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Golden Era Game of the Week 9/2/06: Lost Tomb

Posted: Fri Sep 01, 2006 10:48 pm
by Weehawk
Golden Era Game of the Week

See introduction here

The Game: Lost Tomb

romname: losttomb

Screenshot:
ImageImageImage
(click to see current MARP scores)


Reward: $50 (usd)

Deadline for submission to MARP: September 8, 2006 2359 hours GMT

Further Bounty: $100 for finishing the game by November 30, 2006. {Edited to increase time limit.}


Surprised this one was not more popular with the Robotron/Smash TV crowd.

Wasn't able to find much on the web devoted to this one either. Some good info on the much-maligned KLOV:

http://www.klov.com/game_detail.php?let ... me_id=8456

Starcade video clip:

http://www.flurl.com/item/Lost_Tomb_u_177328



Random prize: One player submitting, selected randomly from those who do, will receive a Golden Era Game of the Week wall clock:

Image

Use WolfMAME .106

On Deck game: Imago

Posted: Sat Sep 02, 2006 5:12 pm
by xanadu71
very hard to finish, i think :?

Room 12 - 32 650
wolf106
LCF

Posted: Sat Sep 02, 2006 6:03 pm
by Gerhard S
27100 Room 9

Gerhard Schindler

Posted: Sat Sep 02, 2006 6:07 pm
by Weehawk
xanadu71 wrote:very hard to finish, i think :?
Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:

Posted: Sat Sep 02, 2006 6:11 pm
by sikraiken
Weehawk wrote:
xanadu71 wrote:very hard to finish, i think :?
Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:
Did he submit something to you already? D: I'm working on something too, unless he's already done it... :D

Posted: Sat Sep 02, 2006 6:26 pm
by Weehawk
sikraiken wrote:
Weehawk wrote:
xanadu71 wrote:very hard to finish, i think :?
Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:
Did he submit something to you already? D: I'm working on something too, unless he's already done it... :D
I was being facetious, and judging on past record.

Have no actual knowledge whether he's even played this or not.

Posted: Sun Sep 03, 2006 12:21 am
by Weehawk
Note, all:

MARP submissions seem to be working again.

Direct link in case the index isn't working at any given moment:

http://marp.retrogames.com/index.cgi?tu ... mode=fetch

Posted: Sun Sep 03, 2006 12:56 am
by BeeJay
I think the chances of anyone ever finishing this on 1 credit are pretty much NIL... including DES..... I just spent several hours using multiple continues and gave up trying to get to see the "big surprise"....

This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?

Posted: Sun Sep 03, 2006 4:36 am
by Weehawk
BeeJay wrote:I think the chances of anyone ever finishing this on 1 credit are pretty much NIL...
You mean no one might take my hundred clams? I hate when that happens.
:twisted:
BeeJay wrote:This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?
Hehe...and this moron debated on whether to use the "Hard" ROMset this week.

Posted: Sun Sep 03, 2006 9:02 am
by destructor
Further bounty is very very interesting but I will not play. I made pause for GEGOTW during K5. Sorry.

(maybe I will play on Lost Tomb when I made 3'20 on Over Top. Game looks interesting).

Posted: Sun Sep 03, 2006 10:14 am
by BBH
this game is retarded. :(

Posted: Sun Sep 03, 2006 10:27 am
by Weehawk
BBH wrote:this game is retarded. :(
Could you flesh that out a little for us?

Also, MARP submissions are still working.

Use this link:
http://marp.retrogames.com/index.cgi?mode=fetch

Posted: Sun Sep 03, 2006 10:42 am
by Weehawk
Weehawk wrote:
BBH wrote:this game is retarded. :(
Could you flesh that out a little for us?
OK, I just watched your recording. Yeah, Room 42 is a deathtrap.

Is there no way of avoiding it?

Posted: Sun Sep 03, 2006 10:49 am
by BBH
Weehawk wrote:
Weehawk wrote:
BBH wrote:this game is retarded. :(
Could you flesh that out a little for us?
OK, I just watched your recording. Yeah, Room 42 is a deathtrap.

Is there no way of avoiding it?
I don't think so. The real problem with this game is that the chests that restore the timer do not reappear when you die in a room... but all the enemies DO reappear. So if you get pretty far into a big room like that and then die after using most/all of the chests... yeah, the only way you're going to survive now is through lots of whips.

And I don't see any way of surviving Room 42 without lots and lots and lots of whips. If the whole floor is like that... yeah, screw that.

as to why I didn't go out in a blaze of glory and just start wasting all my whips on my last life... I don't know, I just stopped caring. I have issues with the control in this game at times, seems like there's a delay before the whip is activated.

Posted: Sun Sep 03, 2006 2:47 pm
by Chad
for me the whip delay isn't as much a problem as the bullet delay(s). 42 isn't the issue it's that all the rooms after that are just as hard, i.e. about 45+ more of them to finish the game to get to room 91. I'm wondering why the "moron" didn't at least make it $250 to finish this impossible game. Here's a map of where the throne rooms are.