Must see recordings

General discussion on MAME, MARP, or whatever else that doesn't belong in any of the other forums

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Chad
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Post by Chad » Sat Jul 24, 2004 4:38 pm

zlk wrote:New dangun feveron replay where the player gets to the true last boss:

http://kotttre.web.infoseek.co.jp/fe.htm

It is the replay at the bottom, although both replays are quite good.
i get an access violation when using mame32 37b16, did you use emerald?
-skito

zlk
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Post by zlk » Sat Jul 24, 2004 6:50 pm

Yes I used emeraldmame to watch the replay. You can download emeraldmame from that site.

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BBH
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Post by BBH » Sun Jul 25, 2004 1:13 am

I'm guessing this thread isn't worth using now that it had gone off-topic? :P

the Dangun Feveron recording would have been more interesting if he was actually playing for score.

zlk
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Post by zlk » Tue Sep 14, 2004 9:03 am

I just got done confirming Bandit's Gradius II recordings. The level of play is very impressive.

http://marp.retrogames.com/inp/c/0/d/vt ... n37b14.zip

http://marp.retrogames.com/inp/2/0/b/vt ... n37b14.zip

I used emeraldmame37b16 with sound sample rate 44100. It is important not to use f10 to get them to play back properly. If you watch till the end, Bandit has well over 50 men in reserve when the game just gives up, goes to a game over screen and the bullets form a nice "number 1" pattern. These are great replays.

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LordGaz
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Post by LordGaz » Thu Nov 04, 2004 8:10 pm

Major Title (Japan) (majtitle) by 61k.jp.

31 under par, incredible.

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Chad
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Post by Chad » Thu Nov 04, 2004 8:11 pm

-skito

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tar
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Post by tar » Fri Nov 05, 2004 7:52 pm

Posted: Tue Sep 14, 2004 5:33 am Post subject:
zlk wrote:

--------------------------------------------------------------------------------

I just got done confirming Bandit's Gradius II recordings. The level of play is very impressive.
i have m.a.m.e.37 beta 14 & 16 on a slow pentium ,
my favorite versions
will watch 9 million game
never seen the end before

gradius is the first nintendo cartridge i bought. 1987
metroid
there is an awesome vs. recording here at marp

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tar
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Post by tar » Sat Nov 06, 2004 7:26 am

looked at the gradius game.
i decided that these great recordings are too much.
he conquers the game with no losses
the .inp = 40 megabytes
that is extreme
it scares me
i went thru 1 loop at 100% with sound
700,000 + score
escape key

i prefer average gamers
i viewed 2 inputs sent in by wonder
gyrodyne
garyoret

79,000
40,000
short normal gameplay
thank - you

BBH sent in first place on fantasy land 2 ,000,ooo
wonder has 8th place with 600,000
i wish to remain sane
bye

oh , jtc - 1000 points on popeye
no Emoticons
too
poor

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Weehawk
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Post by Weehawk » Sat Nov 06, 2004 10:00 am

tar wrote:oh , jtc - 1000 points on popeye
no Emoticons
too
poor
Oh, I have an emoticon for Popeye:
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I'd rather take over the Missionary to the Lions position at the Taipei Zoo than play that game.
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Baby Bonnie Hood
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Post by Baby Bonnie Hood » Tue Dec 14, 2004 10:13 pm

It's been mentioned already, but that 10 mil gradius INP absolutely blows me away 8O

Anyways...
http://marp.retrogames.com/inp/9/d/1/dd ... wolf82.zip

Supposedly a galpans2 INP that gets 100% on all 12 stages; but with the INP still unconfirmed even today, I kinda doubt its authenticity...

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Chad
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Post by Chad » Wed Dec 15, 2004 10:41 pm

haven't really look at or checked this inp for suspiciousness, but the reason i didn't confirm it before is because the recording hurries through the boobie shots, what a prude. I'm kinda alone in thinking inps should have full cut scenes added in to really show what the game is capable of; inps shouldn't be to show that the recorder needs to hurry through just to get the recording made faster... well it's confirmed now, playsback just about every way i try it. (I think these two messages belong as a thread in the playbackability forum.)
-skito

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Post by BBH » Thu Dec 16, 2004 2:27 am

Chad wrote:haven't really look at or checked this inp for suspiciousness, but the reason i didn't confirm it before is because the recording hurries through the boobie shots, what a prude. I'm kinda alone in thinking inps should have full cut scenes added in to really show what the game is capable of; inps shouldn't be to show that the recorder needs to hurry through just to get the recording made faster... well it's confirmed now, playsback just about every way i try it. (I think these two messages belong as a thread in the playbackability forum.)
Well, if the person has seen the cut scene a billion times, they're not going to want to sit through it if they don't have to... I mean let's say you let some extra cut scene roll, then you screw up later in the recording and have to do a new one... then you have to sit through all the crap in the beginning again... that just gets irritating and slows things down.

But, I'm in agreement in that if you're completely skipping boobies on Gal's Panic or Mahjong games, then why the hell are you playing?! :D

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Weehawk
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Post by Weehawk » Thu Dec 16, 2004 2:36 am

BBH wrote:But, I'm in agreement in that if you're completely skipping boobies on Gal's Panic or Mahjong games, then why the hell are you playing?! :D
Leaderboard points...
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Post by mahlemiut » Thu Dec 16, 2004 4:02 am

BBH wrote:But, I'm in agreement in that if you're completely skipping boobies on Gal's Panic or Mahjong games, then why the hell are you playing?! :D
...because Mahjong is fun to play? :)
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The TJT
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Post by The TJT » Thu Dec 16, 2004 5:43 am

mahlemiut wrote:
...because Mahjong is fun to play? :)
Yeah, they spoiled a good game with boobies :wink:

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