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Re: Games who might deserve a split

Posted: Fri Mar 06, 2015 8:33 am
by Phil Lamat
Haze wrote:as noted, puzzli 2 like many PGM games has significant playback issues.

I was able to play back the 'stage 11' replay on here, but none of the others.

I don't know if it has something to do with the RTC or something else, would be nice if somebody could get to the bottom and come up with a real fix :/
Haze, could it be a problem linked to OS used ?
What is strange with PGM games is that players can quite always playback their own inp.
Plus for example I can playback perfectly Vaz inputs for ddp2, and he can playback perfectly mine ; but for other it desyncs ...

Re: Games who might deserve a split

Posted: Fri Mar 06, 2015 8:46 am
by mahlemiut
Not sure how PGM itself is problematic, I've only had issues with Dodonpachi II, personally. Certainly I've never had playback issues with earlier PGM games, and never with Cave PGM games (Dodonpachi II doesn't count, it was developed by IGS ;))

Most likely, the issue is some obscure bug in some part of the driver, probably inadvertent use of uninitialised memory, or memory it shouldn't be using.

Haven't tried Puzzli 2 myself, yet, but it might be worth looking into what it uses, or has in common with Dodonpachi II.

Re: Games who might deserve a split

Posted: Fri Mar 06, 2015 9:36 am
by Haze
mahlemiut wrote:Not sure how PGM itself is problematic, I've only had issues with Dodonpachi II, personally. Certainly I've never had playback issues with earlier PGM games, and never with Cave PGM games (Dodonpachi II doesn't count, it was developed by IGS ;))

Most likely, the issue is some obscure bug in some part of the driver, probably inadvertent use of uninitialised memory, or memory it shouldn't be using.

Haven't tried Puzzli 2 myself, yet, but it might be worth looking into what it uses, or has in common with Dodonpachi II.
DDP2 and Puzzli 2 are both problematic, yes.

Firewave ran various tests on the driver and didn't find it accessing anything uninitialized, so I'm not sure. (he also found nothing on brapboys either tho)

The CAVE boards lack the RTC..

Re: Games who might deserve a split

Posted: Tue Mar 31, 2015 3:36 pm
by Fordy
Slipstrm and slipstrmh both have four courses: German, Japanese, Monaco and Australian, could they be split please.

Re: Games who might deserve a split

Posted: Fri Apr 03, 2015 9:12 pm
by Phil Lamat
Fordy wrote:Slipstrm and slipstrmh both have four courses: German, Japanese, Monaco and Australian, could they be split please.
I agree, needs a split

Re: Games who might deserve a split

Posted: Sat Apr 04, 2015 12:55 am
by ***PL***
OK, it's done!

Re: Games who might deserve a split

Posted: Tue Apr 07, 2015 7:52 pm
by Phil Lamat
TY Pat ; why "deu" instead of "ger" ? (I know that means deutsch, but in the game this "german" proposed)

Re: Games who might deserve a split

Posted: Fri Apr 10, 2015 12:50 pm
by ***PL***
ISO Country Codes. I'm considering renaming all splits that have countries to standardize (mostly racing tracks).

For example, f1gpstar [Germany] already uses -de, so perhaps I should probably just use 2 character codes.

Re: Games who might deserve a split

Posted: Fri Apr 10, 2015 1:51 pm
by ***PL***
OK, it's all fixed. There were only three countries within a few games that had these issues: England, Germany, and Spain.

So slipstrm and slipstrmh now have 2 character extensions to match all the others.

Re: Games who might deserve a split

Posted: Mon Jun 01, 2015 3:56 pm
by Fordy
Any chance flipmaze could be split to add vs. cpu, also the same goes for spuzbobl and spuzboblj. Thanks in advance for this.

Re: Games who might deserve a split

Posted: Tue Jun 02, 2015 2:40 pm
by ***PL***
Added the following splits...

flipmaze-vs "Flip Maze (V2.04J) [vs]"
spuzbobl-vs "Super Puzzle Bobble (V2.05O) [vs]"
spuzboblj-vs "Super Puzzle Bobble (V2.04J) [vs]"

Re: Games who might deserve a split

Posted: Tue Jun 02, 2015 3:30 pm
by Fordy
***PL*** wrote:Added the following splits...

flipmaze-vs "Flip Maze (V2.04J) [vs]"
spuzbobl-vs "Super Puzzle Bobble (V2.05O) [vs]"
spuzboblj-vs "Super Puzzle Bobble (V2.04J) [vs]"
Thanks Pat.

Re: Games who might deserve a split

Posted: Fri Jun 05, 2015 12:53 pm
by Haze
I guess all the new Golden Tee games need splitting into the various courses on offer, the game also offers a front/back 9 option on all the 18 hole courses, although there's no new content that way so I guess just playing all the holes makes most sense.

(also I'd assume special rules to allow you to play a full 18 holes? it requires more than 1 credit)

they do play at 100% on a modern PC, at least if you flick the 'low resolution' dipswitch on.

Re: Games who might deserve a split

Posted: Fri Jul 03, 2015 3:10 am
by The TJT
Super Breakout prototypes need splits...

sbrkoutct => progressive / cavity / double
(-pro / -cav / -dbl)

sbrkoutc => canyon / vertical
(-can / -ver)

Image

Thank you

Re: Games who might deserve a split

Posted: Wed Jul 15, 2015 4:09 pm
by The TJT
Bump

Pat on vacation?