K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

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K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby GHEMANT » Wed Oct 20, 2010 3:34 pm

ROUND 1 «PHASE 3» Chiki Chiki Boys "chikij" (CAPCOM) 1990

Target Score: TOP 32 overall from ROUND 1 move on ROUND 2 (according to KnockOut 8’s rules you must be in the top 32 at the end of Phase 3 of Round 1 based on total leaderboard points earned from Phase 1, Phase 2 and Phase 3 of Round 1).

GENRE: ACTION GAME.

Duration of round: October 20th 2010 20:00 GMT – October 27th 2010 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: mtwins (parent ROM) + chikij (clone). We'll use the Japanese version for this tournament.

BUTTONS MAP :

BUTTON 1 : ATTACK
BUTTON 2 : JUMP
BUTTON 3 : BOMB

- Top scores known in the World –

«1990» 2.401.320 pts – 1CC – Player : G.WAX-GTR II from Hyogo (Kansai).

RULES FOR THIS GAME

Defaut settings.

--------------------------------------------------------- Image ---------------------------------------------------------

Ok, the fight begins!

----------------------------------------------------------------LEADERBOARD (click here to read) --------------------------------------------------------------

01. 1,927,340 – 400 PTS – Player : Pac
02. 1,923,460 – 350 PTS – Player : BBH
03. 1,877,810 – 300 PTS – Player : Kale
04. 1,853,040 – 270 PTS – Player : oldtimes
05. 1,767,390 – 240 PTS – Player : LAWLZSHOOTERGAMES
06. 1,685,780 – 220 PTS – Player : Zerstorung
07. 1,655,710 – 200 PTS – Player : TRB_MetroidTeam
08. 1,536,170 – 185 PTS – Player : OgeMalis
09. 1,526,310 – 170 PTS – Player : pat33999
10. 1,218,900 – 155 PTS – Player : DaLar
11. 1,151,350 – 140 PTS – Player : RedStar
12. 1,113,040 – 130 PTS – Player : MJSTY
13. 1,037,990 – 120 PTS – Player : nii-san
14. 1,007,710 – 110 PTS – Player : Sawys
15. 0,878,370 – 105 PTS – Player : Phil Lamat
16. 0,849,030 – 100 PTS – Player : el_fumador
17. 0,802,780 – 095 PTS – Player : Tekkaman@AIVA
18. 0,717,380 – 090 PTS – Player : Fly-Saya
19. 0,709,730 – 085 PTS – Player : el wil
20. 0,685,780 – 080 PTS – Player : RdP
21. 0,677,420 – 075 PTS – Player : Phantomas
22. 0,662,260 – 070 PTS – Player : mahlemiut
23. 0,649,980 – 065 PTS – Player : jm2003
24. 0,599,890 – 060 PTS – Player : IIOPAII
25. 0,582,100 – 055 PTS – Player : Gerhard Schindler
26. 0,557,800 – 050 PTS – Player : AGODZILLA@AIVA
27. 0,552,800 – 045 PTS – Player : The_Pro
28. 0,531,190 – 040 PTS – Player : Udirnel
29. 0,467,600 – 035 PTS – Player : Jason Dyer
30. 0,403,340 – 030 PTS – Player : TheBSM
31. 0,397,270 – 025 PTS – Player : CrazyKongFan
32. 0,344,450 – 020 PTS – Player : ballas
------------------------------------------------------------------------------------------------------------ Beyond this line is dangerous :!:
33. 0,271,510 – 005 PTS – Player : RJM
34. 0,192,510 – 005 PTS – Player : RichyS
35. 0,189,430 – 005 PTS – Player : TAYKO
36. 0,105,840005 PTS – Player : gameboy9 wlf missing
37. 0,097,790 – 005 PTS – Player : Larcen Tyler
38. 0,009,040 - 005 PTS – Player : Barthax
39. 0,000,800 - 005 PTS – Player : Dax

RANKING AFTER 3 MATCH

01. 920 (700) - (350+220+350) - Player : BBH
02. 880 (640) - (240+400+240) - Player : LAWLZSHOOTERGAMES
03. 870 (670) - (200+270+400) - Player : PAC
04. 870 (650) - (300+350+220) - Player : Zerstorung
05. 660 (520) - (220+300+140) - Player : RedStar
06. 655 (485) - (170+185+300) - Player : Kale
07. 540 (440) - (270+100+170) - Player : Pat33999
08. 520 (440) - (080+170+270) - Player : Oldtimes
09. 465 (440) - (025+240+200) - Player : TRB_MetroidTeam
10. 460 (340) - (185+120+155) - Player : DaLar
11. 435 (325) - (110+140+185) - Player : Ogemalis
12. 425 (320) - (105+200+120) - Player : nii-san
13. 405 (405) - (400+005+000) - Player : essekappa
14. 405 (285) - (120+155+130) - Player : Mjsty
15. 305 (235) - (130+070+105) - Player : Phil Lamat
16. 285 (225) - (140+060+085) - Player : el_wil
17. 255 (185) - (070+105+080) - Player : RdP
18. 245 (185) - (060+085+100) - Player : el_fumador
19. 240 (200) - (090+040+110) - Player : Sawys
20. 230 (225) - (155+005+070) - Player : Mahlemiut
21. 230 (195) - (100+035+095) - Player : Tekkaman
22. 210 (180) - (030+090+090) - Player : Fly-Saya
23. 185 (185) - (055+130+000) - Player : Makku
24. 175 (175) - (000+110+065) - Player : jm2003
25. 175 (170) - (005+095+075) - Player : Phantomas
26. 165 (160) - (095+065+005) - Player : Dax
27. 150 (130) - (085+045+020) - Player : Ballas
28. 130 (110) - (020+080+030) - Player : TheBSM
29. 115 (110) - (005+075+035) - Player : Jason Dyer
30. 115 (110) - (065+005+045) - Player : The_Pro
31. 115 (110) - (005+050+060) - Player : IIOPAII
32. 105 (085) - (035+020+050) - Player : Agodzilla
------------------------------------------------------------------------------------------------------------ Beyond this line is end
33. 100 (095) - (040+005+055) - Player : Gerhard Schindler
33. 100 (095) - (005+055+040) - Player : Udirnel
35. 085 (080) - (075+005+005) - Player : RJM
36. 055 (055) - (050+005+000) - Player : Stencio
37. 050 (050) - (045+005+000) - Player : C. Hatchett
38. 035 (030) - (005+005+025) - Player : CrazyKongFan
39. 030 (030) - (000+030+000) - Player : Renzo Vignola
40. 030 (030) - (005+025+000) - Player : Saru3000
41. 015 (010) - (005+005+005) - Player : Barthax
41. 015 (010) - (005+005+005) - Player : gameboy9
41. 015 (010) - (005+005+005) - Player : Larcen Tyler
41. 015 (010) - (005+005+005) - Player : RichyS
41. 015 (010) - (005+005+005) - Player : TAYKO
46. 010 (010) - (005+005+000) - Player : Malky2000
46. 010 (010) - (005+005+000) - Player : Redhorse
48. 005 (005) - (005+000+000) - Player : BDFil
48. 005 (005) - (005+000+000) - Player : Dick Moreland
48. 005 (005) - (005+000+000) - Player : F205v
48. 005 (005) - (005+000+000) - Player : IB Angelo
48. 005 (005) - (005+000+000) - Player : Vignola Renzo
(Thanks Shoesama & .m.)


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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby Larcen Tyler » Wed Oct 20, 2010 9:44 pm

Just a heads up, the actual ROMs didn't work with WolfMAME .106 for me. But when I downloaded the RAINE version, it worked fine. So make sure you look for those versions.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby mahlemiut » Wed Oct 20, 2010 10:23 pm

Current MAME ROMs work fine in 0.106. It's just the really old versions that don't.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby shoesama » Thu Oct 21, 2010 12:40 am

Hilarious scoring system

Survival's not trivial though, since you can't take hits all the time like in Vandyke.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby Kale » Thu Oct 21, 2010 11:24 am

But collision detection is a joke, and no, this time there's no MAME bug, that's for sure :roll:
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby shoesama » Thu Oct 21, 2010 6:25 pm

i think this game has a lot of input lag (compared to other games)

I think stage 2 after the dragon is the first point where most people will notice it.

After that I have a few problems from controls not responding in time (mainly bombs)
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby The_Pro » Thu Oct 21, 2010 11:39 pm

Game has 5 frames of lag, which is a lot. Wolf 99 has 4 which would help a little, what say you coordinators?
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby ballas » Fri Oct 22, 2010 8:57 am

I found this hillarious.. :lol:

"The kingdom of Alurea was one of the happiest places to live in all the world. There was no such thing as war, animals lived peacefully with humans, and King Chiki Chiki was in good spirits thanks to his newly born twins
(born precisely 32.2 seconds apart)! Yet evil beings have a tendency to gravitate toward nice, cheerful places to spread their gloom and doom."
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby GHEMANT » Fri Oct 22, 2010 9:03 am

The_Pro wrote:Game has 5 frames of lag, which is a lot. Wolf 99 has 4 which would help a little, what say you coordinators?


this propose is under testing.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby GHEMANT » Fri Oct 22, 2010 9:47 am

For this game Wolf 0.99 is accepted.

Is possible choose 0.99 or 0.106 (optional)
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby mahlemiut » Fri Oct 22, 2010 5:59 pm

I see no lag in 0.140...
EDIT: I see one frame of lag in 0.106. Nothing more.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby The_Pro » Sat Oct 23, 2010 11:50 am

mahlemiut wrote:I see no lag in 0.140...
EDIT: I see one frame of lag in 0.106. Nothing more.


Using the GUI I started the game, paused, held foward and used frame advance to find my result of 5 frames. Is this testing method incorrect?
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby DaLar » Sat Oct 23, 2010 2:14 pm

:?: How does the golden frogs from the green treasurechests work (I can't get them every time?)
...and does the bags found in some of the ordinary chests make the green chests appear?

:)
:?: Sometimes I get 20,000 pts bonus for collecting all the coins at the end of round 2 (instead of 10,000?)
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby sikraiken » Sat Oct 23, 2010 3:10 pm

on 106, he doesn't move until the 5th frame after you start pressing the button.
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Re: K8 - Round 1 - Part 3 - Chiki Chiki Boys (chikij)

Postby Kale » Sat Oct 23, 2010 3:32 pm

The_Pro wrote:
mahlemiut wrote:I see no lag in 0.140...
EDIT: I see one frame of lag in 0.106. Nothing more.


Using the GUI I started the game, paused, held foward and used frame advance to find my result of 5 frames. Is this testing method incorrect?


That's the standard testing, I'm not even aware of any other form of testing at the current time that doesn't imply the use of the debugger.

And yes, 0.106 definitely has 5 frames of lag while 0.140 has 4.
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