K7 - Round 2 - Metro-cross (metrocrs)

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http://sawys.ifrance.com/K7.htm

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GHEMANT
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K7 - Round 2 - Metro-cross (metrocrs)

Post by GHEMANT » Sun Oct 19, 2008 5:18 pm

ROUND 2 Metro-Cross «Set 1» "metrocrs" (Namco) 1985


[30 players in game – ONE on ONE MATCH]


Target Score: Defeat your opponent and move to ROUND 3. The top 6 players after round 1 skip this round (Directly to Round 3: the_pro, essekappa, vertex-dan, bbh, pat33999, lastninja2)

GENRE: ACTION GAME. Category "TIME ATTACK PLATFORM GAME"

Duration of round: October 19th 2008 20:00 GMT – October 26th 2008 19:59 GMT [7 DAYS PLAY]

TIME REMAINING

Place in your ROMS folder: metrocrs (parent rom).

BUTTONS MAP :

BUTTON 1 : JUMP

- Top scores known in the World -

«09-2003» 1.013.950 – 1CC – player Din8-D [MARP's Top score]
«12-1985» 1.026.400 – 1CC – player KAHEN MAGAPLUNE [MYCOM magazine Japanese Top score]
«12-2000» 1.030.600 – 1CC – player DORA- [CLUB 80's Top score]

RULES FOR THIS GAME

OPTIONS: ALL DEFAULT SETTINGS, DIFFICULTY NORMAL.

----------------------------------------------------------------Image--------------------------------------------------------------

-------------------------------------------------------------------------------LEADERBOARD (click here)-----------------------------------------------------------------------------

Image

fran (329,200) vs. Massimo Gaspari (195,600)
El wil (210,800) vs. Flutotal (216,800)
Destructor (130,050) vs. JoshF (69,100)
Redstar (289,300) vs. Atomo79 (246,850)
Notman (202,050) vs. Nanni (NO SUBMISSION)
Ogemalis (267,550) vs. Abodreams (NO SUBMISSION)
Mjsty (369,400) vs. Sikraiken (413,600)
Verty (251,250) vs. Massimiliano (101,400)
ZeroMax (NO SUBMISSION) vs. SFCHAMP (242,150)
Jm2003 (154,050) vs. AST NEV (202,400)
Innuendo (263,950) vs. Kale (253,950)
Tekkaman (317,050) vs. RAX (264,350)
Peter Punk (287,350) vs. Jinkot (74,450)
Mahlemiut (251,950) vs. PhoenixReloaded (190,100)
Sawys (263,050) vs. Phil Lamat (313,300)

Advancing to Round 3: fran, Flutotal, Destructor, Redstar, Notman, Ogemalis, Sikraiken, Verty, SFCHAMP, AST NEV, Innuendo, Tekkaman, Peter Punk, Mahlemiut, Phil Lamat

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by sikraiken » Sun Oct 19, 2008 6:20 pm

Awesome, I've always wanted a reason to play this game.

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by NotMan » Sun Oct 19, 2008 6:41 pm

Yeah... I always wanted to play this game, but I never got a chance to play in arcade. This one is way better than Mystic Marathon.

Great game selection, K7 coordinators. :D

NotMan

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by Phil Lamat » Sun Oct 19, 2008 7:23 pm


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destructor
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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by destructor » Mon Oct 20, 2008 5:26 am

First crap game in K7 :evil:

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by JoshF » Mon Oct 20, 2008 10:09 am

Phil Lamat wrote:The one who exceed 177,850 will be able to claim TG record :
Haha, those guys really like to pat each other on the backs with those WORLD RECORDS.

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by verty » Mon Oct 20, 2008 4:29 pm

I've found a bug in the game, although it's probably not new. But I'll make it public here so that there is a level playing field. Standing at just the right height allows one to fit between obstacles. With the skateboard, it is possible to coast through the stage if one is in the correct position.
Attachments
metrocrs_obstacle_bug.zip
Fit between obstacles
(4.85 KiB) Downloaded 116 times

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by Chad » Mon Oct 20, 2008 5:22 pm

you can do this by aligning the wheel axle with the lines between the tiles, you can do this through out the game but random enemies get tougher to coast through, plus you still get slowed down when you are between slowdown tiles, plus you need to stomp on kick cans to get more points.
-skito

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by INNUENDO » Thu Oct 23, 2008 12:26 pm

For me, this game is very difficult. If you do a mistake, you can lose many points and sometimes, the game. I´ll do my best.
Long life to good games

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by sawys » Thu Oct 23, 2008 1:50 pm

To all the players of the round 2, please put K7 and not K-7 or K 7 in the description box or your score won't be visible in the k7 leaderboard ;-)

K7 Leaderboard
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by flutotal » Thu Oct 23, 2008 10:19 pm

destructor wrote:First crap game in K7 :evil:
music = sh*t
graphics = sh*t

This game is very, very, very bad

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by flutotal » Thu Oct 23, 2008 10:22 pm

verty wrote:I've found a bug in the game, although it's probably not new. But I'll make it public here so that there is a level playing field. Standing at just the right height allows one to fit between obstacles. With the skateboard, it is possible to coast through the stage if one is in the correct position.
That's OK use this trick? This is so... so...

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by destructor » Fri Oct 24, 2008 2:40 am

Why not? It's normal part of game.

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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by ballas » Fri Oct 24, 2008 5:28 am

Just a quick question: Is delaying your score a tactic sometimes, especially in this stage of the competition?
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Re: K7 - Round 2 - Metro-cross (metrocrs)

Post by verty » Fri Oct 24, 2008 8:33 am

Just a quick question: Is delaying your score a tactic sometimes, especially in this stage of the competition?
I can't speak for the past, but given that the rules require submissions to be no older than 48 hours, I imagine the organizers intend people to weigh any benefit they might gain by submitting late against the possibility that they might fail to make a good recording in the limited time remaining. I suppose a determined competitor would estimate how able they are to reproduce a good performance within a short time, and would choose to submit earlier to mitigate any such risk.

If one thinks one knows a secret that others don't, submitting late can mean others don't have time to respond, but if one has no such secret, submitting early can be a way to encourage others to submit, lest you advance to quickly for them.

If it's a level playing field, then all should be fine. I want to see the best demos possible, and for me, that means submitting early if I can post a demo that looks good. If, to post a good demo, I need to practice for the whole week, I may not submit a demo until later. With Viewpoint, I didn't submit many demos because I was dying pretty much and it got annoying; it wasn't fun for me to put as much time toward it as I might have.

This game is quite fun although I find some stages (like stage 12 and 13) annoying. I'll submit a better demo today if I can.

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