Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey Kong

Discussion about MARP's regulation play

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simpsons99
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Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey Kong

Post by simpsons99 »

Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by simpsons99 »

this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by kranser »

Well... unless special MARP rules are created, the usual DIP settings are MAME defaults (i.e. with nvram removed prior to recording). If there is a need for more lives (and I think with DK2, that isn't a bad thing), you'd need to ask for votes and see what other MARPers say.
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by CrazyKongFan »

simpsons99 wrote:this question has never gotten answered here ... Is it o.k. to start with 3 or 6 guys? TG Lets us start at 6 guys
TG doesn't track D2K in MAME, so that comparison is irrelevant. When you play on something here with "TG settings", it's the MAME version of what they track.
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by simpsons99 »

right TG Tracks scores from the DK2 Kit in which these Roms sets come from... With the TG Rules they have the 5 guys settings
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by Zhorik »

simpsons99 wrote:Is it 3 or 6 guys start? Some people are telling me they play dk2 with 6 guys start. Whats the rules on this?
simpsons99 wrote:With the TG Rules they have the 5 guys settings
Are you saying TG rules are for 6 men start or 5 men start? Better yet, can you give a link to these TG rules? When I go to http://www.twingalaxies.com I don't seem to be able to find any rules for Donkey Kong II or any other games for that matter.

Until the full TG website is back up again and TG rules are actually available for everybody to look at, you're probably better off using the general MARP standard of MAME defaults.
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by Phil Lamat »

Mame default is 3, so you've to play with 3 (till something else is voted)
EDIT: after checking, default is 6 so no problem, see message below
Last edited by Phil Lamat on Mon Feb 18, 2013 1:50 pm, edited 1 time in total.
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by simpsons99 »

Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)

First off i'm not asking for these scores to be tossed out.. But i just want an even playing field here. These are great players that had great games by TG Rules..

http://replay.marpirc.net/r/dkongx-dk2
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by CrazyKongFan »

TG actually had both 3 and 6 man tracks for the arcade version (I think 3 was added later).
Phil Lamat wrote:Mame default is 3, so you've to play with 3 (till something else is voted)
actually, checking it in 2 versions (140 and 148), it defaults to 6 men unless you go into the menu settings, then it's sets it to 3 automatically. This is required to play DK on that set though, since it defaults to D2K without going into the menu settings.
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Re: Donkey Kong II - Jumpman Returns (V1.2) (hack) [Donkey K

Post by Phil Lamat »

Sorry you're right, default=6.
So no problem to use 6 lives
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