2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Discussion about MARP's Time Trial Competition
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2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby gameboy9 » Sun Jan 16, 2011 8:26 pm

Our second game is Joy Joy Kid, or Puzzled, whichever way you look at it. This is an interesting tetris variant where you have to get a balloon clear of all obstacles up to the top of the stage where you can move on to the next stage. This game was featured in the very first Week Challenge Championship back in 2002. I wanted to come up with a neat puzzle variant for our next game, so, again, hopefully I did a good job. :)
I've seen recordings where players build up blocks as much as possible so they can get a whole bunch of lines cleared so they can get a big score. This is not a good idea, because this is a time trial, obviously. :) This being said, there may be one good reason to do this though: l-ball power. That can be used to take out obstacles that block the balloon's path, and that's something that should be taken advantage of.
This will be a straight timing trial. The clock will start when the first piece begins to drop, and the clock will stop when the balloon clears the 10th stage. Yeah, we'll only complete the first world here... completing the game surely will take FOREVER and nobody's even completed the 5th world at MARP yet... to my knowledge anyway. However, all you have to do to play another day is complete two stages here.

GAME: Puzzled / Joy Joy Kid (1990)
GENRE: Puzzle
DIR: joyjoy
REQUIRED VERSION: 99 or 106
SCORING: xxmmss, x = stages completed, m = 59 - minutes used, s = 59 - seconds used
MINIMUM: World 1-2 Clear
MAXIMUM: World 1-10 Clear
GAME TO SUBMIT TO: *tt2-game2

Click here to see current leaderboard
Click here to see time remaining - Round ends Jan 23 2011 @ 23:59:59 GMT

------------------------------------------ QUALIFIED (using 59.185606 fps method)
01. +90 sec - 10 stages - 08:28.99 (30,125 frames) - Chrono256
02. +60 sec - 10 stages - 08:34.67 (30,461 frames) - Giro-X
03. +45 sec - 10 stages - 08:41.70 (30,877 frames) - TheBSM
04. +30 sec - 10 stages - 09:23.67 (33,361 frames) - Rax
XX. +25 sec - 10 stages - 11:05.58 (39,393 frames) - Gameboy9
05. +25 sec - 10 stages - 11:08.39 (39,559 frames) - DaLar
06. +20 sec - 10 stages - 12:05.85 (42,960 frames) - Massimo Gaspari
07. +15 sec - 10 stages - 12:07.39 (43,051 frames) - Phil Lamat
08. +12 sec - 10 stages - 12:14.22 (43,455 frames) - Innuendo
09. +10 sec - 10 stages - 13:25.57 (47,678 frames) - JCK
10. +08 sec - 10 stages - 13:38.32 (48,433 frames) - Potante
11. +06 sec - 10 stages - 18:30.39 (65,719 frames) - Marco Marocco
12. +05 sec - 08 stages - 11:30.47 (40,866 frames) - CrazyKongFan
13. +04 sec - 08 stages - 13:45.22 (48,841 frames) - El_Fumador
14. +03 sec - 06 stages - 07:52.68 (27,976 frames) - 1up
15. +02 sec - 06 stages - 07:59.73 (28,393 frames) - Sawys
16. +01 sec - 06 stages - 09:55.25 (35,230 frames) - Agodzilla
------------------------------------------ FAILED TO QUALIFY (0 or 1 stage completed or failed to submit)
NONE! :)

------------------------------------------ BONUS TIME STANDINGS AFTER 2 ROUNDS (previous ranking in parentheses)
01. 45+60 = 105 - Giro-X (3)
02. 08+90 = 098 - Chrono256 (10)
03. 90+04 = 094 - El_Fumador (1)
04. 60+25 = 085 - DaLar (2)
05. 06+45 = 051 - TheBSM (11)
06. 20+30 = 050 - Rax (6)
07. 30+12 = 042 - Innuendo (4)
08. 25+10 = 035 - JCK (5)
XX. 04+25 = 029 - Gameboy9 ("13")
09. 04+20 = 024 - Massimo Gaspari (13)
10. 15+08 = 023 - Potante (7)
11. 10+06 = 016 - Marco Marocco (9)
11. 01+15 = 016 - Phil Lamat (16)
13. 12+02 = 014 - Sawys (8)
14. 02+05 = 007 - CrazyKongFan (15)
15. 03+03 = 006 - 1up (14)
15. 05+01 = 006 - Agodzilla (12)
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby giro-X » Sun Jan 16, 2011 9:01 pm

Just a word for the surprise...

YAHOO!

:twisted: :twisted: :twisted: :twisted: :twisted:

Okay, satisfaction ahead, how can we calculate exactly the time used for the game, considering that there's no timer in the game?
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby gameboy9 » Sun Jan 16, 2011 9:04 pm

There's a frame counter by pressing F11... take the frames used and divide by 60. Or just take a chronometer and time it that way. Or take a guess and make me figure it out. :)

EDIT: While this game is officially 59.2 fps, just divide the frames used by 60 for simplicity's sake.
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby DaLar » Sun Jan 16, 2011 9:26 pm

I completed Floor 5 (died on 6).
Startframe (first piece drops): 1700 -- Endframe (balloon leaves top of last completed stage/floor): 34200
Lenght: 32500 frames @ 60fps = 9min 01sec 40centisecs -- rounded of to 9m02sec, score 55,057..?
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby giro-X » Sun Jan 16, 2011 9:38 pm

gameboy9 wrote:There's a frame counter by pressing F11... take the frames used and divide by 60. Or just take a chronometer and time it that way. Or take a guess and make me figure it out. :)

EDIT: While this game is officially 59.2 fps, just divide the frames used by 60 for simplicity's sake.

Oh, that way... I'll make a guess with a simple count, and leave the big to you MWAHAHAHAHAHAA
(no ok, from first block dropping to end of stage 10. I'll be sure wrong on counting seconds, and I fear that seconds will be really important in this game...)
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby gameboy9 » Sun Jan 16, 2011 10:03 pm

@DaLar - yeah, you are absolutely correct! :)

@giro-X - Well, I'll figure it out and that will be the official mark... no big deal if you're not precise by the frame. :)
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby giro-X » Sun Jan 16, 2011 10:32 pm

Well, I've made my 1st INP. I counted something like 42000 frames, but my precision is not even considerable. I'll wait for seeing how much I've been wrong in calculating the score ^^;
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby INNUENDO » Sun Jan 16, 2011 10:33 pm

giro-X wrote:Well, I've made my 1st INP. I counted something like 42000 frames, but my precision is not even considerable. I'll wait for seeing how much I've been wrong in calculating the score ^^;

Me too, but I had calculate in the chronometer.
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby Jck » Mon Jan 17, 2011 5:08 am

Which one is the "official" calculation method?
eg.: Giro-X inp is 700s long if timed with frames/60 (42000 frames), but is 709s long if timed with a chronometer, because this game run at 59.2fps (59.185606fps).
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby gameboy9 » Mon Jan 17, 2011 8:24 am

Hmmm... while 60 fps does make the calculations simpler... maybe we should use the 59.185606 fps benchmark instead so those that use the chronometer will be more accurate with those using frames used to measure. I guess I have a lot of work to do this time. :?

I would just make my best guess when submitting scores and make me figure it out at this point... I'm going to use the 59.185606 fps method for the time being...

For references sake, I record the first frame in which the text "Stage 1-1 Ready!" disappears as the starting point, and I record the first frame where the "next piece" disappears as the ending point. (the next piece disappears when the balloon reaches the top of the stage before scrolling to the clear bonus)
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby giro-X » Mon Jan 17, 2011 9:09 am

gameboy9 wrote:Hmmm... while 60 fps does make the calculations simpler... maybe we should use the 59.185606 fps benchmark instead so those that use the chronometer will be more accurate with those using frames used to measure. I guess I have a lot of work to do this time. :?

I would just make my best guess when submitting scores and make me figure it out at this point... I'm going to use the 59.185606 fps method for the time being...

For references sake, I record the first frame in which the text "Stage 1-1 Ready!" disappears as the starting point, and I record the first frame where the "next piece" disappears as the ending point. (the next piece disappears when the balloon reaches the top of the stage before scrolling to the clear bonus)

Perfect, by this way I at least can calculate exatcly the scores by myself :) thank you for details
Submitting new one
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby gameboy9 » Mon Jan 17, 2011 9:17 am

The other thing that can help you is that you can press... I think it's shift+P to advance the recording one frame at a time. As long as you pressed F11 to see the frame counter, you should be able to calculate the start and stop points exactly.

EDIT: Shift+P, not Control+P. Thanks giro-x :)
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby giro-X » Mon Jan 17, 2011 9:56 am

gameboy9 wrote:The other thing that can help you is that you can press... I think it's control+P to advance the recording one frame at a time. As long as you pressed F11 to see the frame counter, you should be able to calculate the start and stop points exactly.

Shift + P, advances frame by frame. Already done :]
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby Chrono256 » Mon Jan 17, 2011 1:00 pm

I changed the points in my submitted inp conforming to the "new time".
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Re: 2011 Time Trials - Round 2 - Puzzled / Joy Joy Kid

Postby Phil Lamat » Mon Jan 17, 2011 3:13 pm

Rom has changed a lot since 0.106.
From MAWS :
last change(s) .125u5 .120 .109 .059
0.125u5: Johnboy added correct m1 CPU2 rom to 'Puzzled / Joy Joy Kid'.

Does everybody has the old rom ?
if not we could have some playback problem ...
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