K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

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Barthax
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by Barthax » Mon Oct 11, 2010 9:24 am

mahlemiut wrote:http://wolfmame.marpirc.net/xwolfmame-0106.tar.bz2

There could possibly be a few compatibility issues between MAME and X-MAME, but certainly for this game, there aren't. I can confirm any X-WolfMAME 0.106 inp if need be, anyway.
Thanks. :)

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by el_fumador » Mon Oct 11, 2010 2:54 pm

I have uploaded an inp recently but it seems to have problems after pressing the "Send" for overwrite or something similar.
I attach it here:
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bubblemj.zip
K8
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by saru3000 » Mon Oct 11, 2010 10:44 pm

Alright, I'm not very bright; what was the key to getting enemies to turn into food? I did it on accident but couldn't quite figure it out. :( :oops:

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by mahlemiut » Mon Oct 11, 2010 11:07 pm

On stages 1,5,15,25,35,45,51-59, and 65 (and 75?) it is automatic.
It is also automatic if you get the candy cane on that stage.
Otherwise, you must match the 10s and 100s digit of your score when you kill the last enemy on the stage. Any extra empty bubbles touching the bubbles popped will change the score also, so you should take that into account.
It works exactly the same way as it does in Bubble Bobble.
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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by saru3000 » Mon Oct 11, 2010 11:42 pm

mahlemiut wrote:On stages 1,5,15,25,35,45,51-59, and 65 (and 75?) it is automatic.
It is also automatic if you get the candy cane on that stage.
Otherwise, you must match the 10s and 100s digit of your score when you kill the last enemy on the stage. Any extra empty bubbles touching the bubbles popped will change the score also, so you should take that into account.
It works exactly the same way as it does in Bubble Bobble.

Ahhh, thank you. I've never really played Bubble Bobble with any seriousness but I guess there's no excuse for not figuring it out.

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by Phil Lamat » Tue Oct 12, 2010 2:46 pm

For info :
"bubblem" and "bubblemj" now have a split called "-sm" for Super Mode

Code for Super Mode : press "Left, Start, Fire, Jump, Up, Down, Start, Right" at the title screen.
You will unlock another set of 80 levels.
I've looked quickly, it seems much harder

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by shoesama » Tue Oct 12, 2010 4:06 pm

For anyone who's wondering why their range was not constant throughout the game, it's because the pink candy gives +range.

So if you die you lose the pink candy, which means your bubbles don't go as far.



(Just in case anyone didn't figure this out)
The king of lamer - winner of K8

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by Phil Lamat » Wed Oct 13, 2010 4:43 am

I post here for reminder, Barry have found a code for "Round select" :
down, start, bubble, jump, left, start, right, start

A red "Round select" appears, but it doesn't seem to work at first use.
Maybe it only let's you select rounds that you've reached before or something ?

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Re: K8 - Round 1 - Part 1 - Bubble Memories (bubblemj)

Post by Barthax » Thu Oct 14, 2010 7:56 am

So, is my previous (verified) entry not to be re-instated?

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