TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Discussion about MARP's Time Trial Competition
http://gameboy9.marpirc.net/timetrial

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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby Chrono256 » Wed Oct 30, 2013 9:56 pm

I uploaded my actual score. I'm counting frames from the time the character appears to the time the "You Made it !! Stage 3 Clear" appears. Please tell me if it's ok. :)
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby BeeJay » Thu Oct 31, 2013 1:48 am

Here's my first attempt. Things are getting busy here, so I may not make a recording for every round but we'll see what happens.

How are you guys capturing the correct frame during the playback as they go by so fast for me I find it hard to accurately get the correct frame number to do the score calculation?

Cheers,
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby RAX » Thu Oct 31, 2013 5:19 am

You show the framecounter by pressing F11 anytime; P to pause; when in pause SHIFT-P advance frame-by-frame.
During the replay you can press F10 and F8 to speed up to the end of your inp, then F10 and F9 to come back to nominal speed.


The method I use to calculate the framecount is from appearance of the character (blinking yellow from under the mothership) to the beginning of the explosion of the last defeated boss.
Some minor error (+/- 2 frame) could happen in my evaluation, I'll re-check final positions when too near (within 15 frames) to be sure.

After some days of scoreboard updating I can say that the most important information for me is the completed stage comment.
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby BDF » Thu Oct 31, 2013 5:41 am

First game downloaded with stage 3 finished.
I am not sure for the number of frame, nor the way to count it.
I used F11 and I suppose it is something like 20729 frames (21197-468).
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby BeeJay » Thu Oct 31, 2013 7:31 am

RAX wrote:when in pause SHIFT-P advance frame-by-frame.

That's the bit I was missing, how to step frame by frame. :)

New recording attached with a faster clearance of Stage 2.

10880 - 431 = 10449

Assuming I got the timing correct from the first appearance of the man from under the ship until the frame where the end of the 2nd stage stats is first displayed.

Cheers,
BeeJay.
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby RAX » Thu Oct 31, 2013 10:11 am

Crono256's inp advertised 374170 plays back to 438400 points
the framecount was almost ok for TT purposes
Last edited by RAX on Sat Nov 02, 2013 1:45 pm, edited 2 times in total.
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby Chrono256 » Thu Oct 31, 2013 10:58 am

RAX wrote:Crono256's inp advertised 374170 plays back to 438400 points
the framecount was almost ok for TT purposes

lol Yes, sorry, I was kinda sleeping and I think I counted my score when the third boss was beaten. Thanks for the advice!
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby RAX » Thu Oct 31, 2013 12:42 pm

Scoreboard updated.

Very nice game nii-san
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby kernzy » Thu Oct 31, 2013 12:56 pm

my first upload.
this is like "commando AD"!! it even starts the same way. i'm no good at running/shooting games, hence my embarrassing commando scores!!
3rd stage.
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby SFCHAMPION » Thu Oct 31, 2013 1:39 pm

3rd boss destroyed

16980 - 460 = 16520
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby nii-san » Thu Oct 31, 2013 3:15 pm

Thanks RAX.
Out Zone style Track and Field.
Good idea to up playcount... I have over 100, sure.
Very funny !!
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby CrazyKongFan » Thu Oct 31, 2013 7:53 pm

Yeah
TRB_MetroidTeam wrote:Hey, it seems the forum time is 0h30 different than my real time.
I'm GMT-3, but DST is in effect now, so I am with "GMT-2".
It's 10:49PM here, but this post is stamped 11:19PM (I'm logged in), so forum is showing 30 minutes in advance of my real time. Please confirm if it's happening with other players too.
It may be confused with the deadline if submitted here in the forum.

Edit: and comparing forum time with this site ( http://24timezones.com/ ), forum is 31 or 32 minutes in advance.


yeah, not sure what's up with that. It shows about 30 minutes behind for me, but we're still on daylight savings time until this weekend. (my clock says 6:50pm, forum says 6:21pm)
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby CrazyKongFan » Thu Oct 31, 2013 10:23 pm

Gonna submit this, so I at least have an entry in. Haven't killed the 2nd boss yet (well, I did in one game, but died at the same time, so it didn't count it #-o ). Start frame 496, end frame 4684, total 4188.
What kind of controllers are you guys using? Seems to be hard with my laptop keyboard ;) Wish I still had a MAME cab (I re-converted it back to a JAMMA cab)
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby CrazyKongFan » Thu Oct 31, 2013 10:55 pm

Still haven't beat the 2nd boss, but this one is a little faster for the 1st one. Start 530, end 4106, total 3576
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Re: TimeTrial 2013 - R1 - Out Zone (1 loop) [outzone]

Postby BeeJay » Thu Oct 31, 2013 11:53 pm

I find that 2nd boss very frustrating as you don't seem to be doing it any damage for ages..... no visual clues much that I can see...... also bombing the daylights out of it doesn't seem to kill it very quickly either even if you hit it with 6 bombs in quick succession?!?

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