Time Trials 2011 introduction

Discussion about MARP's Time Trial Competition
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Re: Time Trials 2011 introduction

Postby gameboy9 » Tue Dec 14, 2010 9:05 am

Well BBH, you do raise a valid point. Since many are in concurrence with said BBH, I'm pretty sure that, with some research I just did, I can just require WOLFMAME 104 and be done with it. I'll have to check and make sure of that though...
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Re: Time Trials 2011 introduction

Postby el_fumador » Tue Dec 14, 2010 9:47 am

mahlemiut wrote:I say lack of GUI is no excuse, simply because there's always M+GUI or a multitude of other external GUIs that you can use. I am quite aware of how a command prompt frightens some people (especially Mac users ;)).


You're right. I had forgotten M+GUI #-o to launch non-GUI wolfmame versions. In fact, I've got Mamegui installed in my laptop to execute wolfmame 0.140.

Until now, we aren't too many players in the tournament. It would be good for the competition at least 30 or 40 players.
What can we do to attract more players to the Time Trials 2011?
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Re: Time Trials 2011 introduction

Postby Kale » Tue Dec 14, 2010 10:48 am

Until now, we aren't too many players in the tournament. It would be good for the competition at least 30 or 40 players.
What can we do to attract more players to the Time Trials 2011?


Just wait ;)

I'm pretty sure that the final number of partecipants will be around 30/40.
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Re: Time Trials 2011 introduction

Postby ballas » Tue Dec 14, 2010 3:05 pm

Maybe post this thread at Twingalaxies as well.
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Re: Time Trials 2011 introduction

Postby gameboy9 » Tue Dec 14, 2010 8:37 pm

After further review, it turns out that one game, due to graphics issues, will require WolfMAME 140. The rest are OK on WolfMAME 104. The 140 game is running at about 550% speed on my CPU... now, that's on a quad-core processor, but still, I think I like my chances. :)
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Re: Time Trials 2011 introduction

Postby BBH » Wed Dec 15, 2010 3:09 am

why 0.104 instead of 0.106...?

Although I'd still prefer 0.99 just for minimal input lag and all
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Re: Time Trials 2011 introduction

Postby ballas » Wed Dec 15, 2010 3:54 am

I think most people do have 0.106 already because of previous tournaments.
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Re: Time Trials 2011 introduction

Postby gameboy9 » Wed Dec 15, 2010 8:34 am

106... my bad! :( I keep getting confused between 104 and 106. I'm sure 99 would be OK too. I'm easy to please. :) I think four of the five games I selected could be played in WolfMAME 78, 99, 104, 106, 140, 1, or 1000000! :) The fifth game, however, will have to be 140. (games alluded to obviously may not be played in that order :) )

Rule 6a changed on the opening post of thread
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Re: Time Trials 2011 introduction

Postby Jck » Thu Dec 16, 2010 6:01 pm

ballas wrote:Maybe post this thread at Twingalaxies as well.

And maybe on SpeedDemosArchive forum: http://speeddemosarchive.com/forum/
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Re: Time Trials 2011 introduction

Postby shoesama » Thu Dec 16, 2010 8:11 pm

BBH is going to win this... just look at his time on Ninja Masters =X

Oh wait he's not playing that means I'm going to win =)
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Re: Time Trials 2011 introduction

Postby Marco Marocco » Fri Dec 17, 2010 6:02 am

BBH wrote: There's games I can't run full speed in 0.140


the same for Zid and for other players

it'd be a pity some players can't play in a game because of wolf 140
GB9, think about picking up wolf140
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Re: Time Trials 2011 introduction

Postby mahlemiut » Fri Dec 17, 2010 6:54 am

Most of the major speed decreases are more due increasing the accuracy (like the addition of the TMS57002 to Konami GX, even though as I understand it, all it does is sound processing, and it isn't even fully hooked up yet, so watch out for when it does). There is always a trade off between accuracy and speed, and MAME's primary goal has always been accuracy. That being said, I can still run Neo Geo, CPS-1/2, CPS-3, and various others in 0.140 on my 6-year-old Windows PC. Even Dodonpachi Dai-ou-jou. (not techinally in 0.140, more a slightly modified version of 0.140u2...) :-$

Anyway, it's not like gb9 is going to make us play Marvel vs. Capcom 2, right?

Right? :lol:
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Re: Time Trials 2011 introduction

Postby gameboy9 » Fri Dec 17, 2010 8:49 am

Marco Marocco wrote:
BBH wrote: There's games I can't run full speed in 0.140


the same for Zid and for other players

it'd be a pity some players can't play in a game because of wolf 140
GB9, think about picking up wolf140


Oh no doubt that would stink if the one 140 game can't be played by all. But as I said before, I did get a 550% speed on that game, so even though that was on an AMD Phenom 9600 (quad-core), I still like my chances. I'll try the game out on my Athlon X2 4400(dual-core) though just to make sure. If it looks questionable, I'll replace it...

mahlemiut wrote:Anyway, it's not like gb9 is going to make us play Marvel vs. Capcom 2, right?

Right? :lol:


Hahaha... yeah, you're right. No Marvel vs. Capcom 2. :)
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Re: Time Trials 2011 introduction

Postby shoesama » Fri Dec 17, 2010 4:51 pm

For 140, I'm fine with running games with like frameskip 5 to get full speed (-afs)

It makes me kind of seasick though. X_X
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Re: Time Trials 2011 introduction

Postby el_fumador » Sat Dec 18, 2010 8:26 am

gameboy9 wrote:
mahlemiut wrote:Anyway, it's not like gb9 is going to make us play Marvel vs. Capcom 2, right?

Right? :lol:


Hahaha... yeah, you're right. No Marvel vs. Capcom 2. :)


Perhaps... Guilty Gear XX Accent Core? :mrgreen:

I suppose Gameboy9 has chosen a game that has been emulated in the latest versions, so unplayable in versions like 104 or 106. However, in despite of the recent emulation of some games that doesn´t involve a very powerful hardware to reach 100% speed. Maybe these are the reasons why Gameboy is proposing Wolf 0.140 for an unique game.
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