2011 Time Trials - Round 3 - Joust

Discussion about MARP's Time Trial Competition
http://gameboy9.marpirc.net/timetrial

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Re: 2011 Time Trials - Round 3 - Joust

Postby DaLar » Fri Jan 28, 2011 3:50 pm

gameboy9 wrote:... Yeah, it definitely takes some practice to control the character. Reminds me of controlling Mario from SMB1 in the air... you really couldn't do it very well.


I played alot of SMB on the NES many years ago (and a little Vs. SMB last year: http://replay.marpirc.net/r/suprmrio) and loved the steering/psychics (you can't stop a runnng, 200 lbs. plumber "on the spot"..! c",) )

Another favourite on the NES was Balloon Fight.. Again, nice "psychics-engine". (If you don't know the game Vs. Balloon Fight http://replay.marpirc.net/r/balonfgt).

Discovered Joust last year, hoping it would be like Balloon Fight,, or the other way around, actually.
But Joust use the feature of "going out on one side of the screen and coming back in the opposite side".. A lot.. My simple mind couldn't multitask left/right incoming enemies with last minute angle changes!! In Balloon Fight it isn't as predominant a feature.
....So I dropped the game after less than 1 hour :oops: :

Now, thanks to this great Time Trial, I now am happily playing Joust..

Here's my view on The Belly Flop:

Not a desirable "bug" when it happens unintentionally. ----- http://en.wikipedia.org/wiki/Joust_(video_game)
Bad: when it squeezes you through the 2 adjescant platforms and into danger,
Worse: when you push the joystick back to decrease speed or stop, and the ostrich bumps on it's belly instead of deploying the landinggear(!)
Worst: when bumping along a platform, your takeoff gets impaired - i.e: 2 flaps will not give you the same height as "legs-out" does..

The belly of your ostrich can potentially be used for some good,, for example if you'r on an upper platform
and 2finger/double-flap like crazy, it will rocket you up and hit the top of the screen. Going down fast,
don't flap until right after you hit the platform with the belly.. If successfull, you will go all the way to
the top of the screen again with 1 or 2 flaps, in a brief state of zero gravity (I have an .inp ?)
Also known as the "B.0.G." stunt/maneuver (Just made that up - get it? :))

Pterodactyl:
Haven't quite figured out the best (consistent) way to kill 'em.. Terror-dactyl!

PS: Funny coincidence,, one of the participants signed on for this Time Trial, Redelf, has a 4(+?) hours recording of Joust for MAME, and 55(+?) hours on the real deal..
Too bad (good for us!) he didn't have time to play in TT2..
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Fri Jan 28, 2011 5:20 pm

DaLar wrote:PS: Funny coincidence,, one of the participants signed on for this Time Trial, Redelf, has a 4(+?) hours recording of Joust for MAME, and 55(+?) hours on the real deal..
Too bad (good for us!) he didn't have time to play in TT2..

That's "The Machine" McAllister, who recently set the world record on a real Joust machine, 107 million, 57+ hours!

Anyway, here's my first submission:
cleared level 12, start frame 1172, end frame 23155= 21983 frames=365.79 sec (will round up to 366 for score purposes). 6 min, 6 sec, score=125353.
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Fri Jan 28, 2011 6:16 pm

2nd submission, cleared wave 16, start 1159, end 31921, total frames= 30762=511.88 sec, 8 min 32 sec, score=165127. If I could quit doing stupid mistakes, I'm sure I can get thru all 20...hard though on a laptop keyboard :mrgreen:
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Re: 2011 Time Trials - Round 3 - Joust

Postby 1up » Fri Jan 28, 2011 6:45 pm

I live to play another day.... the controls in this game makes my face go like this :x
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Re: 2011 Time Trials - Round 3 - Joust

Postby gameboy9 » Fri Jan 28, 2011 10:15 pm

CrazyKongFan wrote:2nd submission, cleared wave 16, start 1159, end 31921, total frames= 30762=511.88 sec, 8 min 32 sec, score=165127. If I could quit doing stupid mistakes, I'm sure I can get thru all 20...hard though on a laptop keyboard :mrgreen:


Looks like you cleared wave 17 to me...

1up wrote:I live to play another day.... the controls in this game makes my face go like this :x


Yeah, I can't disagree with you there. Sometimes, that's the way you have to go. I'm thinking the next game will have better controls though.
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Fri Jan 28, 2011 10:37 pm

gameboy9 wrote:
CrazyKongFan wrote:2nd submission, cleared wave 16, start 1159, end 31921, total frames= 30762=511.88 sec, 8 min 32 sec, score=165127. If I could quit doing stupid mistakes, I'm sure I can get thru all 20...hard though on a laptop keyboard :mrgreen:


Looks like you cleared wave 17 to me...


You're right..woo-hoo! I'm back in 1st place (at least temporarily :) ) guess I gotta recalculate...I figured it at the start of 17. New end frame is 33835, total frames is 32676=543.72=9min4sec=175055. Thanks for letting me know.
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Re: 2011 Time Trials - Round 3 - Joust

Postby DaLar » Sat Jan 29, 2011 2:00 am

Check out the egg-distribution on wave 5 in my 10min. run: Image :o
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Re: 2011 Time Trials - Round 3 - Joust

Postby sawys » Sat Jan 29, 2011 4:42 am

Hi.

I was wondering why you use the formula conversion for all the games ?

During playback, when you push on TAB and go to Bookkeeping info, then you can see the Uptime which is the exact time calculated with automatic conversion by mame.

Example :
I will send an inp where i reached the wave 6.
Begin Frame : 1413
End Frame : 9594
So it makes with the formula : 9594-1413 = 8181 / 60.096154 = 136,13183965150249049215362434009.. And now your obliged to make a new conversion for minutes and seconds = 2 minutes (2x60 = 120) + 16 16 seconds ^^

Don't you prefer current method :

Begin Time : 0:23
End Time : 2:39
So the formula is : 2:39 - 0:23 = 2 minutes and 16 seconds ;-)
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Re: 2011 Time Trials - Round 3 - Joust

Postby gameboy9 » Sat Jan 29, 2011 8:43 am

@Sawys: Well, you do raise a good point. Something for me(or the next coordinator, should I be defeated in the elections :) ) to keep in mind for next year... as in just do XXFFFFF where X is stages completed, and F = 100000 - frames used. Then you don't have to go through the further conversion, unless you want to.

Unfortunately, I can't put this into effect this year, because the last qualifying game before the big finish won't use the frame counter.
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Re: 2011 Time Trials - Round 3 - Joust

Postby sawys » Sat Jan 29, 2011 1:56 pm

I finally reached the 17th wave but i had only this "saturday" day to play, i don't think that i could play tonight or tomorrow.

I'm happy to have beaten my previously high score (non TG settings) :D

Cheers.
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Sat Jan 29, 2011 2:09 pm

One thing using frames, it's more accurate. Counting gameboy's score, there's 4 that cleared 12 levels...while none of them have the same time, it was certainly possible...if they would have, it'd be VERY unlikely they also had the same framecount :mrgreen:
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Sat Jan 29, 2011 3:45 pm

Heh, just improved my score, but only by 2 seconds (124 frames)...not sure if it's worth submitting or not. Ended on the same level, 18.
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Re: 2011 Time Trials - Round 3 - Joust

Postby CrazyKongFan » Sat Jan 29, 2011 4:56 pm

Ah, finally finished it! :) Wave 20 completed, start frame 1122, end 33222, frames=32100, time=534.13=8min54sec=205105...that should hold up pretty well :mrgreen: I finished the game out, so the INP actually goes a few more waves before I had a meltdown with the shadowlords.
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Re: 2011 Time Trials - Round 3 - Joust

Postby giro-X » Sun Jan 30, 2011 9:07 am

(is hiding in the fail corner)
:evil: DEAD :evil:
Really, I can't get far with this game, and quite everybody has reached 13th stage? Am I so loser...?



Probably yes...
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Re: 2011 Time Trials - Round 3 - Joust

Postby gameboy9 » Sun Jan 30, 2011 8:34 pm

Scores for this round are finalized. Additionally, I have standings after 3 rounds posted below the leaderboard for this round. A thrilling competition in the Joust... I was worried about the controls, but it turned out that one more player completed the game than those who completed Knights Of The Round. Now, granted, the later time trial was longer, but still, this was a toughy. I actually thought I was going to get a good ranking even up to Sunday morning (EST), but, alas, I had a tough time even getting to round 13 consistently, so I wound up with only a mediocre ranking.

I can't say the next one will be easier in difficulty, but the controls will be significantly better, yet still somewhat realistic... (and hopefully I'll have a chance to get a good ranking? :) )
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