K8 - Round 4 - Turbo Force (turbofrc)

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K8 - Round 4 - Turbo Force (turbofrc)

Postby GHEMANT » Sat Nov 13, 2010 3:52 pm

ROUND 4 Turbo Force "turbofrc" old version (Videosystem) 1991

Target Score: TOP 4 players move on ROUND 5.

GENRE: SHOOTING GAME.

Duration of round: November 13th 2010 20:00 GMT – November 20th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: turbofrc (parent ROM).

BUTTONS MAP :

BUTTON A : shot.

- Top scores known in the World –

«2003» Loop 3-2 1.659.400 – Player : 音楽が死ぬほど素敵。まつお兄チャマ from Miyagi (Tōhoku).

RULES FOR THIS GAME

Default settings.

--------------------------------------------------------- Image ---------------------------------------------------------

Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------



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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby TRB_MetroidTeam » Sat Nov 13, 2010 4:46 pm

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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby shoesama » Sat Nov 13, 2010 6:36 pm

LAWLZSHOOTERGAMES
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby shoesama » Sun Nov 14, 2010 3:39 pm

I made a weird glitch occur @ boss 2

Here's the inp just in case anyone wants to see it
Attachments
glitch.zip
Boss 2 Skip Glitch, wolfmame99
(26.93 KiB) Downloaded 251 times
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby INNUENDO » Tue Nov 16, 2010 1:33 pm

Vai, Valter!! Eu tô torcendo por vc, irmão. Arrebenta aí! :)
Long life to good games
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Kale » Tue Nov 16, 2010 1:51 pm

fwiw, Midas and Jinx played with easier than default settings anyway (the difficulty setting was unknown at the time, and after Flip Screen -> ALL OFF == easiest difficulty).
They both needs zeroing imho.
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby shoesama » Tue Nov 16, 2010 4:02 pm

So you're saying they changed settings in test menu? (I haven't watched the inps so I don't know)
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Kale » Tue Nov 16, 2010 4:11 pm

No, I'm saying that default settings were a lot easier back then, since they were effectively playing with difficulty level-1 (and we are currently playing with level-4).

Not really that fair imho ...
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby TRB_MetroidTeam » Tue Nov 16, 2010 8:13 pm

Sincerely, I just started to play :( 1h15 is my current timecounter (watch + play).
But I discovered that START pauses the game! At least in w99 and w106, but not in w139.
If it's a original feature of the arcade game or not, I suspect it's not allowed by MARP and for K8. Please confirm.

Good game for you guys!

Thanks Innuendo!
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Kale » Tue Nov 16, 2010 8:27 pm

"start 1" pauses the game
"start 2" makes the game to advance one frame when in pause mode
"start 1+2" soft resets the game

I guess that you aren't supposed to connect the start button on the real PCB (game says "press fire button" when you coin it up)
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Kale » Tue Nov 16, 2010 9:36 pm

shoesama wrote:I made a weird glitch occur @ boss 2

Here's the inp just in case anyone wants to see it


Forgot to say:
bombs are pretty much fussy in this game, I've got lots of glitches on this game due of "unexpected bomb triggering" ... for instance you could effectively kill an enemy but that enemy then still shoots at you and then becomes ... undestroyable. #-o
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby shoesama » Wed Nov 17, 2010 12:19 am

INVINCIBLE HEADLESS MECHS
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Phil Lamat » Wed Nov 17, 2010 6:52 am

From MAWS for this game :
0.72u2: Added dipswitches 'Difficulty' and 'Bonus Life'.

Then default diff was fixed to "4" (normal), like with wolf106.
But pre-72u2 inputs should have been made with lower difficulty, that could explain the 1M score for Jinx.
How to be sure ? what is different with various diffs ?
And if it's confirmed, what to do with pre-72u2 inputs ?

Last question to Ghemant :
what was the diff for the 1.6M WR ? any info ?
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby Phil Lamat » Wed Nov 17, 2010 7:44 am

Ok I get it (thanks to Barry for his help) :
F2 (service mode) --> Jamma Check
Dip2 shows the difficulty

With pre-72u2 versions, all is turned on OFF (see screenshot below).
You can check easily with a recent version that this means : diff = 1 (easiest) !

I think all pre-72u2 are to be zeoed (or move to archive ?)
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turbofrc.png
turbofrc.png (5.79 KiB) Viewed 9296 times
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Re: K8 - Round 4 - Turbo Force (turbofrc)

Postby GHEMANT » Wed Nov 17, 2010 8:41 am

Phil Lamat wrote:Last question to Ghemant :
what was the diff for the 1.6M WR ? any info ?


Normal (level 4):

http://otoya.sheep-cloud.net/dipsw/ta-t ... force.html
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