K8 - Round 3 - Ninja Master's (ninjamas)

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Phil Lamat
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by Phil Lamat » Sat Nov 06, 2010 7:32 am

So it is a problem with the scoring we've build on Marp.
BBH has 6 perfects, so his round score is only 180 instead of 240.
Two solutions :
1- we disallow Time Attack mode
2- we made a split : ninjamas-ta ;
scoring would be only Ex100 -(100000-T) where E = enemies defeated (not considering the round stuff)

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by TRB_MetroidTeam » Sat Nov 06, 2010 7:50 am

I played just once until now, and not Time Attack, but I thought that TIME is the main factor for K8, and that score system for not finished games, isn't it?

I think "creating" other rules can (maybe) open "spoils" for cheap techniques, and the main goal (time of completition) would be useless. Just my begginer opinion, of course needing to learn more about the game.
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by oldtimes » Sat Nov 06, 2010 7:54 am

Sorry,i'm a bit confused,i need more explanations;

What does this means:
GHEMANT wrote: T = total time in centiseconds for last match won
(not time when game over, because in case of inputs with same rounds scores, it would advantage the fastest loss i.e. the worst play)
What does I have to write about time?

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by TRB_MetroidTeam » Sat Nov 06, 2010 7:58 am

Phil Lamat wrote:So it is a problem with the scoring we've build on Marp.
BBH has 6 perfects, so his round score is only 180 instead of 240.
Two solutions :
1- we disallow Time Attack mode
2- we made a split : ninjamas-ta ;
scoring would be only Ex100 -(100000-T) where E = enemies defeated (not considering the round stuff)
Hmmm... allowing a different mode (TA) for competition purposes is not good IMO. Both solutions Phil said looks fine. The "B" would match what I just said in the other post, but I prefer "A", yet more if considering just TIME, ignoring the rounds stuff.
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by TRB_MetroidTeam » Sat Nov 06, 2010 7:59 am

Hey, let's go for TIME if finished (and for Phil's "B" if not finished), and disallow TA! Simply is the best! :)
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by BBH » Sat Nov 06, 2010 8:18 am

GHEMANT wrote:Time Attack Mode = 1 round only for each character.

Normal Mode = usually max 3 rounds.
No... Time Attack Mode is not strictly 1 round. If you get a perfect on your 1st round, you skip the 2nd round entirely and go on to the next stage immediately. If you don't get a perfect, you have to win both rounds (which obviously takes longer)

Although this is obviously a regularly available mode in the arcade, and the game itself doesn't differentiate between times done in regular mode and time attack... I don't think this time attack mode is the best of ideas. I have no objection to deleting my current recording and re-submitting in regular mode.

GHEMANT, I know you have a fascination with WR's but I don't think anyone in this competition is going to be capable of getting 12 perfects in a row. But, it's your decision....

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by TRB_MetroidTeam » Sat Nov 06, 2010 8:23 am

BBH wrote:
GHEMANT wrote:Time Attack Mode = 1 round only for each character.

Normal Mode = usually max 3 rounds.
No... Time Attack Mode is not strictly 1 round. If you get a perfect on your 1st round, you skip the 2nd round entirely and go on to the next stage immediately. If you don't get a perfect, you have to win both rounds (which obviously takes longer)

Although this is obviously a regularly available mode in the arcade, and the game itself doesn't differentiate between times done in regular mode and time attack... I don't think this time attack mode is the best of ideas. I have no objection to deleting my current recording and re-submitting in regular mode.

GHEMANT, I know you have a fascination with WR's but I don't think anyone in this competition is going to be capable of getting 12 perfects in a row. But, it's your decision....
I entirely agree with BBH. And Ghemant think that "1 round only for each character" probably because the WR is flawless :)
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by GHEMANT » Sat Nov 06, 2010 8:40 am

Is my mistake. I write "Time Attack is allowed", but I wanted say "Time Attack mode only" for this competition. If this is too problematic send in marp, please use this BBS, and write the corret time if you have a ALL clear or time after the last opponent defeat.

Time Attack Mode is a special mode in this game, but all players in Japan use this. I think is a good experiment for Knock Out.

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by GHEMANT » Sat Nov 06, 2010 8:48 am

TRB_MetroidTeam wrote:
BBH wrote:
GHEMANT wrote:Time Attack Mode = 1 round only for each character.

And Ghemant think that "1 round only for each character" probably because the WR is flawless :)
Yes :lol: is true... I have tried some test in august, but with invicibility and I'm not shrewed of this problem with 1 or 2 rounds (because perfect).

However.... this is a problem for marp's scoreboard only?
BBH wrote:
GHEMANT wrote: GHEMANT, I know you have a fascination with WR's but I don't think anyone in this competition is going to be capable of getting 12 perfects in a row. But, it's your decision....
I understand this, but Perfect is not compulsive. If you get a Perfect is better for you! Because you skip a round and your total time will be lower.

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by Kale » Sat Nov 06, 2010 9:30 am

I think that TA mode can't be a different mode, basically it's just the same thing minus the ... how to call it, perfect skip round?

And, considering that this game doesn't have any real scoring system, it's not too silly to me to praise the player for giving him a bye if he gets a perfect.

My 2 cents, obviously.

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by oldtimes » Sat Nov 06, 2010 3:11 pm

So what about Perfect? Each perfect is W(round won)=2 or W=1?

In the last case,score will be lower,so there's something to do about it?

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by Kale » Sat Nov 06, 2010 4:00 pm

If you win a match with a perfect on the first round just count W x 2.

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by shoesama » Sun Nov 07, 2010 2:44 am

my hand hurts so much from doing quarter circle movements on keyboard :/
The king of lamer - winner of K8

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by nii-san » Sun Nov 07, 2010 6:29 am

Redstar Awesome game, congratulations! =D>
I have it very difficult but not impossible, let's try!

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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Post by RedStar » Sun Nov 07, 2010 7:42 am

Thank you nii-san. :wink:
I'm sure you can do better.
Good luck

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