Benchmarks

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

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Postby Blost » Fri Sep 22, 2006 9:15 am

got myself a conroe to play with, E6600, 1go DDR2 and a 7600GS (XP SP2) :
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Postby Chad » Fri Sep 22, 2006 1:15 pm

wow how does a dual core 2.4ghz get such great speeds?? cool.
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Postby Blost » Sat Sep 23, 2006 5:44 am

Chad wrote:wow how does a dual core 2.4ghz get such great speeds?? cool.


guess the 4mb cache must help.

oh and i forgot to mention that i was in 1280*1024.
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Postby Blost » Tue Oct 10, 2006 6:23 am

Pushed the conroe a bit (to 3.0ghz) :
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Postby Chad » Sun Feb 04, 2007 1:37 am

intel duo core 2.0ghz
intel 945GM graphics
1440x900x32
nice space invaders multithreaded fps, must be a problem of some sort though 2*255=510<>3380?
Code: Select all
        mame101 mame111 mame111-mt
pacman    819.6   354.7     2828.1
malzak    543.2   387.3     2139.5
ddragon   347.1   200.5      231.0
tbyahhoo  405.4   201.6      244.7
stunrun   205.8   167.9      196.7
mrdrillr   74.6    64.5       70.3
tekken    106.9    92.2      100.5
cotton2    29.3   125.5      148.3
invaders  989.3   255.5     3380.4
suplup     80.5    84.6       84.5
swtrilgy   13.1    10.9       10.9
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Postby mahlemiut » Thu Sep 13, 2007 3:10 am

Just a short test to see if the compiler update makes much difference...


Values are speed%, as displayed when MAME exits.
First is for MAME 0.118u6, compiled using GCC 3.4.2, second for MAME 0.118, compiled with GCC 4.2.1

Commandline parameters are -norc, -nothrottle, -str 30

sfiiin (Capcom CPS-3) : 247.40% : 251.23%
galaga (Namco Galaga hardware): 551.44% : 555.36%
cotton2 (Sega ST-V) : 165.39% : 162.54%
beastrzr (Raizing/Sony ZN-1) : 106.29% : 100.53%
strider (Capcom CPS-1) : 446.05% : 452.85%
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Postby Kaiser » Thu Sep 13, 2007 7:27 am

Mahlemiut, check out how rsgun (Radiant silvergun, ST-V hardware) runs both in mame 118 and u6.....
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Postby mahlemiut » Thu Sep 13, 2007 9:06 am

rsgun (Sega ST-V) : 0.118u6 = 143.86% : 0.118 = 138.89%

I extended the length (-str) to 60 seconds, but that's still not long enough to get to an in-game demo.
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Postby mahlemiut » Sat Sep 29, 2007 9:14 am

One more list, this time using MAME 0.119u1 compiled using Visual C++ 2005 Express:

sfiiin : 228.75%
galaga : 229.91% (what?!?)
cotton2 : 169.61%
beastrzr : 98.00%
strider : 248.59% (again... what?!?)
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Postby LordGaz » Sun Oct 14, 2007 3:58 pm

Just finished building a new system after my old one died on me:

Motherboard: ASUS Socket 775 P5K3 Deluxe WiFi edition
CPU: Intel Core 2 Duo E6850 @ 3GHz, 2GB DDR3 RAM
Graphics: XFX GeForce 8800 Ultra XXX, 675MHz factory overclocked
Sound: Onboard SoundMAX
OS: Windows XP SP2 Home
Desktop res: 1152x864

Benchmark script:
mame119.exe %1 -seconds_to_run %2 -skip_gameinfo -nothrottle -nohws -multithreading -video d3d -triplebuffer

Average Speed Results:
Code: Select all
Game       str      Ave speed
_____________________________
pacman     600       9201%
malzak     600       4756%
ddragon     60        733%
invaders   600       1105%
tbyahhoo    60        837%
stunrun     60        453%
mrdrillr    60        188%
tekken      60        330%
cotton2     60        470%
beastrzr    60        258%
puzzloop    60        334%
sfiiin      60        695%
galaga     200       2686%
strider    100       1748%
rsgun      100        374%

The -multithreading makes a big difference on a multi-core CPU system especially for the faster games.
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Re: Benchmarks

Postby mahlemiut » Tue Aug 12, 2008 6:53 am

Upgrade time! \:D/

2.53GHz Intel Core2Duo E7200 (3MB cache)
512MB Asus EN6800GT
2GB RAM
Ubuntu 8.04 (Linux kernel 2.6.24)
SDLMAME 0.126 (64-bit, self compiled with GCC 4.2.3)

Switches used: -norc -nothrottle -nowindow -skip_gameinfo -str 60 -rompath -video opengl

Scores are average speed %, first is without -mt, second is with -mt
Code: Select all
pacman       2766.88  4213.92
malzak       1879.70  2156.04
ddragon       432.91   444.00
invaders     1003.57  1124.76
tbyahhoo      555.84   537.60
stunrun       317.44   317.74
mrdrillr      131.96   128.87
cotton2       344.11   362.18
beastrzr      206.14   208.98
puzzloop      165.34   169.16
sfiiin        450.22   485.03
strider      1067.12  1124.65
rsgun         277.52   310.44
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Re: Benchmarks

Postby Blost » Mon Oct 20, 2008 11:11 am

the old Conroe has been replaced by a Penryn E8500.
just started playing a bit with it (1280*1024/XP SP3/-skip_gameinfo -nothrottle -nohws -mt -video d3d -triplebuffer) :
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Re: Benchmarks

Postby Blost » Mon Oct 20, 2008 3:56 pm

oups the first results are actually achieved with Mame 0.119 and not with Wolfmame 0.127! :oops:
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Re: Benchmarks

Postby LordGaz » Fri Apr 28, 2017 11:59 pm

Anyone feel like running the benchmarks for the latest CPUs to see how they fare? I assume the Ryzen range won't benefit that much from its 8 cores since MAME is mainly single core driven but it would be interesting to see how it fares against Kabylake for example and especially because I want to build myself a new comp pretty soon. Still running on 32 bit here :).
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Re: Benchmarks

Postby mahlemiut » Sat Apr 29, 2017 2:45 am

Well, I did finally get a new (cheapo) system about a month ago, probably about time this thread was updated. :)
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