K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

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GHEMANT
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K7 - Round 3 - Don't Pull + Magical Drop III (bios japan 3)

Post by GHEMANT » Mon Oct 27, 2008 5:11 pm

ROUND 3 «Game 1» Don't Pull in the Wonder 3 romset (Japan 910520) [Puzzle] "wonder3" [wonder3-puz] (Capcom) 1991

[21 players in game – ELITE ELIMINATION MATCH] You must play both the games during two weeks! For scoring system see the format (link)

Target Score: TOP 8 players move on ROUND 4.

GENRE: MAZE GAME.

Duration of round: October 27th 2008 20:00 GMT – November 10th 2008 19:59 GMT [14 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: 3wonders (parent rom) + Wonder3 (Japan 910520).

BUTTONS MAP :

BUTTON 1 : ATTACK

- Top scores known in the World -

«06-1999» _4.437.210 Player Donut [Marp's Top score]
«11-1999» 22.918.280 Player J.G.K.-ALL [GAMEST's Top score]


RULES FOR THIS GAME

OPTIONS: ALL DEFAULT SETTINGS, DIFFICULTY NORMAL, LIVES 3.

----------------------------------------------------------------Image----------------------------------------------------------------

----------------------------------------------------------------LEADERBOARD--------------------------------------------------------------



01. 8.371.400 - 400 pts Player : Vertex Dan
02. 7.451.880 – 350 pts Player : Phil Lamat
03. 7.285.240 - 300 pts Player : Essekappa
04. 5.177.340 – 270 pts Player : LastNinja2
05. 3.436.230 – 250 pts Player : Ogemalis
06. 2.877.760 - 230 pts Player : Fran
07. 2.822.290 - 200 pts Player : Notman
08. 1.914.830 - 185 pts Player: Tekkaman
09. 1.567.970 – 170 pts Player : Mahlemiut
10. 1.364.640 – 155 pts Player : Verty
11. 0.899.740 – 130 pts Player : SFchamp
12. 0.384.280 – 120 pts Player : Flutotal (unconfirmed because use a different romset)
12. 0.000.000 – Player :
13. 0.000.000 – Player :
14. 0.000.000 – Player :
15. 0.000.000 – Player :
16. 0.000.000 – Player :
17. 0.000.000 – Player :
18. 0.000.000 – Player :
19. 0.000.000 – Player :
20. 0.000.000 – Player :
21. 0.000.000 – Player :



ROUND 3 «Game 2» Magical Drop III Challenge Mode "magdrop3" [magdrop3-cm] (Deco) 1997

[21 players in game – ELITE ELIMINATION MATCH] You must play both the games during two weeks! For scoring system see the format LINK

Target Score: TOP 8 players move on ROUND 4.

GENRE: PUZZLE GAME.

Duration of round: October 27th 2008 20:00 GMT – November 10th 2008 19:59 GMT [14 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: magdrop3 (parent rom) + neogeo (bios neogeo). World version of this game is censored, we use the bios Japan MVS 3.

BUTTONS MAP :

BUTTON 1 : PULL DOWN BALLONS
BUTTON 2 : THROW BACK BALLONS
BUTTON 3 : SHIFT THE BALLONS A LINE DOWN

- Top scores known in the World -

«06-1997» 7.222.536 – player ZAC-RISTER [GAMEST's Top score]
«08-1997» 8.770.000 – player ZAC-RISTER [CKDF's Top score in VHS]
«04-2001» 1.855.396 – player Aaron Pieper [MARP's Top score]

RULES FOR THIS GAME

OPTIONS: USE JAPAN BIOS: JAPAN MVS 3; MODE SELECT: [VS CPU] STORY MODE (in japanese ストーリーモード)->NORMAL GAME (in japanese ふつう); DIP SWITCH: LEVEL 4, CPU QUOTA 200. SECRETS CHARACTERS ARE PERMITTED.

--------------------------------------------------------------------------- Image---------------------------------------------------------------------------

----------------------------------------------------------------LEADERBOARD--------------------------------------------------------------

01. 0.513.080 - 400 pts - Player : Vertex Dan
02. 0.312.610 – 350 pts – Player : Verty
03. 0.296.530 – 300 pts – Player : The Pro
04. 0.296.370 – 270 pts – Player : Essekappa
05. 0.260.834 – 250 pts – Player : Fran
06. 0.252.986 – 230 pts – Player : LastNinja2
07. 0.226.032 – 200 pts – Player : Mahlemiut
08. 0.224.730 – 185 pts – Player : Phil Lamat
09. 0.201.446 – 170 pts - Player : Notman
10. 0.045.580 – 155 pts - Player : SFchamp
10. 0.000.000 – Player :
11. 0.000.000 – Player :
12. 0.000.000 – Player :
13. 0.000.000 – Player :
14. 0.000.000 – Player :
15. 0.000.000 – Player :
16. 0.000.000 – Player :
17. 0.000.000 – Player :
18. 0.000.000 – Player :
19. 0.000.000 – Player :
20. 0.000.000 – Player :
21. 0.000.000 – Player :


--------------------------------------------------- GENERAL ---------------------------------------------------

01. 400+400 pts TOTAL 800 PTS - Player : Vertex-Dan
02. 300+270 pts TOTAL 570 PTS – Player : Essekappa
03. 350+185 pts TOTAL 535 PTS - Player : Phil Lamat
04. 155+350 pts TOTAL 505 PTS - Player : Verty
05. 270+230 pts TOTAL 500 PTS – Player : LastNinja2
06. 230+250 pts TOTAL 480 PTS - Player : Fran
07. 200+170 pts TOTAL 370 PTS - Player : Notman
07. 170+200 pts TOTAL 370 PTS - Player : Mahlemiut
09. 300+000 pts TOTAL 300 PTS – Player : The Pro
10. 130+155 pts TOTAL 285 PTS - Player : SFchamp
11. 250+000 pts TOTAL 250 PTS - Player : Ogemalis
12. 185+000 pts TOTAL 185 PTS - Player: Tekkaman

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by The_Pro » Mon Oct 27, 2008 5:51 pm

At first glance I have no idea how 30 million is possible on Chase HQ. I thought 11-12 million was an ok score, where is the extra 20 mil coming from?
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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by mahlemiut » Mon Oct 27, 2008 6:52 pm

Just to make it clear, for commandline users, the switch to use is -bios japan or -bios 5

Also, Magical Drop 3 is censored? How so?
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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by GHEMANT » Mon Oct 27, 2008 6:59 pm

mahlemiut wrote:Just to make it clear, for commandline users, the switch to use is -bios japan or -bios 5

Also, Magical Drop 3 is censored? How so?
drop 3 is cutting in "world" version... no extra ending, no extra info during ending, no true sound effect, no true intro....

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by GHEMANT » Mon Oct 27, 2008 7:02 pm

The_Pro wrote:At first glance I have no idea how 30 million is possible on Chase HQ. I thought 11-12 million was an ok score, where is the extra 20 mil coming from?
I have a idea, but I speak at the end of this match.

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by sawys » Mon Oct 27, 2008 7:17 pm

GHEMANT wrote:
The_Pro wrote:At first glance I have no idea how 30 million is possible on Chase HQ. I thought 11-12 million was an ok score, where is the extra 20 mil coming from?
I have a idea, but I speak at the end of this match.
I found the trick a few months ago but i think it is a bug of the scoring system...
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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by mahlemiut » Mon Oct 27, 2008 8:36 pm

GHEMANT wrote:
mahlemiut wrote:Just to make it clear, for commandline users, the switch to use is -bios japan or -bios 5

Also, Magical Drop 3 is censored? How so?
drop 3 is cutting in "world" version... no extra ending, no extra info during ending, no true sound effect, no true intro....
Sounds more like just too damn lazy to translate, rather than censorship.
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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by verty » Tue Oct 28, 2008 4:40 am

Magical Drop III is pretty confusing, the CPU opponent never seems to play well but is awarded with great bonuses it seems. I also don't know the relevance of those two numbers that count down. No matter though, I'll figure it out soon enough.

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by Marco Marocco » Tue Oct 28, 2008 5:37 am

I hope you enjoy the games of this round a little better than Metro-Cross :)

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by BBH » Tue Oct 28, 2008 8:50 am

verty wrote:Magical Drop III is pretty confusing, the CPU opponent never seems to play well but is awarded with great bonuses it seems. I also don't know the relevance of those two numbers that count down. No matter though, I'll figure it out soon enough.
That's the quota. Whoever brings that number down to 0 first before one player loses by having the balls go over the edge, automatically wins.

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by Marco Marocco » Tue Oct 28, 2008 10:15 am

Pat, I've some problems with your inp
it looks to be only 600 + K

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by dan » Tue Oct 28, 2008 10:24 am

The game is both very bad for me.
I will probably drop out.

http://mamew32j.hp.infoseek.co.jp/command-jp/

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by pat33999 » Tue Oct 28, 2008 11:29 am

Marco Marocco wrote:Pat, I've some problems with your inp
it looks to be only 600 + K
Did you play it back at normal speed? I found that using throttle and/or frameskip caused a desync in stage 2, ending at 636K.

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by Marco Marocco » Tue Oct 28, 2008 1:14 pm

normal speed, for 3 times
later Gemant will give a try

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Re: K7 - Round 3 - Chase H. Q. + Magical Drop III (bios japan 3)

Post by NotMan » Tue Oct 28, 2008 1:28 pm

I have tested Pat33999 chasehq's replay with two different cpu. my cpu has the same thing as marco got 637k and my other cpu got up to 4.2m. This is definetely M.63 bugs, due the Taito_Z drivers is not 100% emulated, due missing some Z80 sounds, video emulation not 100% emulated, some missing background graphics and some others. It pretty much same as other Taito_Z games like Continental Circus, AquaJack, Battle Shark and etc. Almost identical to Taito_F2 driver.

I believe that is the sound is causing to desync in later rounds, but I'm not sure about the analog settings may cause desync. Although, I may be wrong.

I'm highly doubtful if it does works at Wolf.128, but the driver isn't 100%, yet. It is up to K7 coordinators to decide whenever we should try another game or not.
:?

NotMan

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