K8 - Round 3 - Ninja Master's (ninjamas)

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K8 - Round 3 - Ninja Master's (ninjamas)

Postby GHEMANT » Fri Nov 05, 2010 3:41 pm

ROUND 3 Ninja Master’s "ninjamas" (ADK) 1996

Target Score: TOP 8 players move on ROUND 4.

GENRE: FIGHTING GAME.

Duration of round: November 5th 2010 20:00 GMT – November 12th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: ninjamas (parent ROM). We'll use the Japanese version for this tournament (Bios Japan MVS 3).

BUTTONS MAP :

BUTTON A : Light PUNCH
BUTTON B : Strong PUNCH
BUTTON C : Light KICK
BUTTON D : Strong KICK

- Top scores known in the World –

«2010» 1' 15" 82 – 1CC – Player : AAZ from Kōchi (Shikoku).

RULES FOR THIS GAME

Defaut settings, Bios Japan MVS 3 (properties-->miscellaneous-->BIOS-->Japan MVS 3). Time Attack Mode allowed (characters select screen, start from Kamui. Press down, left, up, left, down, left, up, left, down, right x 4, up, C+D buttons).

Score for this game: time only if you have a ALL CLEAR. If you not finish the game, your score is the time at the moment of the last opponent defeat.

--------------------------------------------------------- Image ---------------------------------------------------------

Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------



Image
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby shoesama » Fri Nov 05, 2010 3:52 pm

are we doing time or points?
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby GHEMANT » Fri Nov 05, 2010 3:59 pm

shoesama wrote:are we doing time or points?


Time. You can use this topic to send replay. Or you can send on Marp using this method (like art of fighting 3):

SCORING :
Score = (Wx10 - L)x100000 + (100000-T)
W = nb of rounds won [2 rounds to win per fight]
L = nb of rounds lost
T = total time in centiseconds for last match won
(not time when game over, because in case of inputs with same rounds scores, it would advantage the fastest loss i.e. the worst play)

Example :
2-0 , 2-0 , 2-0 , 2-1 , 2-1 [time:5'01"02] and lost 1-2 will be counted :
(11x10 - 4)x100000 + (100000 - 30102) = 10669898

However for this match time is the most important thing.
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby shoesama » Fri Nov 05, 2010 4:19 pm

which one is kamui for the time attack code?
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby PAC-MAN » Fri Nov 05, 2010 4:46 pm

First of all I want to congratulate the coordinators on his decision, and especially to The_Pro and Mjsty on his unconditional support, they are real champions.
I am very proud to take part in a competition with a great human level.
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby shoesama » Fri Nov 05, 2010 4:50 pm

Is Boss code allowed?

"For Player 1, highlight Kamui and press: Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.
For Player 2, highlight Sasuke and press: Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D. "
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby GHEMANT » Fri Nov 05, 2010 4:51 pm

shoesama wrote:which one is kamui for the time attack code?


Image

on the right
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby GHEMANT » Fri Nov 05, 2010 4:53 pm

shoesama wrote:Is Boss code allowed?

"For Player 1, highlight Kamui and press: Left, Down, Left, Up, Left, Down, Left, Up, Right, Down, Right, Up and hit C+D.
For Player 2, highlight Sasuke and press: Right, Down, Right, Up, Right, Down, Right, Up, Left, Down, Left, Up and hit C+D. "


allowed.
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby shoesama » Fri Nov 05, 2010 7:09 pm

So it's time if game is completed, and rounds + time if game not completed?

We aren't using the formula you posted right?
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby Phil Lamat » Fri Nov 05, 2010 7:38 pm

I gonna edit special rules, that's the scoring we use generally for this type of fighters.
Not so hard to use with little practice : round score gives 3 numbers (240 is the max) and you glue to it a 5 numbers score based on time (100000 - time in centiseconds)
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby MJS » Sat Nov 06, 2010 12:00 am

GHEMANT wrote:- Top scores known in the World –

«2010» 1' 15" 82 – 1CC – Player : AAZ from Kōchi (Shikoku).

So this game can be finished in uhh.. 1 minute 15 seconds? 8O
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby BBH » Sat Nov 06, 2010 12:02 am

Time Attack Mode lets you skip the 2nd round if you get a perfect in the 1st?

That's.... really silly....
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby shoesama » Sat Nov 06, 2010 12:43 am

the bad guys keep blocking my combos =(
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby BBH » Sat Nov 06, 2010 1:13 am

BBH wrote:Time Attack Mode lets you skip the 2nd round if you get a perfect in the 1st?

That's.... really silly....


So um... does activating Time Attack Mode, and then winning with a perfect = 2 rounds won?
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Re: K8 - Round 3 - Ninja Master's (ninjamas)

Postby GHEMANT » Sat Nov 06, 2010 2:48 am

Time Attack Mode = 1 round only for each character.

Normal Mode = usually max 3 rounds.
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