Golden Era Game of the Week 6/17/06: Space Fury

Golden Era Game of the Week
http://www.gegotw.net/

Moderators: Marco Marocco, Weehawk

User avatar
Marco Marocco
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 427
Joined: Fri Nov 04, 2005 8:35 am
Location: Trieste - Italy

Post by Marco Marocco » Mon Jun 19, 2006 5:31 am

From stage 4 is really hard dockin', but sometimes in stage 4 I can
I think it's necessary fast killing enemies ...
Stage 5 I've completed but I've never docked in it

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1967
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor » Mon Jun 19, 2006 6:00 am

In my 53k inp I dock after stage 5.

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2474
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Tue Jun 20, 2006 9:34 pm

Tuesday's bonus points go to MarcoMarocco@AIVA

Eligible for the random prize so far:

Dax
destructor@HotTeam.pl
KOZA
MarcoMarocco@AIVA
MJSTY
NotMan
pat33999
Sawys@jvrm.net
Welby
John Cunningham (JTC)
Image

User avatar
Dax
MARP Serf
MARP Serf
Posts: 184
Joined: Tue Jan 07, 2003 8:03 am
Location: Aloof

Post by Dax » Tue Jun 20, 2006 11:12 pm

destructor wrote:Hehe, cat is hero in this round :D

I have one question, maybe someone know answer. In game we can read:
"To dock destroy enemy fleet before reinforcements arrive."
But where is real key for docking? Can someone dock in 100% after every stage?
Yes, but omg its hard. The trick is to let the first 4 ships coagulate then blast all 4 in succession real quick(easier said then done). When you pick em off one at time you allow reinforcements to arrive.

If you dont shoot anything it seems that only 4 ships can exist on the screen at once in the higher stages. Although I rarely survive long enough witness this.

welby1
MARP Serf
MARP Serf
Posts: 161
Joined: Mon May 03, 2004 3:49 am

Post by welby1 » Wed Jun 21, 2006 3:38 am

Des,
EDIT
I forget. Under score counter is next 2-digit counter. For what is this counter?
Did anyone figure this out yet? It seems to jump around alot for no apparant reason. I first thought it was the value of killing ramming/shooting enemies, but not even close when I looked at it.

sampras
Button Masher
Button Masher
Posts: 71
Joined: Fri Dec 06, 2002 8:16 am

Post by sampras » Wed Jun 21, 2006 8:09 am

welby1 wrote:Des,
EDIT
I forget. Under score counter is next 2-digit counter. For what is this counter?
Did anyone figure this out yet? It seems to jump around alot for no apparant reason. I first thought it was the value of killing ramming/shooting enemies, but not even close when I looked at it.
I think,
is the position in the highscore board of the coin-op.

Ciao Sampras

User avatar
Koza
Button Masher
Button Masher
Posts: 72
Joined: Thu Jun 09, 2005 2:20 pm
Location: Polish Hell
Contact:

Post by Koza » Wed Jun 21, 2006 9:21 am

Yes... that seems to make sense :wink:

welby1
MARP Serf
MARP Serf
Posts: 161
Joined: Mon May 03, 2004 3:49 am

Post by welby1 » Wed Jun 21, 2006 1:01 pm

I think you're right; it does follow if you score slowly and watch it. Why start with 30 when it only tracks 10 places total?

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2474
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Wed Jun 21, 2006 6:18 pm

welby1 wrote:I think you're right; it does follow if you score slowly and watch it. Why start with 30 when it only tracks 10 places total?
It shows 10 places. It obviously tracks more.
John Cunningham (JTC)
Image

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2474
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Wed Jun 21, 2006 8:36 pm

Looks like it keeps 29 places. They are initially set at 2900, 2800, 2700 etc...down to 100. (If your score is lower than all 29, you are in place #30.)
John Cunningham (JTC)
Image

User avatar
Koza
Button Masher
Button Masher
Posts: 72
Joined: Thu Jun 09, 2005 2:20 pm
Location: Polish Hell
Contact:

Post by Koza » Thu Jun 22, 2006 12:31 pm

Looks like I'm out of this round ;)
I won't have time to play :cry:

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2474
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Thu Jun 22, 2006 9:43 pm

Thursday's bonus points go to Sampras@AIVA

Eligible for the random prize so far:

Dax
destructor@HotTeam.pl
Don Hayes
KOZA
MarcoMarocco@AIVA
MJSTY
NotMan
pat33999
Sampras@AIVA
Sawys@jvrm.net
Welby
John Cunningham (JTC)
Image

User avatar
Weehawk
MARPaholic
MARPaholic
Posts: 2474
Joined: Wed Jun 25, 2003 7:43 am
Location: Devil's Canyon
Contact:

Post by Weehawk » Fri Jun 23, 2006 9:52 pm

Results:

1st: destructor@HotTeam.pl (108,070)
2nd: Sampras@AIVA (92,310)
3rd: MarcoMarocco@AIVA (77,710)


Sampras takes second and 2 bonus points for 9 total.

MarcoMarocco takes third and 4 bonus points for 9 total.


Eligible for the random prize:

BeeJay (1-4)
Dax (5-8 )
destructor@HotTeam.pl (9-12)
Don Hayes (13-16)
KOZA (17-20)
MarcoMarocco@AIVA (21-24)
MJSTY (25-28 )
NotMan (29-32)
pat33999 (33-36)
Sampras@AIVA (37-40)
Sawys@jvrm.net (41-44)
Welby (45-48 )

49 through 56 are unassigned.

Watch at 0300 hours GMT for the numbers drawn here:

http://www.txlottery.org/online/winmegamillion.cfm

which will determine the winner. The first ball drawn which is not over 48 will be the winning number.

And hat's off to the reclusive tar, whose high score was not seriously challenged.
John Cunningham (JTC)
Image

User avatar
Marco Marocco
MARPaltunnel Wrists
MARPaltunnel Wrists
Posts: 427
Joined: Fri Nov 04, 2005 8:35 am
Location: Trieste - Italy

Post by Marco Marocco » Sat Jun 24, 2006 2:52 am

AIVA'S boys destructed by Destructor, but will come better times ... 8)

User avatar
destructor
MARPaholic
MARPaholic
Posts: 1967
Joined: Fri Sep 20, 2002 9:38 am
Location: Poland

Post by destructor » Sat Jun 24, 2006 12:31 pm

tar score is very good, especially that was made with lives setting = 3, not 5.

T-Shirt again not mine :evil:
Marco it's your. MB=24. <----- {Moderator's edit: This is incorrect!!!}

Post Reply