WCC8 week 1 : DIMAHOO

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WCC8 week 1 : DIMAHOO

Postby Phil Lamat » Sat May 29, 2010 4:34 pm

Let's start with a shooter : Dimahoo.

Bonus points this year will be given not only to the first player to finish the game, but to all of them.
For this game a bonus of 5 points will be earned for finishing the game.

Don't forget that 1 bonus point will be given to leader od day #2, 4 and 6.

For more details about WCC, just click on "wcc" in the upper banner
Last edited by Phil Lamat on Sat Jun 05, 2010 3:22 am, edited 1 time in total.
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Re: WCC8 week1 : DIMAHOO

Postby sawys » Sat May 29, 2010 4:41 pm

Phil Lamat wrote:Let's start with a shooter : Dimahoo.

Bonus points this year will be given not only to the first player to finish the game, but to all of them.
For this game a bonus of 5 points will be earned for finishing the game.

Don't forget that 1 bonus point will be given to leader od day #2, 4 and 6.

For more details about WCC, just click on "wcc" in the upper banner


0.118u6: David Haywood added Dimahoo (Euro 000121). Renamed (dimahoo) to (dimahoou).


Phil, what is the exact romset to use because if some use wolf 106 and others later than 0.119, then it won't be the same rom set.

Thank you for the organisation.
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Re: WCC8 week1 : DIMAHOO

Postby Phil Lamat » Sat May 29, 2010 4:46 pm

Good question.
Romset to use is actual parent rom, so you will need to use wolf119 or later.
I would appreciate if everyone is using same version :
let's say wolf138
(but any wolf is allowed)

I've just seen that link to WCC in upper banner is broken ;
waiting it's fixed, here is the correct link :
http://perso.numericable.fr/plamat/marp/wcc.html
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Re: WCC8 week1 : DIMAHOO

Postby RichyS » Sat May 29, 2010 4:55 pm

Any recommendations for a GUI for later WolfMAMEs? I'm still generally in 106 land...

Cheers

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Re: WCC8 week1 : DIMAHOO

Postby mahlemiut » Sat May 29, 2010 6:48 pm

RichyS wrote:Any recommendations for a GUI for later WolfMAMEs? I'm still generally in 106 land...


MAME+GUI - http://mameicons.free.fr/mame32p/
Basically a standalone version of the MAME Plus frontend, for Windows, Linux, Mac, and the source is available also.
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Re: WCC8 week1 : DIMAHOO

Postby RichyS » Sat May 29, 2010 6:57 pm

Thanks Barry, I'll give it a go.

Great - that works.

Thanks
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Re: WCC8 week1 : DIMAHOO

Postby sawys » Sun May 30, 2010 4:14 am

mahlemiut wrote:
RichyS wrote:Any recommendations for a GUI for later WolfMAMEs? I'm still generally in 106 land...


MAME+GUI - http://mameicons.free.fr/mame32p/
Basically a standalone version of the MAME Plus frontend, for Windows, Linux, Mac, and the source is available also.


Or you can use the latest wolfmamescore version 0.135 (mameui.32 + patch wolfmame 135).

http://www.arcadehits.net/index.php?p=mame&id=68
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Re: WCC8 week1 : DIMAHOO

Postby ZID » Sun May 30, 2010 10:18 am

Some questions

1- Can you submit every INP that you want?
2- If you press button 3 (shoot), you shoot automaticaly (it's an autofire and is legal in this game?)
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Re: WCC8 week1 : DIMAHOO

Postby sawys » Sun May 30, 2010 10:33 am

First score submitted for me after 5 tries :-)

1.867.240
Last edited by sawys on Sun May 30, 2010 10:47 am, edited 1 time in total.
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Re: WCC8 week1 : DIMAHOO

Postby sawys » Sun May 30, 2010 10:35 am

ZID wrote:Some questions

1- Can you submit every INP that you want?
2- If you press button 3 (shoot), you shoot automaticaly (it's an autofire and is legal in this game?)


Even if i'm not the coordinator, i can tell you that :
1 - you can submit as many inp you want but you must send it imperatively within 24 hours after recording.
2 - I discourage you to use this button because it's better to change color and charge your ship than kill everything with the autofire only. I think that if this button exists officially, then you can use it but this is not the way to score at max ;-)

But Phil must confirm all i said of course ;-)
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Re: WCC8 week1 : DIMAHOO

Postby ZID » Sun May 30, 2010 10:39 am

Very Good. I will explain PAC your opinion in Retrovicio
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Re: WCC8 week1 : DIMAHOO

Postby Phil Lamat » Sun May 30, 2010 10:45 am

Sawys was a bit faster than me, but he's right :
1- you can submit as many inputs as you want ; contrarily to Mamescore, I prefer that you submit a score instead of annoucing it here (in case there is some playback issue) ; and if you don't submit before 24h after recording, it will be disqualified
2-yes, you can use autofire as there is a button in the game allowing that (only autofiring a button through joystick is forbidden) ; for the tactics --is it better to use it or no?-- i let you see by yourself

Some other tips :
* To show up a menu of your collected treasures, press (ingame) Start for 2-3 sec. and press (while holding Start) Button 1.
* Secret Characters : Insert a coin and press Up(x2), Left, Down(x2), Right, A, B, A, B, A, Start. Four new planes are now selectable.
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Re: WCC8 week1 : DIMAHOO

Postby mahlemiut » Sun May 30, 2010 6:34 pm

Phil Lamat wrote:2-yes, you can use autofire as there is a button in the game allowing that (only autofiring a button through joystick is forbidden) ; for the tactics --is it better to use it or no?-- i let you see by yourself


It's legal only so long as it's enabled by default, otherwise it's effectively using easier settings.

Also, you'll want to increase the scoring multiplier as quickly as you can, by collecting all the items in a group (use the inventory list to check). I am pretty sure that it's possible to get to x2 by the end of stage 1...
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Re: WCC8 week1 : DIMAHOO

Postby jbd41 » Mon May 31, 2010 2:46 am

I was doing ok until I learned about the item system. Now I keep dying ... :cry:

Do specific items do anything for you? You can use a bomb early to get Great Armor and there's a "Armor x8" message, but I have no idea what effect that has if anything.
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Re: WCC8 week1 : DIMAHOO

Postby mahlemiut » Mon May 31, 2010 2:58 am

You need items of each level in each category to increase your multiplier, which will then increase the point values of the items. Higher level items are typically worth more points, and there are some special items worth 100k x completed categories. The level of items you get is determined by the charge meter at the bottom left (the number next to it is the item level you can expect to get).

You will get a cheer sound and a "<category> complete!" message in the bottom centre area when you increase your multiplier.
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