Golden Era Game of the Week 8/12/06: Kangaroo

Golden Era Game of the Week
http://www.gegotw.net/

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Golden Era Game of the Week 8/12/06: Kangaroo

Post by Weehawk »

Golden Era Game of the Week

See introduction here

The Game: Kangaroo

romname: kangaroo

Screenshot:
ImageImageImage
(click to see current MARP scores)


Reward: $50 (usd) for the recording scoring the highest on MAME default settings (3 lives, no extras), $50 (usd) for the recording reaching the highest level, ties broken by earlier submission

Deadline for submission to MARP: August 18, 2006 2359 hours GMT

Further Bounty: $250 (usd) for exceeding 921,800 points by October 31, 2006. TG marathon settings (extra at 10k, every 30k) may be used for this.

Well, quite a bit of controversy over such a cutesy-wootsey game. There seems to be some doubt about whether the TG record score is even possible:

viewtopic.php?p=4747#4747

Whether certain methods of play are legitimate:

viewtopic.php?t=9323

And whether the game plays the same in MAME as in the arcade machine:

http://www.twingalaxies.com/forums/view ... =9275#9275

I agree with JoustGod in the second thread, that unless the game is played with infinite extra lives and it is possible to gain another with each life spent leeching, it should be allowed. Even less reason to disallow it if extra men are not used (as in MAME default).

So...for GEGOTW purposes we will play with MAME default settings and I will offer the same prize for the highest score and the highest level reached. Choose one or the other (unless you can win both with the same recording!).

For the further bounty you may use TG marathon settings, and Rule 2j makes this legal for MARP submissions also. Even if a technique is used as described above which may wind up being banned for MARP and TG competition, I still want to see it and will honor the further bounty for it. It may, after all, be how the 23 year old TG record was accomplished for all we know. The record was set by David Kirk in 1983.

Page on the game:

http://www.digitpress.com/archives/mame_kangaroo.htm

The Wikipedia entry:

http://en.wikipedia.org/wiki/Kangaroo_%28arcade_game%29


Random prize: One player exceeding 50,000 points, selected randomly from those who do, will receive an "It's on like Donkey Kong!" t-shirt:

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Use WolfMAME .106

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Re: Golden Era Game of the Week 8/12/06: Kangaroo

Post by destructor »

Weehawk wrote:the 23 year old TG record
Again? :P
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Re: Golden Era Game of the Week 8/12/06: Kangaroo

Post by Weehawk »

destructor wrote:
Weehawk wrote:the 23 year old TG record
Again? :P
1983 was awesome. You should have been there.
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Post by Gerhard S »

leeching on first stage - is this allowed ?

http://marp.retrogames.com/inp/c/f/c/ki ... olf106.zip
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Post by destructor »

Gerhard S wrote:leeching on first stage - is this allowed ?
Hehe.
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Post by Weehawk »

Gerhard S wrote:leeching on first stage - is this allowed ?

http://marp.retrogames.com/inp/c/f/c/ki ... olf106.zip
Yes. This is one of the reasons I offered bounties for the highest score and for the highest level reached.

Reminder: for the weekly prizes you must use MAME default settings (3 lives, no extras).

For the further bounty for exceeding 921,800 you may use TG marathon settings (extras at 10k, every 30k).
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Post by Gerhard S »

special rules in GEGOTW - I did not know that
leeching is here permitted 8O --

make 66100 points on 1st Round :wink:

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Post by sampras »

Gerhard S wrote:special rules in GEGOTW - I did not know that
leeching is here permitted 8O --

make 66100 points on 1st Round :wink:
It's normal leeching, not infinite.

At Marp and GEGOTW are permitted

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Post by TRB_MetroidTeam »

And about the GEGOTW points/ranking? 10 or 20 maximum (except bonus points)?
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Post by Weehawk »

Gerhard S wrote:special rules in GEGOTW
Not in this case.

As I pointed out in the original post, and as was pointed out in the Domino Man thread two weeks ago: in games which have timed levels the player is usually allowed to maximize points however they like within the time limit that the game allows them.

OT: You might want to move that image into your signature so that when people quote your post it won't automatically be repeated.
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Post by Weehawk »

TRB_MetroidTeam wrote:And about the GEGOTW points/ranking? 10 or 20 maximum (except bonus points)?
The usual point allocation. Based on score.
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Post by Weehawk »

destructor wrote:http://marp.retrogames.com/inp/9/e/3/tgk_kangaroo.zip
I think in this replay was used this method. Stage 4 only is in description. I can't playback correctly this input using mame from 29 to 35 under windows and DOS.
I'm trying to put together a .30-compatible ROMset. I think all the files still exist, just under different names, but I must be doing something wrong because it hasn't worked so far.
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Post by destructor »

I notice when bonus life is set to 10k and every 30k then last bonus life is after 390k. No more bonus lives after 390k.
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Post by Weehawk »

destructor wrote:I notice when bonus life is set to 10k and every 30k then last bonus life is after 390k. No more bonus lives after 390k.
Well, heck. That's going to make it more difficult for someone to grab my 250 smackers.

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Post by dbh »

Well, quite a bit of controversy over such a cutesy-wootsey game. There seems to be some doubt about whether the TG record score is even possible:

viewtopic.php?p=4747#4747

Whether certain methods of play are legitimate:

viewtopic.php?t=9323

And whether the game plays the same in MAME as in the arcade machine:

http://www.twingalaxies.com/forums/view ... =9275#9275
Ah, the memories of that TG thread...

I've played the Kangaroo at Funspot and it definitely does NOT have the same gorilla-leeching tricks. Also, the Cram family has a board set that is even more different...there is no big gorilla at all! I think it's also called "Kangarao" so it's probably just a bad clone.
I notice when bonus life is set to 10k and every 30k then last bonus life is after 390k. No more bonus lives after 390k.
Very interesting!
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