WCC8 week 5 : BUGGYBOY

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Phil Lamat
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WCC8 week 5 : BUGGYBOY

Post by Phil Lamat » Thu Jun 24, 2010 5:51 pm

The last week, with a driving game.
For final rankings, I will take the 6 best scores on buggyboy-o (offroad) so you will need on this easy circuit to focus on driving AND picking points with flags.

But if you want also bonus points, you will have to play on the 5 circuits :
1 bonus point for finishing buggyboy-o
BUT ALSO
1 bonus point for finishing buggyboy-e
1 bonus point for finishing buggyboy-n
1 bonus point for finishing buggyboy-s
1 bonus point for finishing buggyboy-w
(any input with any score will be enough)

PS:
on Marp you have only scores on the clone (buggyboyjr) but now that the parent rom is working, we play with the parent

Good luck!
Last edited by Phil Lamat on Mon Sep 26, 2011 6:16 pm, edited 1 time in total.

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Re: WCC week 5 : BUGGYBOY

Post by IIOPAII » Thu Jun 24, 2010 6:16 pm

Ok Phil.

I try the game.

Speed OK in SkipFrme AUTOMATIC.

Time flags works???

I go to read manual`s game to kwon it work.

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Re: WCC week 5 : BUGGYBOY

Post by IIOPAII » Thu Jun 24, 2010 7:45 pm


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Phil Lamat
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Re: WCC week 5 : BUGGYBOY

Post by Phil Lamat » Thu Jun 24, 2010 8:01 pm

An old page, not updated.
From MAWS :
0.130u1: Changed Buggy Boy/Speed Buggy (cockpit) from a clone of Buggy Boy Junior/Speed Buggy (Upright) to parent. Phil Bennett fixed Buggy Boy/Speed Buggy (cockpit) - Game now playable

So game is playable, you must use m131 or later

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GNU
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Re: WCC week 5 : BUGGYBOY

Post by GNU » Fri Jun 25, 2010 7:07 am

Offroad is not very difficult to finish when you get used to the controls. I think 100.000 pts can be targeted with perfect driving and a bit of luck on the bonuses.
On the other hand, finishing east, west, north and south is a real challenge in my opinion. It widely deserves 1 bonus point. Maybe it should be more rewarding than finishing offroad ?

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Phil Lamat
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Re: WCC week 5 : BUGGYBOY

Post by Phil Lamat » Fri Jun 25, 2010 8:29 am

GNU wrote:Offroad is not very difficult to finish when you get used to the controls. I think 100.000 pts can be targeted with perfect driving and a bit of luck on the bonuses.
On the other hand, finishing east, west, north and south is a real challenge in my opinion. It widely deserves 1 bonus point. Maybe it should be more rewarding than finishing offroad ?
The idea is to give a max of 5 bonus points for special tasks on each game.
I can't give more bonus points here, it would favourize this game compared to others.

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Re: WCC week 5 : BUGGYBOY

Post by IIOPAII » Fri Jun 25, 2010 12:06 pm

38% speed with command line.

Really this game is for yours.

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Re: WCC week 5 : BUGGYBOY

Post by sawys » Fri Jun 25, 2010 1:43 pm

IIOPAII wrote:38% speed with command line.

Really this game is for yours.
Game seems to go slower if you use the 3 screens aspect.

During game, Push TAB and go in the Video Options.

Select one of the screen 1 aspect.

Try it :-)
Sawys is Sébastien GIRAUD, admin of MAMESCORE, member of MARP, TWIN GALAXIES, RETRO UPRISING and ex-member of JVRM :-D

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Re: WCC week 5 : BUGGYBOY

Post by GNU » Sat Jun 26, 2010 1:04 pm

I have a very slow framerate too but with frameskip 5 i manage to remain over 95%.

The controls are not exactly the same and i found them to be even stiffer than on the clone version. It also seems to be faster, and overall harder to play... so congrats to RedStar for finishing WEST ! bien joué mec ! =D> (even though that's no surprise considering your driving skills).

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Re: WCC week 5 : BUGGYBOY

Post by fly-saya » Sat Jun 26, 2010 4:42 pm

Les ralentisssement sont quand même assez génant.

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Phil Lamat
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Re: WCC week 5 : BUGGYBOY

Post by Phil Lamat » Sun Jun 27, 2010 5:58 am

1st bonus point to Redstar, leader on day #2 with 97.210

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Re: WCC week 5 : BUGGYBOY

Post by Phil Lamat » Sun Jun 27, 2010 5:59 am

fly-saya wrote:Les ralentisssement sont quand même assez génant.
c'est curieux, j'ai 100% même sur mon vieux PC

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Re: WCC week 5 : BUGGYBOY

Post by GNU » Sun Jun 27, 2010 6:14 am

Nice score by Sawys, nearly 100k =D> Almost perfect on the bonuses, smooth driving but still some room for improvement i guess, as long as you had minor crashes.

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Re: WCC week 5 : BUGGYBOY

Post by Phil Lamat » Sun Jun 27, 2010 7:58 am

GNU wrote:I think 100.000 pts can be targeted
Yes !
congrats Redstar

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Re: WCC week 5 : BUGGYBOY

Post by IIOPAII » Sun Jun 27, 2010 8:51 am

well, i try all posibles configurations on MAME to play buggyboy, but he works only at 60% 70% speed recording.

Tx all for adverstiment, but really can`t play this week.

Lucky for all.

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