Test round begins... right now. With Contra.

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Test round begins... right now. With Contra.

Postby gameboy9 » Fri Jan 02, 2004 9:54 pm

OK, you know the rules... no pushing, no shoving, no hooking, no fighting... oh wait a minute. You have to fight... or you're not going to finish this game anytime soon.

Our test round is Contra... it starts right now.

Lap 1 ends January 4 at 2359 GMT
Lap 2 ends January 6 at 2359 GMT
Lap 3 ends January 8 at 2359 GMT
Lap 4 ends January 10 at 2359 GMT
Lap 5 ends January 12 at 2359 GMT... unless rule 8 takes effect...

Just place your scores as attachments here. I'm guessing we can have attachments less than 50K... have fun yall.

All confirmed scores:

21 pts - 1. Destructor: 5 stages, 17,715 frames, 4:55.25
15 pts - 2. BBH: 5 stages, 19,670 frames, 5:27.83
10 pts - 3. MrBunny: 5 stages, 19,723 frames, 5:28.72
06 pts - 4. JoeyL21988: 5 stages, 20,253 frames, 5:37.55
04 pts - 5. Metrackle: 5 stages, 30,187 frames, 8:23.12
02 pts - 6. Francois Daniel: 5 stages, 37,326, 10:22.13 + 3 continues = 19:22.13
01 pts - 7. Gameboy9: 4 stages, 16,732 frames, 4:38.87 + 1 continue = 7:38.87

Lap Leaders:

Lap 1: Destructor: 5 stages, 18,163 frames, 5:02.72
Lap 2: Destructor: 5 stages, 18,163 frames, 5:02.72
Lap 3: Destructor: 5 stages, 17,715 frames, 4:55.25
Lap 4: Destructor: 5 stages, 17,715 frames, 4:55.25
Lap 5: ???
Last edited by gameboy9 on Mon Jan 12, 2004 6:03 pm, edited 18 times in total.
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Postby LN2 » Fri Jan 02, 2004 11:43 pm

Even though I can't participate since I only have a mac, I am wondering what these "laps" are all about.

I reviewed your rules and there is no mention of laps at all and what they mean as far as the contest etc.
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Postby sikraiken » Fri Jan 02, 2004 11:46 pm

LN2 wrote:Even though I can't participate since I only have a mac, I am wondering what these "laps" are all about.

I reviewed your rules and there is no mention of laps at all and what they mean as far as the contest etc.


viewtopic.php?t=11152
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Postby LN2 » Sat Jan 03, 2004 12:53 am

doH, my bad. I had only seen the 8 rules. I didn't notice that thread that posted more...as obvious as it is.

I figured the rules would just be edited to be updated all in 1 place versus revised in pieces in other threads. That gets confusing.

Well, have fun guys.
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CONTRA in 7:08

Postby MrBunny » Sat Jan 03, 2004 12:56 am

Was there gonna be time-penalties for using continues or deaths?

Timed at 7:08 from insert coin to last boss blown up. Then I let the credits roll.

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Re: CONTRA in 7:08

Postby sikraiken » Sat Jan 03, 2004 12:59 am

MrBunny wrote:Was there gonna be time-penalties for using continues or deaths?

Timed at 7:08 from insert coin to last boss blown up. Then I let the credits roll.

Wolfmameplus 78


Just continues I believe.
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Postby gameboy9 » Sat Jan 03, 2004 10:11 am

BTW... when we play in the series, WolfMAMEPlus 78 will be required. (but NOT in this test round, since I didn't mention a version, and the penalty of changing the rules is death last I checked ;) )

And... I wish there was a Macintosh version of that... frankly... but that's just my honest opinion. :)
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Postby sikraiken » Sat Jan 03, 2004 11:24 am

You can see I was slow on a few parts, and I always mess up the last level :? Feel free to use any of my horrible tactics. :)

I got a time of 5min 39.2 sec (from inserting credit to the second I blew up the boss). How are you getting the time and frames, gameboy9? I mean, where and how do you start counting and ending both.
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Postby gameboy9 » Sat Jan 03, 2004 11:34 am

I write down what frame you gain control (one frame before the player lands on the ground, I believe), then write down the first frame the final boss blows up, then figure out the difference, then divide by 60 (frames / second for Contra), and that's how I get the final time.

Thank you Barry for programming a frame counter. :)
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Postby sikraiken » Sat Jan 03, 2004 11:42 am

gameboy9 wrote:I write down what frame you gain control (one frame before the player lands on the ground, I believe), then write down the first frame the final boss blows up, then figure out the difference, then divide by 60 (frames / second for Contra), and that's how I get the final time.

Thank you Barry for programming a frame counter. :)


Ah alright, thanks. :)
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Postby gameboy9 » Sat Jan 03, 2004 12:17 pm

Oops! The player gains control as soon as the player shows up on the screen... the times have been adjusted. Sorry about that. :(
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Postby sikraiken » Sat Jan 03, 2004 2:36 pm

Why don't you play, Gameboy9? :D
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Postby gameboy9 » Sat Jan 03, 2004 3:18 pm

You want to know why? This is why. :)
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Postby sikraiken » Sat Jan 03, 2004 3:33 pm

gameboy9 wrote:You want to know why? This is why. :)


Oh, come on, just because you can't complete the game right now doesn't mean you can't be in on this. I have never until this competition played arcade (or NES) Contra in my life. I certainly didn't make it through the game on my first few tries on a single credit. :) I played it until I figured out how everything worked, then finally beat it on a single credit. Then I continued to break it down by playing each part until I could get through each of them without dying, and going as fast as the game allows. The problem I have right now is just putting that all together (I can do it by section, but it isn't as easy for some reason when you do it all at once).

Don't give up Pete. :)
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Postby destructor » Sat Jan 03, 2004 3:47 pm

Heh. Probably I count incorrect my score. 5:47. My frames are below 20000.
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