Golden Era Game of the Week 9/2/06: Lost Tomb

Golden Era Game of the Week
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Golden Era Game of the Week 9/2/06: Lost Tomb

Postby Weehawk » Fri Sep 01, 2006 9:48 pm

Golden Era Game of the Week

See introduction here

The Game: Lost Tomb

romname: losttomb

Screenshot:
ImageImageImage
(click to see current MARP scores)


Reward: $50 (usd)

Deadline for submission to MARP: September 8, 2006 2359 hours GMT

Further Bounty: $100 for finishing the game by November 30, 2006. {Edited to increase time limit.}


Surprised this one was not more popular with the Robotron/Smash TV crowd.

Wasn't able to find much on the web devoted to this one either. Some good info on the much-maligned KLOV:

http://www.klov.com/game_detail.php?letter=L&game_id=8456

Starcade video clip:

http://www.flurl.com/item/Lost_Tomb_u_177328



Random prize: One player submitting, selected randomly from those who do, will receive a Golden Era Game of the Week wall clock:

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Use WolfMAME .106

On Deck game: Imago
Last edited by Weehawk on Sun Sep 03, 2006 3:47 pm, edited 1 time in total.
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Postby xanadu71 » Sat Sep 02, 2006 4:12 pm

very hard to finish, i think :?

Room 12 - 32 650
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Postby Gerhard S » Sat Sep 02, 2006 5:03 pm

27100 Room 9

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Postby Weehawk » Sat Sep 02, 2006 5:07 pm

xanadu71 wrote:very hard to finish, i think :?

Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:
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Postby sikraiken » Sat Sep 02, 2006 5:11 pm

Weehawk wrote:
xanadu71 wrote:very hard to finish, i think :?

Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:


Did he submit something to you already? D: I'm working on something too, unless he's already done it... :D
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Postby Weehawk » Sat Sep 02, 2006 5:26 pm

sikraiken wrote:
Weehawk wrote:
xanadu71 wrote:very hard to finish, i think :?

Perhaps destructor will explain the optimal method to us after he collects the further bounty.

:wink:


Did he submit something to you already? D: I'm working on something too, unless he's already done it... :D

I was being facetious, and judging on past record.

Have no actual knowledge whether he's even played this or not.
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Postby Weehawk » Sat Sep 02, 2006 11:21 pm

Note, all:

MARP submissions seem to be working again.

Direct link in case the index isn't working at any given moment:

http://marp.retrogames.com/index.cgi?tu ... mode=fetch
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Postby BeeJay » Sat Sep 02, 2006 11:56 pm

I think the chances of anyone ever finishing this on 1 credit are pretty much NIL... including DES..... I just spent several hours using multiple continues and gave up trying to get to see the "big surprise"....

This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?
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Postby Weehawk » Sun Sep 03, 2006 3:36 am

BeeJay wrote:I think the chances of anyone ever finishing this on 1 credit are pretty much NIL...

You mean no one might take my hundred clams? I hate when that happens.
:twisted:

BeeJay wrote:This game is one of the worst I've ever seen for being impossibly ridiculously difficult on the later levels..... what moron decided to make a game this hard?!?

Hehe...and this moron debated on whether to use the "Hard" ROMset this week.
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Postby destructor » Sun Sep 03, 2006 8:02 am

Further bounty is very very interesting but I will not play. I made pause for GEGOTW during K5. Sorry.

(maybe I will play on Lost Tomb when I made 3'20 on Over Top. Game looks interesting).
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Postby BBH » Sun Sep 03, 2006 9:14 am

this game is retarded. :(
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Postby Weehawk » Sun Sep 03, 2006 9:27 am

BBH wrote:this game is retarded. :(

Could you flesh that out a little for us?

Also, MARP submissions are still working.

Use this link:
http://marp.retrogames.com/index.cgi?mode=fetch
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Postby Weehawk » Sun Sep 03, 2006 9:42 am

Weehawk wrote:
BBH wrote:this game is retarded. :(

Could you flesh that out a little for us?

OK, I just watched your recording. Yeah, Room 42 is a deathtrap.

Is there no way of avoiding it?
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Postby BBH » Sun Sep 03, 2006 9:49 am

Weehawk wrote:
Weehawk wrote:
BBH wrote:this game is retarded. :(

Could you flesh that out a little for us?

OK, I just watched your recording. Yeah, Room 42 is a deathtrap.

Is there no way of avoiding it?


I don't think so. The real problem with this game is that the chests that restore the timer do not reappear when you die in a room... but all the enemies DO reappear. So if you get pretty far into a big room like that and then die after using most/all of the chests... yeah, the only way you're going to survive now is through lots of whips.

And I don't see any way of surviving Room 42 without lots and lots and lots of whips. If the whole floor is like that... yeah, screw that.

as to why I didn't go out in a blaze of glory and just start wasting all my whips on my last life... I don't know, I just stopped caring. I have issues with the control in this game at times, seems like there's a delay before the whip is activated.
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Postby Chad » Sun Sep 03, 2006 1:47 pm

for me the whip delay isn't as much a problem as the bullet delay(s). 42 isn't the issue it's that all the rooms after that are just as hard, i.e. about 45+ more of them to finish the game to get to room 91. I'm wondering why the "moron" didn't at least make it $250 to finish this impossible game. Here's a map of where the throne rooms are.
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