WCC8 week 2 : SUPRTRIO (cancelled)

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WCC8 week 2 : SUPRTRIO (cancelled)

Postby Phil Lamat » Sat Jun 05, 2010 3:24 am

I will announce 2nd game around 20:00gmt tonight.
First clue :
Dimahoo had 6 stages to finish the game, tonight's game will have 12
Last edited by Phil Lamat on Mon Sep 26, 2011 5:12 pm, edited 3 times in total.
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Re: WCC week 2

Postby Phil Lamat » Sat Jun 05, 2010 8:49 am

2nd clue :
platform where you will have to face Robocop
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Re: WCC week 2 : SUPRTRIO

Postby Phil Lamat » Sat Jun 05, 2010 5:00 pm

Ok, game for week #2 will be Super Trio.
It's a platform game, with 12 stages.
Pleasant game to play imho.

Anyone who will finish the game will get 5 pts bonus
(I think it will be easier to finish this one than Dimahoo, but I could be wrong).

The problem that Blost, the Marp record owner, mentioned in his comment ("game resets after the 2nd bonus stage") seems to be fixed since 92u1.
I have made some tests with recent versions, no crash.
And if you go to Mamescore, you even have an input finishing the game.

So let's play, and good luck to all !
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Re: WCC week 2 : SUPRTRIO

Postby Phil Lamat » Sun Jun 06, 2010 4:16 am

Phil Lamat wrote:The problem that Blost, the Marp record owner, mentioned in his comment ("game resets after the 2nd bonus stage") seems to be fixed since 92u1.


Aie!
Looks like the reset isn't fixed yet (IIOPAII got a reset with wolf135, Metrackle with wolf138).
I don't understand, I have made several tests with last version, no crash (but I was using continues).
Maybe wolf106 works ?
Let me know.
If anybody has a reset with wolf106, thenI will switch to another game tonight at 20:00gmt

Sorry for the problem
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Re: WCC week 2 : SUPRTRIO

Postby sawys » Sun Jun 06, 2010 9:27 am

Phil Lamat wrote:
Phil Lamat wrote:The problem that Blost, the Marp record owner, mentioned in his comment ("game resets after the 2nd bonus stage") seems to be fixed since 92u1.


Aie!
Looks like the reset isn't fixed yet (IIOPAII got a reset with wolf135, Metrackle with wolf138).
I don't understand, I have made several tests with last version, no crash (but I was using continues).
Maybe wolf106 works ?
Let me know.
If anybody has a reset with wolf106, thenI will switch to another game tonight at 20:00gmt

Sorry for the problem

No resets for me with wolf 0.106 after 4 tries
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Re: WCC week 2 : SUPRTRIO

Postby IIOPAII » Sun Jun 06, 2010 2:01 pm

Phil, Iv no problem with 106 wolf mame.
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Re: WCC week 2 : SUPRTRIO

Postby Phil Lamat » Sun Jun 06, 2010 3:18 pm

Thanks IIOPAII.
I've been in discussion with Sawys and Redstar all the afternoon, and after many tries with wolf106, no reset for both of them.

So I decide to keep the game.
Just play with wolf106.

And don't forget first bonus point tomorrow at 20:00gmt.
Property of IIOPAII for the moment
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Re: WCC week 2 : SUPRTRIO

Postby Metrackle » Sun Jun 06, 2010 4:05 pm

I just tried with 106, but it made me play the 110m hurdles twice, then this happened:
Attachments
supr0003.png
supr0003.png (9.07 KiB) Viewed 5405 times
supr0004.png
supr0004.png (10.37 KiB) Viewed 5405 times
suprtrio_127300_wolf106.zip
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Re: WCC week 2 : SUPRTRIO

Postby Phil Lamat » Sun Jun 06, 2010 4:33 pm

Ok I have to change the game.
Sorry IIOPAII

The platform game I had in reserve doesn't satisfy me completely, so I switch to an other category, but I will try to pick a platform before the end
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby IIOPAII » Mon Jun 07, 2010 12:39 am

No problem Phill
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby sawys » Mon Jun 07, 2010 12:16 pm

IIOPAII wrote:No problem Phill

Fair player :-)

And your inp was great =D>
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby IIOPAII » Mon Jun 07, 2010 12:58 pm

tx sawys, really is a easy game. all can do it like me.

see you with LUPLUP, but i dont like this game, really bored for me XD.
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby Haze » Mon Jun 07, 2010 2:17 pm

you should file a bug at Mametesters if there isn't already one.

Somebody would have to analyse the game code (not me, but I have a feeling it will turn out to be a 'real game bug' tho, rather than a MAME bug, there are no protection devices etc. and it's fairly basic hardware (ripped off from Tumble Pop)
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby Phil Lamat » Mon Jun 07, 2010 3:34 pm

Thanks Haze, but I think bugs are from the game.

Other examples :
1- stage 3 boss : no enemies
http://www.arcadehits.net/pics/ups/suprtrio.zip
(wolf106)

2-if you finish the game, initials aren't kept in the hall of fame
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Re: WCC week 2 : SUPRTRIO (cancelled)

Postby sawys » Mon Jun 07, 2010 3:48 pm

IIOPAII wrote:see you with LUPLUP, but i dont like this game, really bored for me XD.

It will be a week of rest ^^
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