K6 - Round 1 - Part 2 - Pole Position II (test track)

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K6 - Round 1 - Part 2 - Pole Position II (test track)

Post by sawys » Fri Sep 28, 2007 9:29 pm

Game - Pole Position II (polepos2) - Test Track

MARP's short name of game = polepos2-test

Target Score: TOP 36 move on round 2 (but according to KnockOut 6’s rules you must be in top 36 in points at the end of part 3)

Duration of round: September 29th 2007 00:00 GMT - October 5th 2007 23:59 GMT

Prize money: Euro 5,00 for the winner of part 2

MARP top score: 67,310 by HP (unconfirmed)
65,800 by Rick Carter (confirmed)

Image


"Gentlemen to your racing machines ! The race of a lifetime is about to begin! The challenge has been made !

"Don't be fooled by the simplicity of the Test Track ! This course is designed to provide the ultimate test of your racing machine! Your driving skills will be pressed to speed of over 260 mph!"

-- Kevin McMann - Starcade Announcer describing Pole Position II

Yeah, we're going to play the Test Track, the easiest track in the game.

We are aware of bad emulation in WOLFMAME 106 with this game, where the maximum speed is much less than it's supposed to be. However, this was corrected in later MAME versions. Therefore, we will be requiring WOLFMAME 119 for this game only.

Gameboy9 thinks that more people will defeat this game than Pang... but again, we shall see. If you're no good at this game, there's always part 3 before the first elimination down to 36 players !
Good luck !

LEADERBOARD http://marp.retrogames.com/index.cgi?mo ... xlines=199

01. 66.410 - 194.50 - 70 pts + 5 Euro - RedStar
02. 65.960 - 197.02 - 60 pts - TJT (please don't rename inp)
03. 65.820 - 197.65 - 55 pts - Gavin Ward
04. 65.200 - 200.64 - 50 pts - JYD *** TIE ***
04. 65.200 - 199.84 - 50 pts - Tekkaman *** TIE ***
06. 64.540 - 203.20 - 48 pts - Don Hayes
07. 64.510 - 203.33 - 47 pts -Mjsty (Average speed record 98,69%)
08. 64.240 - 204.48 - 46 pts - BBH
09. 63.970 - 205.67 - 45 pts - Valter "TRB"
10. 63.910 - 205.17 - 44 pts - Gaplus
11. 63.900 - 205.70 - 43 pts - Lippo
12. 63.710 - 206.71 - 42 pts - Rick Carter
13. 63.610 - 206.32 - 41 pts - Zylquin
14. 63.520 - 207.46 - 40 pts - LeClaqueurFou
15. 63.080 - 208.00 - 39 pts - RAX
16. 63.030 - 208.66 - 38 pts - Innuendo
17. 62.850 - 210.20 - 37 pts - JLr-DF
18. 62.270 - 215.70 - 36 pts - BDFil
19. 62.210 - 212.67 - 35 pts - Nibbler69
20. 61.990 - 215.99 - 34 pts - Deadful Melody
21. 61.750 - 215.02 - 33 pts - Pat33999
22. 61.700 - 214.02 - 32 pts - IB Angelo (funny, inside zip is .inp instead of polepos2.inp)
23. 61.680 - 216.46 - 31 pts - Saru3000
24. 61.550 - 215.65 - 30 pts - Gastrainga
25. 61.320 - 215.83 - 29 pts - DRN
26. 61.300 - 217.29 - 28 pts - Nanni
27. 60.540 - 219.66 - 27 pts - NotMan
28. 60.500 - 223.33 - 26 pts - Desangre
29. 60.460 - 219.82 - 25 pts - RJM
30. 60.140 - 220.98 - 24 pts - Diabolik
31. 60.110 - 219.70 - 23 pts - Phil Lamat
32. 59.400 - 225.03 - 22 pts - LordGaz
33. 59.310 - 224.67 - 21 pts - XUR (inside zip is polepos instead of polepos2 but it is polepos2 inp, please don't rename inp)
34. 59.170 - 226.17 - 20 pts - Gerhard Schindler
35. 59.120 - 225.47 - 19 pts - AST NEV
36. 58.950 - 223.67 - 18 pts - Blost
37. 58.940 - 224.64 - 17 pts - Sikraiken
38. 58.870 - 225.03 - 16 pts - Skito
39. 58.700 - 225.65 - 15 pts - Mahlemiut
40. 58.650 - 225.35 - 14 pts - Wonder
41. 58.610 - 226.99 - 13 pts - Powerman7t
42. 58.310 - 225.85 - 12 pts - SFChamp
43. 58.110 - 227.78 - 11 pts - Potante
44. 58.020 - 228.28 - 10 pts - Udirnel
45. 57.940 - 228.16 - 9 pts - J O E
46. 57.140 - LAP 4 - 8 pts - The Pro
47. 55.400 - LAP 4 - 7 pts - Flop (55.400 instead of 55.480 and recorded with wolf 109 instead of wolf 108)
48. 46.250 - LAP 3 - 6 pts - AGodzilla
49. 46.090 - LAP 3 - 5 pts - Alkey
50. 44.900 - LAP 3 - 4 pts - Alex Weir
51. 44.210 - LAP 3 - 3 pts - Zarouk
52. 42.980 - LAP 3 - 2 pts - ASN007
53. 42.430 - LAP 3 - 1 pt - Metrackle
_________________________
54. 41.720 - LAP 3 - Larcen Tyler
55. 33.140 - LAP 2 - Gemant
56. 32.260 - LAP 2 - J.D. Lowe
57. 30.500 - LAP 2 - Rotacak
58. 30.300 - LAP 2 - Wuzel (30.300 instead of 31.300 and wolf 119 instead of mame 119)

Score Disqualified :
00. 59.520 - 222.02 - Powerman7t - 24 hours rule in the last day
00. 30.900 - Wuzel - can't playback

K6 Tournament Coordinators's Unofficial Leaderboard :
01. 64.290 - 203.20 - Gameboy9
02. 62.920 - 211.49 - Sawys
Last edited by sawys on Sat Oct 06, 2007 2:37 am, edited 49 times in total.
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Post by sawys » Fri Sep 28, 2007 9:37 pm

NOW, if you're not familiar with command line, DON'T WORRY !
------
Follow these instructions :

Download :
http://wolfmame.marpirc.net/wolfmame-0119.exe
and
http://mahlemiut.marpirc.net/mmf13.zip
and my mame.zip file. It contains a mame.ini default file which will help you or you need to create it by yourself
------
Create a folder (for the example : mame119)

extract wolfmame-0119.exe
unzip mmf13.zip
unzip mame.zip

create those folders :
inp
snap
rom

Then you must create a blank file named nvram to avoid wolf creating polepos2.nv

First, control that windows doesn't hide extension for know files.
- Open explorer
- Go in the menu
Image
- Uncored the option on the snap
Image
And click on apply

Now, go in you mame119 folder
Go in the Explorer Menu
File > New > Text File
Rename the file in nvram without extension.
Now you're ready to play without nvram.

Another solution easier consists in delete nvram folder each time you record a new game but you mustn't forget it or it won't playback correctly.


Place rom polepos2.zip in the rom folder

Now you are ready to record your inp (i hope).
------
The first time you record or play, you must define your controller settings and EXIT :

Push on TAB > Input (this game)

Change the settings as shown on the snap :
To change the settings, select it with keyboard and cursor and push on the button or key you want to use

- Gear Change : choose your button
- P1 Pedal 1 Analog : select and push escape key to have None
- P1 Pedal 1 Inc : choose your button
- P1 Pedal 2 Analog : select and push escape key to have None
- P1 Pedal 2 Inc : choose your button

If you use analog pad, stick or mouse :
- Dial Analog : You can use your mouse or analog pad or push escape key to have None
- Dial Dec : (LEFT DIRECTION) Select and push escape key to have None
- Dial Inc : (RIGHT DIRECTION) Select and push escape key to have None

If you don't use analog pad, stick or mouse (recommended) :
- Dial Analog : Select and push escape key to have None
- Dial Dec : (LEFT DIRECTION) define your button
- Dial Inc : (RIGHT DIRECTION) define your button

Note : it will surely be easier if you don't use analog settings but you do like you want.

Image

------

TO RECORD AN INP :

Open mmf.exe

Choose the game (Pole Position II [polepos2]
Clic on Record INP
At the end, the polepos2.inp will be saved in the inp folder

------

If you prefer the frontend EMULOADER, you can use the tutorial i made in french with snapshots at this adress :
http://www.arcadehits.net/mamescore/hom ... how=msc170
Attachments
mame.zip
(1.24 KiB) Downloaded 228 times
Last edited by sawys on Sat Sep 29, 2007 11:00 am, edited 3 times in total.
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Post by Udirnel » Fri Sep 28, 2007 9:40 pm

So no wlf file will be required for this game?


Udirnel

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Post by sawys » Fri Sep 28, 2007 9:54 pm

Udirnel wrote:So no wlf file will be required for this game?


Udirnel
no wlf required :-D
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Post by dbh » Fri Sep 28, 2007 11:27 pm

Game - Pole Position II (polepos2) - Test Track
Ugh, one of my most hated games :roll:
Gameboy9 thinks that more people will defeat this game than Pang
I definitely will NOT be one of these people.

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Post by BBH » Sat Sep 29, 2007 12:03 am

I think it goes without saying that more people will "defeat" this game than Pang, if by defeat you mean completing all laps.

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Rom broken

Post by JLr-DF » Sat Sep 29, 2007 12:42 am

My roms don´t work. why? other games it´s working :(. rom of other version?

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Post by alkey » Sat Sep 29, 2007 12:57 am

It seems none of my roms are working at all. Any suggestions ?
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Menssage

Post by JLr-DF » Sat Sep 29, 2007 1:06 am

The mensage : "the select game is missing one or more required ROM or CHD images. Please select a different game" :(

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Post by LN2 » Sat Sep 29, 2007 1:17 am

oh, it was fixed in 119? cool...wish I had submitted something for pang now....anything.

not sure it is worth even submitting for last 2 cuz hard to get into top 36 unless many others don't submit for all 3.

even then, likely near bottom meaning in first elimination I will face top players...

maybe I will play this...see if I can match or top my above score.

if I can't, can I revert to my current one after this week is official?

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Re: Rom broken

Post by deadful_melody » Sat Sep 29, 2007 1:32 am

JLr-DF wrote:My roms don´t work. why? other games it´s working :(. rom of other version?
As of version 0.112u2 and higher, MAME emulates the NAMCO 54xx sound chip. For all pertinent NAMCO games (Galaga, Xevious, and, yes, Pole Position 2 to name a few), a file named "54xx.bin" was added to the rom image zipfile.

So, you need to locate an updated polepos2.zip file, or extract the "54xx.bin" from one of the other NAMCO roms and add it to your current polepos2.zip file.

(I didn't know any of this an hour ago......spent 45 minutes searching around Google until I found what I needed. Now if I can only improve the control scheme from "intolerable" to merely "crappy", maybe I can get somewhere with this game....)
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Re: Rom broken

Post by deadful_melody » Sat Sep 29, 2007 1:39 am

Double post. :oops:
Last edited by deadful_melody on Sat Sep 29, 2007 3:05 am, edited 1 time in total.
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Post by JLr-DF » Sat Sep 29, 2007 2:22 am

thanks Deadful_melody. :). My friend Innuendo help me too and now it´s all ok. thanks :)

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Post by LN2 » Sat Sep 29, 2007 2:56 am

does 119 have something like older versions had like -nonvram?

I tried -nonvram and -nvram 0 and -nocheat and it doesn't seem to recognize any of these.

why can't they leave these args alone? geesh

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Post by BBH » Sat Sep 29, 2007 3:19 am

is there any point in even having a brake button without analog control? I tapped it once and couldn't get back up to full speed again. Maybe because it thought the pedal was partially pressed down or something. I've just disabled the button entirely since letting go of the accelerator provides a pretty big speed drop in the first place.

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