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K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 4:25 pm
by GHEMANT
ROUND 2 Puzzle Bobble 2 " pbobble2j " (Taito) 1995

Target Score: TOP 16 players move on ROUND 3.

GENRE: PUZZLE GAME.

Duration of round: October 28th 2010 20:00 GMT – November 4th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: pbobble2 (parent ROM) and pbobble2j (clone). We'll use the Japanese version for this tournament.

BUTTONS MAP :

BUTTON 1 : shot balls.


- Top scores known in the World –

«2001» 501.955.860 – 1CC – Player : SOLID-S.S from Aichi (Chūbu).

RULES FOR THIS GAME

Defaut settings. Select ひとりでパズル (hitoride puzzle) first mode from left. Another World is allowed (A, left, right, A on the title screen).

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Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------

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Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 4:34 pm
by MJS
So far all games have had dragons... is this on purpose? :lol:

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 4:41 pm
by sawys
MJS wrote:So far all games have had dragons... is this on purpose? :lol:
Well noticed so what will be the next game ;-)

Maybe that it would be better to focus on this game - lol -

And... good luck to you MJS ! I think that i will need some luck too ^^

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 4:57 pm
by MJS
sawys wrote:And... good luck to you MJS ! I think that i will need some luck too ^^
Thank you and same to you Sawys! :D
Beware of my super skills at puzzle games! :roll: :^o :lol:

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 5:01 pm
by IIOPAII
WTF!!!! ¿Really??? Today is 28th October or 28th December?? maybe 1st April???

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Thu Oct 28, 2010 7:45 pm
by shoesama
Let's go head to head for real

who wants to VS me?

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 1:51 am
by jbd41
MJSTY's recording uses "Another World". Are we allowed to do that? I thought default settings implied the original world. And if we are allowed to use the other world, what is the code to enter?

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 2:34 am
by mahlemiut
A, left, right, A on the title screen.

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 3:28 am
by GHEMANT
Another World is allowed

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 2:29 pm
by CrazyKongFan
I'm out of the competition, but just curious, what's with using Japanese ROMsets on everything?

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 4:10 pm
by GHEMANT
Because the japanese romset are the real original games (at least for games from 1986~). Often the western version have cut, censored, wrong score system or infinite pattern (not existing in jap version).

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 4:31 pm
by el wil
Questo gioco funziona perfettamente su tutte le Wolfmame ho meno di 0.160 Wolfmameplus 8O

Spero che tu mi dia un'altra possibilità di registrare il mio gioco su un altro wolfmame rispetto al 0.106

Grazie! :wink:

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 4:49 pm
by CrazyKongFan
GHEMANT wrote:Because the japanese romset are the real original games (at least for games from 1986~). Often the western version have cut, censored, wrong score system or infinite pattern (not existing in jap version).
Ah ok, I guess that makes sense...just makes all the onscreen text a tad confusing :mrgreen: (I guess unless you can read Japanese text)

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Fri Oct 29, 2010 5:07 pm
by GHEMANT
el wil wrote:Questo gioco funziona perfettamente su tutte le Wolfmame ho meno di 0.160 Wolfmameplus 8O

Spero che tu mi dia un'altra possibilità di registrare il mio gioco su un altro wolfmame rispetto al 0.106

Grazie! :wink:
wolfmame 0.99

Re: K8 - Round 2 - Puzzle Bobble 2 (pbobble2j)

Posted: Sat Oct 30, 2010 8:44 pm
by shoesama
lol can we change replay submission void condition for head to head to within 24 hours of opponent's replay submission?

or maybe we do that for K9

It's kind of boring to submit when your opponent doesn't have anything lol