K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby Phantomas » Wed Oct 06, 2010 12:35 pm

Hello

I found the problem with my inp: to start the game I press F2 and then press F3 instead of selecting reset in the menu. This makes the recording is irreproducible.

Luckily it was my first score :)

Greetings and good luck to everyone.

PD: Sorry for my bad English
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby CrazyKongFan » Wed Oct 06, 2010 3:45 pm

Yeah, hitting F3 (reset) will do that. I believe F3 isn't captured in the input stream, so while it worked when you were playing, when it tries to play it back, the INP doesn't do the reset, so it goes out of sync after that.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby C.Hatchett » Thu Oct 07, 2010 12:19 am

when I watch the higher scoring play backs it seems like they can shoot farther and go faster than I can and I have been putting the code in. Is there something I am missing here?
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby shoesama » Thu Oct 07, 2010 1:11 am

Bubble property (speed, range, durability, movement/current) varies between stages.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby mahlemiut » Thu Oct 07, 2010 2:16 am

When the code is entered successfully, you will hear a sound effect, and the words POWER UP appear in the lower left. It can only be entered on the title sequence. Note that the Power Up code does not include long range shots.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby Zerstorung » Thu Oct 07, 2010 3:42 am

mahlemiut wrote:When the code is entered successfully, you will hear a sound effect, and the words POWER UP appear in the lower left. It can only be entered on the title sequence. Note that the Power Up code does not include long range shots.

Yeah, took me a bit to figure out when to enter it in. When the game boots out of the test menu, don't touch any buttons until the cloud background fades in (you have to wait for the TAITO splash screen to finish). Then enter UP RIGHT DOWN LEFT UP RIGHT DOWN LEFT (two counterclockwise circles). "Power Up" will appear in the bottom left corner of the screen. If you hit any buttons beforehand, the code won't enter.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby mahlemiut » Thu Oct 07, 2010 7:14 am

Actually, you can push buttons before then, it's not as picky as Bubble Bobble is.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby RdP » Thu Oct 07, 2010 4:42 pm

I ask Marp password (I've forgotten) by email but don't arrive! What do I do? :(
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby shoesama » Thu Oct 07, 2010 5:02 pm

You can probably attach the inp to a forum post if you need an emergency score submission on the last day.

I had problems retrieving password on an old marp account recently, so there's a very real possibility that you won't get your password in time.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby RdP » Thu Oct 07, 2010 5:31 pm

OK!
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rdp_k8_bubblemj_7727820.zip
(71.71 KiB) Downloaded 229 times
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby mahlemiut » Thu Oct 07, 2010 9:35 pm

My guess would be that the scripts aren't configured quite correctly. It's worked before, since leaving ZTNet, so maybe Dreamhost changed something which broke e-mail sending. Zwaxy will need to take a look at that one.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby OgeMalis » Fri Oct 08, 2010 5:47 am

Hi I play in a PC and the distance between jump and fire button is large for me.

Can I change those buttoms for "a" and "s"? (dont know how works the verification)

Thanks!!!!
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby GHEMANT » Fri Oct 08, 2010 4:33 pm

OgeMalis wrote:Hi I play in a PC and the distance between jump and fire button is large for me.

Can I change those buttoms for "a" and "s"? (dont know how works the verification)

Thanks!!!!


you can. No verification about buttons, except for mapping buttons.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby Barthax » Sun Oct 10, 2010 7:40 am

GHEMANT wrote:Out of leaderboard (for now)

00. 07,706,980 000 PTS – Player : Barthax - replay not accepted because Average Speed is <95% (85,68%)


Seems my machine isn't capable of sustaining a long game sufficiently. For the record, Linux 2.6.32-25 running WINE 1.1.42 on a P4 3.2GHz. :( Command-line: wine mamep106-vc.exe -afs -waitvsync -ka -nohws -v -nomax -record bubblemj bubblemj
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Postby mahlemiut » Sun Oct 10, 2010 5:48 pm

http://wolfmame.marpirc.net/xwolfmame-0106.tar.bz2

There could possibly be a few compatibility issues between MAME and X-MAME, but certainly for this game, there aren't. I can confirm any X-WolfMAME 0.106 inp if need be, anyway.
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