Post by BBH » Sat Sep 30, 2017 4:14 am

Phil Lamat wrote:Good news =D>
Nice run on brapboyspu, you were so close to finish the game
I guess it will come soon ?
eh maybe, there's some annoying randomness with certain parts of the game that make it pretty stressful for attempts

I did actually 1 credit clear brapboyspj a couple years ago on my stream, when input files were still broken.

https://www.youtube.com/watch?v=MzEPpC-iyNQ&t=207s

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