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K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 4:41 pm
by GHEMANT
ROUND 3 Ninja Master’s "ninjamas" (ADK) 1996

Target Score: TOP 8 players move on ROUND 4.

GENRE: FIGHTING GAME.

Duration of round: November 5th 2010 20:00 GMT – November 12th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: ninjamas (parent ROM). We'll use the Japanese version for this tournament (Bios Japan MVS 3).

BUTTONS MAP :

BUTTON A : Light PUNCH
BUTTON B : Strong PUNCH
BUTTON C : Light KICK
BUTTON D : Strong KICK

- Top scores known in the World –

«2010» 1' 15" 82 – 1CC – Player : AAZ from Kōchi (Shikoku).

RULES FOR THIS GAME

Defaut settings, Bios Japan MVS 3 (properties-->miscellaneous-->BIOS-->Japan MVS 3). Time Attack Mode allowed (characters select screen, start from Kamui. Press down, left, up, left, down, left, up, left, down, right x 4, up, C+D buttons).

Score for this game: time only if you have a ALL CLEAR. If you not finish the game, your score is the time at the moment of the last opponent defeat.

--------------------------------------------------------- Image ---------------------------------------------------------

Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------



Image

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 4:52 pm
by shoesama
are we doing time or points?

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 4:59 pm
by GHEMANT
shoesama wrote:are we doing time or points?
Time. You can use this topic to send replay. Or you can send on Marp using this method (like art of fighting 3):

SCORING :
Score = (Wx10 - L)x100000 + (100000-T)
W = nb of rounds won [2 rounds to win per fight]
L = nb of rounds lost
T = total time in centiseconds for last match won
(not time when game over, because in case of inputs with same rounds scores, it would advantage the fastest loss i.e. the worst play)

Example :
2-0 , 2-0 , 2-0 , 2-1 , 2-1 [time:5'01"02] and lost 1-2 will be counted :
(11x10 - 4)x100000 + (100000 - 30102) = 10669898

However for this match time is the most important thing.

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 5:19 pm
by shoesama
which one is kamui for the time attack code?

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 5:46 pm
by PAC-MAN
First of all I want to congratulate the coordinators on his decision, and especially to The_Pro and Mjsty on his unconditional support, they are real champions.
I am very proud to take part in a competition with a great human level.

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 5:50 pm
by shoesama
Is Boss code allowed?

"For Player 1, highlight Kamui and press: Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.
For Player 2, highlight Sasuke and press: Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D. "

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 5:51 pm
by GHEMANT
shoesama wrote:which one is kamui for the time attack code?
Image

on the right

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 5:53 pm
by GHEMANT
shoesama wrote:Is Boss code allowed?

"For Player 1, highlight Kamui and press: Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.
For Player 2, highlight Sasuke and press: Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D. "
allowed.

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 8:09 pm
by shoesama
So it's time if game is completed, and rounds + time if game not completed?

We aren't using the formula you posted right?

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Fri Nov 05, 2010 8:38 pm
by Phil Lamat
I gonna edit special rules, that's the scoring we use generally for this type of fighters.
Not so hard to use with little practice : round score gives 3 numbers (240 is the max) and you glue to it a 5 numbers score based on time (100000 - time in centiseconds)

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Sat Nov 06, 2010 1:00 am
by MJS
GHEMANT wrote:- Top scores known in the World –

«2010» 1' 15" 82 – 1CC – Player : AAZ from Kōchi (Shikoku).
So this game can be finished in uhh.. 1 minute 15 seconds? 8O

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Sat Nov 06, 2010 1:02 am
by BBH
Time Attack Mode lets you skip the 2nd round if you get a perfect in the 1st?

That's.... really silly....

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Sat Nov 06, 2010 1:43 am
by shoesama
the bad guys keep blocking my combos =(

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Sat Nov 06, 2010 2:13 am
by BBH
BBH wrote:Time Attack Mode lets you skip the 2nd round if you get a perfect in the 1st?

That's.... really silly....
So um... does activating Time Attack Mode, and then winning with a perfect = 2 rounds won?

Re: K8 - Round 3 - Ninja Master's (ninjamas)

Posted: Sat Nov 06, 2010 3:48 am
by GHEMANT
Time Attack Mode = 1 round only for each character.

Normal Mode = usually max 3 rounds.