K5 Round 2 - Maniac Square [Prototype] (Elimination)

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pat33999
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Post by pat33999 » Fri Sep 15, 2006 9:21 am

106,670.
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RAX
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Post by RAX » Fri Sep 15, 2006 11:34 am

At last I've been a bit more lucky, 117K.
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JYD
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Post by JYD » Fri Sep 15, 2006 2:28 pm

142 720 pts - wolf+106
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pat33999
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Post by pat33999 » Fri Sep 15, 2006 2:57 pm

109,080.
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Udirnel
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Post by Udirnel » Fri Sep 15, 2006 3:02 pm

112280
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destructor
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Post by destructor » Fri Sep 15, 2006 3:19 pm

dtr-165900-wolf101
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Post by sikraiken » Fri Sep 15, 2006 5:09 pm

I'll have a score posted of atleast 150K before the deadline, unfortunately some unexpected work has come up and I won't be able to make another replay (that meets that 48hr rule) until I get back (which will be about 1 hour before the deadline). Sorry.

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Post by Kaczor » Fri Sep 15, 2006 6:17 pm

99960
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Nanni
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Post by Nanni » Fri Sep 15, 2006 7:54 pm

145350 with wolf106
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TRB_MetroidTeam
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Post by TRB_MetroidTeam » Fri Sep 15, 2006 8:09 pm

126300
w101

See my "slug" technique, on stage 2 :P
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Valter "TRB" - The Real Battle
Metroid Team, from Brazil
Crazy Taxi and Crazy Taxi 2 world champions

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Post by RJM » Fri Sep 15, 2006 8:42 pm

Won't be enough to qualify but posting it anyway. Oh well, shit happens I guess. :(
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jbd41
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Post by jbd41 » Fri Sep 15, 2006 9:19 pm

Wish I hadn't been sick this week. Oh well.
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BBH
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Post by BBH » Fri Sep 15, 2006 9:43 pm

time's up, final results will be posted once everything's verified, etc etc

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Post by BBH » Fri Sep 15, 2006 11:18 pm

Well, I'm sure some of you who have watched destructor or sikraiken's recordings have been able to deduce something - the game is patterned.

In all honesty, we (the coordinators) noticed this problem during initial testing of the game. However, it was thought that only Level 1 was patterned, the pieces were not falling in the same order on later levels. So we decided to allow it since patterning the first level wouldn't be THAT major in the long run.

But, both des and sik figured out how to keep the pattern of the pieces consistent - don't push Down. Yes, it was the speeding up of the falling blocks that caused the patterns to change, and we didn't catch that.

So yeah, this game really was not the best of choices for a puzzle game, and we apologize for that. In a way I'm sort of glad that more people did not pick up on the patterns, as otherwise we had a lot of close scores this round. Metrackle's pattern-free all clear was an amazing performance, and Abbe got pretty close too (Level 26).

Congrats to the top 24, the final elimination round will begin tomorrow.

Code: Select all

01. Metrackle               271,730
02. Abbe                    192,420
03. sikraiken               180,030
04. destructor@HotTeam.pl   165,900
05. Nanni                   145,350
06. JYD@jvrm.net            142,720
07. zylquin                 139,130
08. gastrainga              127,470
09. TRB_MetroidTeam         126,300
10. Phil Lamat              117,720
11. RAX@AIVA                117,650
12. TJT                     117,000
13. saru3000                115,900
14. Gerhard Schindler       114,600
15. Sampras@AIVA            114,480
16. The Pro                 114,340
17. MORENO@TeamBrazil       114,110
18. Jason Dyer              112,810
19. LeClaqueurFou@jvrm.net  112,690
20. BDF                     112,630
21. Udirnel                 112,280
22. mahlemiut               110,470
23. pat33999                109,080
24. IB_Angelo__             107,680
-----------------------------------
25. Marco Marocco           103,220
26. Kaczor                   99,960
27. RJM                      93,650
28. JLr-DF                   52,260
29. Ace13                    No Score
29. GEMANT@AIVA              No Score
29. John Cunningham          No Score
29. ZB                       No Score

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BBH
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Post by BBH » Sat Sep 16, 2006 1:42 am

for the curious, here is how the seedings look based on the first 3 rounds.

01. destructor@HotTeam.pl
02. JYD@jvrm.net
03. TJT
04. Metrackle
05 (tie). RAX@AIVA
05 (tie). saru3000
07. sikraiken
08. TRB_MetroidTeam
09. gastrainga
10. pat33999
11. Nanni
12 (tie). Abbe
12 (tie). The Pro
14. MORENO@TeamBrazil
15. mahlemiut
16. Phil Lamat
17. Jason Dyer
18. zylquin
19. BDF
20. LeClaqueurFou@jvrm.net
21. Udirnel
22 (tie). Gerhard Schindler
22 (tie). IB_Angelo__
24. Sampras@AIVA

while it's likely there won't be any HUGE changes in the final overall seeding after the next round, it is of course always possible that players currently in the high seeds might not even make the final cutoff.

and ties will end up being broken by the qualifying score, which hasn't been accounted for in this list.

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