inpview

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

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kernzy
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Re: inpview

Post by kernzy »

aah, good news!
what i wanted, was to watch back my kung fu master inp with inpview.
while using command line with wolf106, playback ends before the game starts. i tried with the gui, and it plays back perfectly on there.
why do you think that is?
i can't manage to do it...
cheers mate.
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mahlemiut
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Re: inpview

Post by mahlemiut »

There's nothing with Kung Fu Master that should cause any issue, no NVRAM, no CHD. I can only presume that you're maybe trying to playback the wrong INP.
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kernzy
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Re: inpview

Post by kernzy »

no, only had 1 inp in the folder. maybe i'm typing it wrong? i used inp viewer successfully on wolf150 a few times...
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Re: inpview

Post by mahlemiut »

How about posting the console output, then? Might be some clues in there. Do it with -verbose for extra info.
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kernzy
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Re: inpview

Post by kernzy »

here is the command line dialogue:

C:\wolf106>mamep106-vc kungfum -pb kungfum.inp -inpview 1
Recorded in WolfMAME 0.106
Recorded system's speed = ~2990MHz (Intel)
This recording was made with the C 68k core enabled
Start date of recording: Wed Nov 27 23:30:10 2013

Checks out OK. [8b81]
Playing back previously recorded game kungfum (Kung-Fu Master) [press return]

Average FPS: 42.727081 (188 frames)

as you can see, the inp is recognised as 188 frames, rather than what it really is, many thousands...
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Re: inpview

Post by mahlemiut »

The average FPS frame count only counts the frames MAME has displayed. It has nothing to do with INP playback.
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ChrisP
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Re: inpview

Post by ChrisP »

Bumping an old thread with a question about -inplayout.

What are the arguments for this nowadays? It defaults to "standard", and it looks like dualstick, mahjong, etc. still work.

I'm wondering if it's possible to view other inputs besides just controls, such as for games with service modes and special switches (tilt, etc.)

For example, getting around the Defender service mode can be tricky. You need "Advance", "Auto Up", and "High Score Reset" inputs to cycle through the options, you have to press them simultaneously to move through options in a certain direction, etc. It would be informative, in situations like this, to have these inputs show on screen.

Has that been made possible, or will it in the future?
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Re: inpview

Post by mahlemiut »

Certainly possible to add a layout for Williams games, showing these inputs. Only real difficulty is with displaying analogue inputs, MAME uses them differently to digital inputs and would require specific rendering to properly represent them.
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Re: inpview

Post by mahlemiut »

Ok, looking at how the inputs for Williams games are mapped, and I see that there is no specific input type for Auto Up/Manual Down, Advance or Reset High Score inputs (they are all defined as IPT_OTHER), so they cannot be easily added at the moment. There will need to be some easy way to distinguish between the inputs (constantly checking the port name strings would not be ideal) to get these added (IPT_KEYBOARD inputs are likely similar).
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